War sucks! World War even more.
We had two World Wars & we certainly don't want a third one.
Let's compensate our political differences in a satirical fighting game instead.
Play with Merkel using her powerful Hand Triangle performing all sorts of physical magic tricks, have Kim let out his dogs to chase your enemy, build walls to protect you from incoming attacks; attack with bad breath, and many more....
WORLD WARRIORS 3: NUCLEAR CONFLICT
This was BundesFighter:
Now we bring this sort of game on an international level, proudly presenting to you our next logical step in satirical fighting game design.
In the Kickstarter Video you see an animated visualization of the game. To make it a reality and push it from concept to playable, WE NEED YOUR SUPPORT! :)
You are pledging for a 2D Pixel Art Satirical Fighting Game that could have been made at the height of sweaty Arcade Halls.
The Game is professionally built in Unity and will be playable for PC, Mac & Linux.
It offers 2 different Modes (Story & Local Versus), 6 initial Characters, 10 Backgrounds & countless ridiculous Special Attacks & Satirical Jokes.
Gameplay-Wise you will operate via the directions + 3 buttons (or via your USB GamePads).
We delivered BundesFighter - a similar game (but more limited concerning frame count & gameplay elements) within a very short amount of time - Imagine what would be possible with a bigger budget, a bit more time and a community involved in contributing crazy ideas? Let's see?! :)
Nino Werner/ Professional Artist, Art Director, Lead Animator
- Former Animator, Quality Control Animation of worldwide famed 2D pixel fighting fan game phenomenon: HyperDBZ.
- Co-creator (together with Athos see below), Lead Animator/ Art Director/ of gone viral BundesFighter 2 Turbo (play it at bundesfighter.de)
- Has been doing Pixel Art Animations for about 8 years now.
Athos Kele/ Professional Software Engineer
- Founder of sharpaccent.com
- Engineer for Brucus Analytics
- Co-creator of BundesFighter 2 Turbo , Technical Director / Programming
- Technical director of Carnivore Land (Steam)
- 5 years of game development experience in production for a variety of projects
- With Your support we can make this happen!
What will the money be used for?
In Short the obvious few: Art, Programming, Music, Sounds, Licenses, Taxes & Rewards.
Pixel Art takes time, as each Pixel is placed individually. Our Animations are carefully crafted Frame by Frame Pixel Art that require not only skill, but also a lot of time. Enclosed you can see how we make Frames. To speed up process we will hire a few trusted animators helping to create the best game possible.
Next to the Character Sprites & User Interface Assets, 10 Backgrounds will be made - see a Progress of a Stage in Progress here:
When you choose the T-Shirt Reward, you'll get a high-quality shirt embroided with the CLRCRS Logo in white in the front chest area and a printed back design of ONE of the CHARACTERS CAST's defeated PORTRAITS.
T-Shirt SIZE/ CHEST TO FIT in INCHES / ACTUAL CHEST in CM / BODY LENGTH in CM
S / 35-37 / 48.5 cm / 69.5 cm
M / 38-40 / 53.5 cm / 72 cm
L / 41-43 / 56 cm / 74.5 cm
The T-Shirt MockUp shows the Defeated Portrait of Trump.
The world has no shortage of political figures. Our plan is to update our stretch goals with more characters depending on how the campaign is going. Also! Console ports!
Thank you for your support & sharing of this Kickstarter :)
Risks and challenges
We have a good team of creators that's already proven and with years of experience. Not only that, we've already have a similar yet smaller scale project under our belt. So we expect to have a smooth development cycle. However, due to the nature of political satire there's no telling what obstacles lay ahead, we do hope however that everyone will get past their differences and have fun with the game.Learn about accountability on Kickstarter
- (33 days)