This project will only be funded if it reaches its goal by Fri, March 22 2019 8:28 AM UTC +00:00.
Why don't we have many stretch goals? Because the game is perfect as is. The stretch goals are focused towards improving the quality of the components over adding unneeded elements. Additionally, by simplifying production we can reduce the risk of unexpected hiccups and speed up delivery.
GIFT Key Cards contain the most common starting letters of words in the English language. These starting letters are called "keys" in the game but in linguistics are called ngrams (portions of a word). The game designer is a programmer by day and wrote a Ruby script to crunch 30,000 words into 500 ngrams. With just 500 ngrams you can say 10,000 common words!
The resulting ngrams were then randomly grouped such that each Key Card will have a similar amount of possible words that can be made.
We are using Quartermaster to handle fulfilment.
This game has been in active development for 3 years. It's been played at countless meet-ups and conventions. It's been played with friends, it's been played with enemies. Enemies give the best feedback and we've incorporated the best bits back into the game. Gameplay is smooth and intuitive, every edge case has been sanded smooth with power tools.
We can confidently say GIFT will give you good fun interesting fun times with you and your friends.
- Art - DONE
- Rules - DONE
- Factory quotes - DONE
- Production - LINED UP
- Fulfilment - LINED UP
Risks and challenges
It's our first Kickstarter and we want to get it right! We're leaving as little to chance as possible. The components and stretch goals are simple. Art is done. Rules are done. The factory is lined up and ready to begin production.
Any issues that arise will be dealt with transparently.Learn about accountability on Kickstarter