A minimalist fighting game for two players.
A minimalist fighting game for two players. Read more
DUELIST is a two player minimalist fighting game. You are backing the first print edition of the game. This Kickstarter acts as both a pre-order for those interested in the game and as a way to fund a reasonable sized print run to keep per unit costs of the game down.
I have provided a wide array of award levels for those interested. High quality Duelist branded patches and pins to display your backer pride, the game itself and, if things get interesting, some ways backers can shape the face of the game for years to come.
The history of DUELIST is long and colorful, it is a concept I have been playing with for many years, and only recently did it all come together into a polished game experience.
In DUELIST you take on the role of an experienced fighter with an array of moves, and the foresight to know when to attempt a counter, or to go all out in a combo. You have all the standard tools of hand to hand combat at your disposal, and a few things that might surprise your opponent. You and your opponent face off, using two decks of 48 cards, (36 standard abilities, 8 special abilities, 4 combo/counter cards) and use your wits, timing, and a little bit of luck to find out which of you is the better fighter.
DUELIST is the culmination of my love of martial arts style dueling (sparring), kung-fu movies, simple game mechanics, and travel board games. With DUELIST I set out to create a simple high quality game that would stand up to the rigors of travel and years of play, a simple but meaningful two player experience, and mechanics that would allow the game to be expanded upon in the near future.
Interested in trying it for yourself?
DUELIST underwent final testing earlier this year and the most commonly asked question during those play sessions was "When will this be available?"
The base game of DUELIST is played in bouts, players begin each round with a hand of seven or more cards, five of which they play face down on the field. Players accumulate points as they land hits and reveal combo attacks and counters. The first to 30 points wins.
There are several ways to modify the game for added speed and difficulty that have been included in the rules. DUELIST can be as simple or as complicated as you like. Easy to teach, easy to learn, fast to play, and fun.
One of my major concerns with creating the game was that many of the games I currently own just will not stand up to much abuse. Boxes split, cards tear and fray at the edges, inexperienced shufflers curving the cards, someone forgets how to drink and spills their beverage over everything. I wanted to avoid all that with Duelist, I want you to be as comfortable playing it on concrete as you would a kitchen table.
It Starts With the Box
The game box I have priced out to use with the game is a professional quality cardboard. Put it in your backpack, take it camping (maybe not in the rain though) and it will serve you well for many years.
DUELIST contains 36 standard ability cards 4 combo/counter cards and 8 special ability cards. The standard cards are basic things, like roundhouse kicks and jabs. The combo/counter cards are used to initiate combo attacks or to stop them. The special ability cards are the types of moves martial artists in movies name before doing them. They are powerful, rare, and always a solid play.
The plan is to have the cards printed at as high of quality as possible. I wan playing cards that are built to last, to live up to years of shuffling, play, and the occasional beverage spill.
The rulebook is a full color booklet designed to be easy to read and to fit snuggly inside the game box.
The Score Pad and Pencil
One of the things I noticed early on while play-testing DUELIST was that keeping score was much easier on paper than any other method, but with points racking up swiftly each bout it can be a hassle to keep it organized. Some of my earliest gaming memories are around keeping scores on custom game pads with attractive monogrammed pencils. Early editions of Clue, Yahtzee, Pass the Pigs all had custom pads and pencils. There is just something special about keeping score with a pencil and pad that I wanted to bring to DUELIST.
So how can you get this amazing game? Lets talk about...
The main focus of this Kickstarter is to build some inventory and to get some games made for backers. But that doesn't mean the only way to participate in the creation of DUELIST is to back at a game receiving reward tier. There are several lower tiers with their own rewards, and even some hidden reward tiers that may be unlocked later that allow further involvement in the creation of the game.
*It should go without saying, but just a quick note. Pin, patch, and game are not to scale, and are not necessarily reflective of the final artwork.
I have spent a long time pricing out the Kickstarter so that the game can be priced competitively in the market and provide backers with the best quality product I can offer. This involved an accountant and a doozy of a spreadsheet, but here is the simple break down.
The game itself and the means to get it to me so that I can get it to you! I've gotten quotes up front covering a wide array of production run numbers and the cost to ship those numbers to me. I also wanted to have something to give at lower reward tiers that could also be added bonus for the higher tiers, thus pins and patches came in to play. I've targeted my goal around a sweet spot where I can get the game, pins, and patches to backers and later consumers for a good cost without suffering in quality.
I mentioned it earlier, but it bears repeating. I am trying to provide the best quality game I can. High quality cards, high quality box materials and printing costs money. I want you to play this game forever. So while I could print the game for cheaper just to get it out there, I wouldn't be happy with the final result, and you might not be either. Lets make the best game we can together!
Shipping to YOU!
All of this work doesn't make much sense if it doesn't make it to you safely. I want the game to reach you and be as beautiful as it was when it reached me. The best way to do this is to get some good packaging materials. Live with the quality shipping boxes and bubbles wrap, learn their language, and someday perhaps we will understand each other.
Building an Inventory!
Shortly after the Kickstarter rewards get shipped out I will be putting up an online shop to make DUELIST available to all. I also hope to bring DUELIST to some conventions in 2014. If we get this done I want a chance to meet all you all and keep making games. Lets make it happen!
Kickstarter takes anywhere between 8% and 10%.
C.M. Galdre started designing games in high school. His first game was a terrible terrible D&D clone which he promptly hid away, deep within the vaults, never to be seen again. He spent his college years making stuff out of steel, glass, English, and C++. Some of it was even pretty good, they let him graduate after all. After college he worked in the data mines for a few years before becoming a developer, which suited him just fine until his prodding to make more user friendly software landed him in the world of user interfaces and experience, now he spends his days as a Visual and UX Designer fighting the good fight.
During his journey he honed his skills, learned a few things about people, and, as it turns out, that translates well into game design and making better games. Duelist is the first of a few games he's started working on since then and he'd like to think he's come a long way since that first pen and paper he made when he was 16.
Risks and challenges
This is my first Kickstarter and first experience printing and shipping a game on this scale. There are some challenges there, but I have an amazing support group of friends that are veteran Kickstarters, creatives, and makers that have been through this process before. Their guidance and my overwhelming and musky desire to get this game made is going to make it happen.
I've already created some quality print on demand prototypes to bust my chops in the world of print templates and production and I am really happy with the results. Now working with a company with 30 years experience, quality control, and a team dedicated to making my print edition flawless? Yeah. It's going to be good.
I am already quite familiar with the art of taking loaded hatchbacks to the post office for order fulfillment through years of helping my talented artist wife ship shows and fulfill holiday orders and can build a mean box fort out of inventory that spills over into living space. I fear not my new cardboard overlords if this gets funded.
These are challenges, but I am ready for them and if you have any questions feel free to email me at any time. firstname.lastname@example.orgLearn about accountability on Kickstarter
- (30 days)