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Lead the Starks or Lannisters into battle using amazing preassembled miniatures based on the characters of the best-selling novels!
Lead the Starks or Lannisters into battle using amazing preassembled miniatures based on the characters of the best-selling novels!
Lead the Starks or Lannisters into battle using amazing preassembled miniatures based on the characters of the best-selling novels!
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9,040 backers pledged $1,690,466 to help bring this project to life.

Roll the Dice and Release the Hounds!

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Valar Dohaeris, bannermen!

We've just hit $615k, and unlocked the Crannogman Warden!

 

As for what’s next, well, we’re now going into a new, wilder, territory!

If we reach $655k, all backers will get a Packmaster along with 3 Dog miniatures and a Unit Card. And there's more:

If we reach $695k, all backers will get a new Packmaster miniature in a new sculpt, along with 3 additional Dog miniatures in a second sculpt and an Infantry Movement Tray. And to complete the Unit:

If we reach $735k, all backers will get 2 additional Packmaster miniatures along with 2 additional Dog miniatures and the box to complete the set of the House Bolton Bastard's Girls!

 

3D Renders of the miniatures of Bolton Bastard's Girls
3D Renders of the miniatures of Bolton Bastard's Girls

 

Resin picture of the 4 sculpts in the House Bolton Bastard's Girls
Resin picture of the 4 sculpts in the House Bolton Bastard's Girls

Throughout the next 3 Stretch Goals, we’ll be releasing an entire new Mercenary Unit, the House Bolton Bastard's Girls, comprised of 12 models in four unique sculpts, their Unit Card, Infantry Movement Tray and Box. Being a Mercenary unit, they can be played with either House Stark or House Lannister armies. There’s a lot to talk about this unit in terms of gameplay, so let's take a look:

Bastard's Girls Gameplay Overview

So you might remember that Roose Bolton recently joined the fight. Well, he didn't come alone...

House Bolton is home to many tactics and strategies that other houses would find... questionable at best. Results are results, however, and the Boltons have no real issue turning a blind eye to unsavory methods if it means achieving victory.

Roose himself is particular about ignoring his bastard son Ramsey's hunting habits - namely that of releasing his pack of vicious dogs, known as the Bastard's Girls, upon hapless targets. But while these hounds make for a sadistic game outside the battlefield, on the battlefield they can be used as a potent weapon.

 

Alright, so let's take a moment to discuss this rather unique unit in detail.

First, unlike most units in the game, which function as dedicated Range or Melee, the Bastard's Girls combine the two. Their Hunter's Bow attack doesn't deal a lot of raw damage - but its not mean't to, either. It's there to harass and cripple enemies, dishing out Vulnerable tokens to enemies. 

This opens up the strategy where you could just have the unit sitting around firing at enemies and doling out Vulnerable for your other units to take advantage - a useful option in its own right - but the Bastard's Girls themselves can make use of it as well. 

To explain this, we need to take a look at their Sic' Em ability, which allows them to immediately make a free Charge action against an enemy they targeted with Hunter's Bow. So you might have caused a casualty or two by shooting the unit, but now they're going to have to contend with a horde of Attack Dogs descending onto them. 

It's important to remember that one of your bonuses for charging is you get to re-roll your misses. If you're hitting the unit in a Flank, they also suffer a [-1] to Defense Saves. Combine that with the fact that you may have made them Vulnerable, and a charge by the hounds can push out an extreme amount of damage.

Early concept art of the Bolton Bastard Girls by Pedro Nuñez
Early concept art of the Bolton Bastard Girls by Pedro Nuñez

Finally, they have the Master and Hounds ability, which basically says that the Hounds are removed before the Packmasters when you suffer casualties (due to the Packmasters being in the back of the unit, where casualties would normally be removed first). What this means is that, even if the unit is hit hard and wiped to its last rank, then its still going to serve a purpose. Sure, you've lost your melee capabilities, but that means the unit has now become fully dedicated to just forcing Vulnerable on enemies. Meanwhile, your enemies have to make the choice of just dealing with it or devoting a unit to actually going and finishing off the unit, which is a drain of resources in itself.

When looking at utilizing this unit, the Starks can utilize their maneuverability tactics and speed to get the Bastard's Girls into a great battlefield position. Combine that with the numerous charging-and-attack related Tactics Cards they have access to and the ferocity of the Bastard's Girls can be pulled to the forefront.

Meanwhile, Lannister forces will enjoy the Condition spread out by the Girls. Also combine that with the various morale-sabotaging effects the Lannisters have access to and you can double-dip the benefits since you're gaining a ranged option, as well as a scary melee option, to work with. One strategy I personally like is tying an enemy up with Lannister Guards and having the Bastard's Girls move into a Flank, setting up a nasty shoot-and-charge combo. Note this will cause some slight Panic into your Guards (which happens when you shoot into melee) but heck, you're paying them well for a reason!

But that’s not all, bannermen!

At this point we’d also like to offer you two Optional Buys, each containing a set of 10 custom engraved Dice!

 

If you're interested in purchasing any of these optional buys, please just click the "Manage Your Pledge" button on the A Song of Ice & Fire: Tabletop Miniatures Game Kickstarter page and in the pledge manager add $10 or $20 (if you want both). We'll sort out what your extra money is going towards after the campaign has closed and we've sent out our Pledge Manager.

And remember, bannermen...

When you play the game of thrones, you win or you die. 

Robert Nevels, Thue Eriksen, and 53 more people like this update.

Comments

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    1. Rune
      Superbacker
      on August 5

      @Michael Shinall - Question: Are the "Bastard's Girls" unit able to use attachments, also are the mounted units able to use any of the current attachments or do they require attachments that are also mounted?

    2. Luke Thorne on July 26

      @ Champ
      The head-only sigil was from the HBO series and is incorrect... they did it mainly to differentiate the starks from the lannisters (both with heraldic predators) and it drove me crazy

    3. Champildhir on July 26

      Can't the Stark dice use the symbol of the Stark House, the head of the Direwolf and not a whole-body.... wolf, if that is a wolf at all?

    4. Aleksandr Hewitt on July 26

      @Daniel Kickstarter is known for not being very user-friendly. They rely on third party pledge managers, which makes things a little muddied. But you get used to it.

    5. Missing avatar

      Daniel Lewis on July 26

      @Aleksander Hewitt, thanks thats interesting that it doesn't have such a feature already.

    6. Madelon Willemsen
      Superbacker
      on July 26

      Love the stretch goals, but I'm having some problems with the Stark dice, the wolf doesn't look much like a wolf..

    7. Aleksandr Hewitt on July 26

      @Daniel A little KS Pro-tip, keep track of the add ons you want so it makes your pledge easier. Write them down somewhere or keep a Google Sheet so when you wonder why you still have a $10 credit, you will remember. There have been a few campaigns where I forgot that I added something (or multiples of something) and had to figure out what I wanted in the first place.

      @Zsuth The card has two different types of attack. Depending on how many ranks you have, you will roll that amount of dice. When you have full rank you will use the green ranged attack or the green mellee attack depending on if you are engaged with a unit or not. When you lose a rank of hounds. You will use the yellow ranged or yellow mellee, depending on the situation. Finally when you lose two ranks, you will ONLY be able to do ranged attacks. Run away and hope that the enemy doesn't crush you. If you make it, you can use this as a support unit to make enemies vulnerable. You may be able to bring ranks back and turn it into a melee unit as well.

      Hope that helps.

    8. Missing avatar

      Zsuth on July 26

      Might be a dumb question, but if the hounds are short range, and the bowmen are long range, how does that work on the table if they share a tray?

    9. Eric Roberts aka TechnicolorTaco
      Superbacker
      on July 26

      @Daniel, correct. During the campaign you will add the funds to your pledge. Post campaign, during the pledge manager, you will select the add ons that you want.
      For instance, if you want one of each of the dice packs, at $20 to your pledge. It should now total $170. When the PM comes around, you will have that $20 as credit to choose whatever you'd like.

    10. Calibors on July 26

      @CMON any chance of seeing minis for the cannon video games main characters Mors with hound and Alester?

    11. Missing avatar

      Daniel Lewis on July 26

      @eric right, I mean it says go edit your pledge. When I click it has nothing but adding value.

    12. Aleksandr Hewitt on July 26

      @Bert The average roll is going to be 8 dice. There may be instances that you roll more than 10, but that is rare. I think there was a demo on YouTube that may have hit 11 or 12 dice rolls. Your enemy would have to really have screwed up to face that kind of attack. :)

    13. Eric Roberts aka TechnicolorTaco
      Superbacker
      on July 26

      @Daniel Lewis, bottom of the update

    14. Missing avatar

      Daniel Lewis on July 26

      I don't see the option for the dice ? am I missing something?

    15. Missing avatar

      Jack
      Superbacker
      on July 26

      This KS is starting to heat up! Love the unit!

    16. Bert M Calentine on July 26

      how many dice do you use in a large game?

    17. Nevermore Games on July 26

      These dogs look like fun to play with. I like that their efficiency doesn't really decline, but that the hounds have to die first. With the free Charge after a hunting bow attack, they look like vicious glass cannons.

    18. Mike Barker on July 26

      Bravo!!!!!

      Now we are talking

    19. Michael Shinall Collaborator on July 26

      @David Eugene Durrett Jr.
      Rulebook states that Mercenary forces can go with any faction.

    20. David Eugene Durrett Jr. on July 26

      Love this unit, very thematic. Question regarding mercs, though: Will any house in the future be able to hire any mercs? Or will different mercs only be available to specific houses? Would the Boltons only work for the Starks or the Lannisters moving forwward?

    21. Eric Roberts aka TechnicolorTaco
      Superbacker
      on July 26

      The Stark dice need a little more work to distinguish it as a wolf. At quick glance they appear too similar to lions. Perhaps emphasizing the tail would help some?

    22. Gavin Meakings on July 26

      @Burkhard. That is correct. Enough models to fill an infantry tray.

    23. GameMatz on July 26

      Love the dice and the traditional medieval pips that go with that era, well thought out.

    24. Burkhard on July 26

      Just to make sure I get this right... at 735K it is a total (which includes the previous two stretchgoals) of four pack masters and eight dogs, right?

    25. Missing avatar

      Zsuth on July 26

      Alright, I'm in.

      This is pretty rad.