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$40,173 pledged of $70,000 goal
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All or nothing. This project will only be funded if it reaches its goal by .

$40,173 pledged of $70,000 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

About

The designer of the original Dale of Merchants series brings you Dawn of Peacemakers, a story-driven board game experience. Unfold the campaign and discover new and exciting twists and turns as you progress through the story!

Dawn of Peacemakers is the third game from Snowdale Design and it takes place in Daimyria, the world of animalfolks. You will take the role of an adventurer and have to trust and co-operate with your fellow players in order to reach a peaceful conclusion between two warring sides. While you can't directly control armies, you have schemes that you can use to influence the tides of war in your favour.

 

 

In Dawn of Peacemakers, you are an adventurer trying to achieve a peaceful conclusion between two warring sides together with your fellow players. Your objective is to co-operatively lower the motivations of the scarlet macaws' side and the ocelots' side in balance and thus exhaust both sides, making them negotiate a truce.

The game's scenarios are played in rounds. Each round consists of player activity and army resolution. First, all adventurers use resource cards for various effects such as influencing armies, moving around, and scheming.

Each resource card can be used in multiple ways.
Each resource card can be used in multiple ways.

After all adventurers have played their turns, the armies will resolve their orders. Each army has different tactics and tricks in their arsenal in each scenario.

Each army order is created by combining two cards together.
Each army order is created by combining two cards together.

Both the scarlet macaws and the ocelots have a motivation to continue the war. A side's motivation is lowered by certain order cards and by losing units. If both sides are just close enough to giving up, the sides negotiate a truce and the players win! However, if one side's motivation drops too much, they surrender and players lose.

The motivations and defeated units are shown on each side's own board.
The motivations and defeated units are shown on each side's own board.

No matter how the scenario ended, players track their progress on the campaign log and always continue to the next one. Keep in mind that your acts have long lasting results on the ongoing war...

 

 

You can see the preview of the rulebook by clicking here and the cards by clicking here. As the campaign includes many secrets and surprises, only the first 11 pages of the rules are available. These do not contain any spoilers. We may tweak them slightly based on feedback before the final product is printed. Images and assets are available for press from this link.

Please note that the components in these videos are prototype quality and they do not match the final production. For example, any cardboard standees will be replaced by miniatures in the game you will receive.

 

 

Dawn of Peacemakers includes sealed containers and secrets. You will encounter many surprises during the campaign letting you reveal these hidden components. There is a certain degree of persistence in the campaign. A simple example is the unique leaders. If any of them are defeated in any given scenario, they aren't coming back. You will just have to live with the consequences.

You're not allowed to open sealed components until told to do so!
You're not allowed to open sealed components until told to do so!

However, none of the game’s components are destroyed or altered so you can replay any scenario as many times as you like. There are countless reasons to do so as each game will result in different experiences based on how the armies interact with each other. There might be other things too to spice things up, but we can't talk about those without spoiling the fun...

Sculpt of one of the adventurers
Sculpt of one of the adventurers

 

The funding goal is set so that we can produce the game with extremely high quality components, including heavy card stock with linen finish. These games are meant to last multiple playthroughs as the game is infinitely replayable!

We include the whole experience, if we reach our funding goal. This is why the stretch goals are mostly about small improvements to the game – it is complete and full without any of them.

The game is ready and heavily playtested. All miniatures have already been sculpted and are ready for the factory and mold making. Nearly all artwork for the game is ready for print. We will finalize everything during and after this campaign, taking your feedback into account. This will allow us to minimize delays and deliver the game to you according to the schedule.

Sculpt of one of the adventurers
Sculpt of one of the adventurers

 

There's also an additional fully fledged game mode named Skirmish! If you want to take a break from all the co-operative peacemaking, you can challenge an opponent to a 1 versus 1 Skirmish. Both players control an army in hopes of dropping the other side's motivation to zero.

You can read more about the Skirmish mode from this project update!

Players plan orders for their armies in Skirmishes
Players plan orders for their armies in Skirmishes

 

 

You can find a more detailed list of components below. Many counts are marked intentionally vaguely in order to minimize spoilers.

  • Collectible metal sloth coin (this won't be part of the retail version and will have limited availability)
  • 1 double-sided game board
  • 2 information boards
  • 420 cards (6 sealed secret decks)
  • 30+ custom miniature figures
  • 30+ custom miniature insignia bases
  • 30+ double-sided terrain tiles
  • 30 damage tokens
  • 30 fortification tokens
  • 20+ various other tokens
  • 3 glass beads
  • 1 custom 12-sided die
  • 3 rulebooklets
  • 1 campaign log sheet
  • 1 welcoming letter
  • 1 sealed secret container
  • 2 sealed secret envelopes
Sculpt of one of the adventurers
Sculpt of one of the adventurers

 

 

Click for Rahdo's final thoughts
Click for Rahdo's final thoughts

 

  

Click for Mark's and Randy's full preview
Click for Mark's and Randy's full preview

 

Click for Mikko's full preview
Click for Mikko's full preview

 

Click for Calvin's first thoughts after playing at Essen SPIEL '17
Click for Calvin's first thoughts after playing at Essen SPIEL '17

 

Click for Lindsay's full preview
Click for Lindsay's full preview

 

Please note that the components in these videos are prototype quality and they do not match the final production. For example, any cardboard standees will be replaced by miniatures in the game you will receive.

 

 

 

Dawn of Peacemakers is set in Daimyria, the same world of animalfolks in which the Dale of Merchants series takes place. Daimyria is very much like our own Earth but instead of humans, there are intelligent animalfolks. While the technology during the Dale of Merchants games mirrors our beginning of 19th century in Europe, the events in Dawn of Peacemakers take place several hundred years earlier.

Adventurers have a variety of tricks and schemes at their disposal
Adventurers have a variety of tricks and schemes at their disposal

Why is the scarlet macaw empire Axhiquk attacking the land of the Ocelots, Sak-Awhu? Why are players in the middle of this mess trying to stop it? We will discuss these in an upcoming project update! It will be linked here once published.

Sculpt of one of the adventurers
Sculpt of one of the adventurers

 

 

All games will be shipped from multiple fulfillment centers in different regions. This way you don't need to worry about import taxes, if you live in the US, Canada, European Union, or Australia. Appropriate shipping cost is added to your pledge automatically after choosing your country.

You can add up to 2 more games to your pledge with the same shipping cost. Simply add $89 per copy to your pledge. We will ask in the survey after the campaign how many copies you backed for. While the shipping cost for additional games does actually increase, covering a portion of those costs is our way of saying thank you to all group backers.

If everything goes as planned, you will get Dawn of Peacemakers by August of 2018. We prefer to deliver either early or on time rather than overpromise and be late.

Retailers interested in backing the game should email us at info@snowdaledesign.fi for more information. We will provide you with clear instructions on how to back the project and get games at discounted price. A proof of a store ownership is required.

 

We would like to thank all playtesters for their generous time and feedback. In addition we're extremely grateful to all backers of our previous projects. We wouldn't be able to create new games for everyone to enjoy without your support.

This campaign is run by Snowdale Design who will also publish the game. Club Fantasci is offering Snowdale Design their Kickstarter support. Snowdale Design and Club Fantasci are two separate entities and one's views and values do not reflect the other's.

Risks and challenges

Dawn of Peacemakers is not Snowdale Design's first Kickstarter. We have successfully kickstarted 2 games and delivered them to over 2,500 backers early without any problems. We have our manufacturer and fulfillment partners selected and have prepared everything in advance.

That being said, unforeseen events in manufacturing, shipping, and delivery are out of our control. We promise to tackle all obstacles and provide open communication with full transparency all the way through the project. You can support our project with full confidence. Thank you for your support!

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