It’s too sunny out for a normal update
It’s summer and we’re working hard on the next episode of The Gallery. So let’s just get to the facts:
1. If you missed our last update, Heart of the... Read more
The Gallery - Episode 2: Heart of the Emberstone will release this September
That’s 3 months from now, or the videogame equivalent of a third trimester—but I’ve been advised not to take the pregnancy metaphor further. Or use at it all. Shit.
The... Read more
New Kickstarter for a VR fantasy adventure by Stormborn Studio!
We’ve recently been in touch with some talented developers in Italy, Stormborn Studio, who is working on their own roomscale fantasy game called “Runes: The Forgotten Path.” Runes is an... Read more
The journey never ends--forward to Ember!
When Valve and Vive reached out to us last year to say they wanted us to be a part of their next content bundle included with every new HTC Vive,... Read more
Call of the Starseed postmortem & Original Soundtrack now on Steam!
Holy Smokes! It's been an incredible year since we launched Call of the Starseed, and an exciting first year for VR! We wanted to thank you all for your love... Read more
Winter recap, GDC, and Heart of the Emberstone!
Improved hand presence and inclusivity options
Hi! I’m Chris, senior programmer on The Gallery. I've been asked to talk about what went into developing the new hands as part of the Oculus Touch game update, and... Read more
Cloudhead v1.07.4: Inside a new era
Imagine a painting of a tree. Think of an impressionist painting, like the portrait of Van Gogh, except in this example Van Gogh isn’t Van Gogh he’s like a tree... Read more
The boys (and girls) are back in town!
October was so chock full of events that while our developers hunkered down on Episode 2, the rest of us spent pretty much every breathing moment not at a conference... Read more
Oculus update: We're a Touch launch title!
When we launched our Kickstarter in March 2013, VR as we know it didn’t exist. The Rift didn’t yet have positional tracking, roomscale was a pipedream, and hand tracking was... Read more
All Summer Sixteen: Everything you need to know
It’s 1762, and Mike arrives at the studio wearing a lacey bonnet. The team gathers and sits together in a shape sharing some semblance to a circle, the soft grass... Read more
EXTREME ELECTRONICS EXPERIENCE
We’re pretty sure that’s what it stands for anyway.
Our brains may be fried, but this month has been an absolute blast; Denny and Jo flew out to Los Angeles... Read more
Launch and where we go next
We did it.
So... Consumer VR was amazing
At PAX last year, our Call of the Starseed booth was like a black market trade deal in a back room, the unreleased Vive headset a jar of myrrh, with... Read more
We'll be at consumer VR!
We’re barely unpacked from the last VR event, and we’re already prepping for the next one. Consumer VR is happening in Vancouver on May 14, put together by the great... Read more
Episode 1: Launch Day!
Kickstarter Launch Blog Heya Backers! The day has come, the first episode of The Gallery is here for you guys to experience. First and foremost, thank you so mu .... Read more
Launch Day Update & Survey FAQ
Launch day is almost here and we’re already seeing some early reviews!
As you may or may not know, we recently sent out a survey ahead... Read more
On the Brink of Virtual Reality. Here We Go!
We are on the brink of launching the first episode of The Gallery - Call of the Starseed. What a crazy, unexpected journey this thing has become... Three... Read more
Happy Holidays from the Cloudhead Crew
So another year comes to an end, and a new chapter to our story begins.
2015 has been an incredible year for Cloudhead Games. We were lucky enough to... Read more
New Name, Same Game, Blink & Pax
We are excited to announce that The Gallery will be released in an episodic format. Ultimately, this decision means more content than we originally planned for. This format will... Read more
Valve + HTC + The Gallery!
Super excited to announce our partnership with Valve, and our GDC demo on the new HTC Vive VR platform!
Read all about it here: http://www.thegallerygame.com/blog/valve-htc-gallery/
All Aboard The Soule Train
Hey Backers! So begins the rising crest of the good news tsunami!
Working in VR for the last few years we have come to discover one thing -- atmosphere plays... Read more
All Good Things Grow
Hey backers, another update, sorry for smothering ya!
We wanted to write a post to explain a few things that will coming up in the near future, and to put... Read more
Big News! Websites! GDC Announcement! Secrets and the Future!
We have a SLEW of good news about the state of The Gallery, and we can’t wait until we are allowed to open up our big mouths about... Read more
A Look Back, Incredible Future Forward!
Seasons Greetings Kickstarter backers!
The end of 2014 is upon us and time never seems to be on our side. Have you ever started building something, and then realized that... Read more
Hey Kickstarters, it has been a while!
We thought we should make an update in order to fill you guys and girls in on a few points of interest and... Read more
The Gallery: E3, Screens, Vids, Demo News!
The Gallery @ E3
The Gallery: Six Elements will be attending the Mix Media Indie Exchange on June 10th 7pm-11pm demoing "The Beach". We'll also be attending the VRLA E3... Read more
The Gallery: GDC 2014 & VR Comfort!
The Gallery: Six Elements GDC 2014
Cloudhead Games and Sixense Entertainment would like to invite you to GDC booth 2515 for an exclusive look at the opening act of The... Read more
The Gallery Greenlit & Valve VR Experience!
The Gallery: Six Elements is GREENLIT!!!
Securing a title on the Steam digital marketplace is a bit like receiving a golden ticket from Willy Wonka. What wonderful mysteries lay beyond... Read more
EX School V2.0 Update & Happy New Year!
Looking Forward to 2014
This has been an amazing year for us here at Cloudhead Games. As we engaged the MTBS forums in 2011, talking to Palmer and fellow VR... Read more
ALPHA OUT IN THE WILD!
As many of you know we recently launched The Exploration School Alpha to the hungry VR masses! We now offer a complete "All-Access" pre-order package to anyone interested in The... Read more
Exploration School Alpha RELEASE!
Greetings backers! It's finally here!
We put it to a vote in the office. Do we further delay, continue refining, or do we release what we've been working on... Read more
Exploration School Alpha Release Date!
As you know, our small team of 5 has faced a number of challenges unique to virtual reality and motion control within the context of building The Gallery:... Read more
4 Days to Support Obduction! The original creators of Myst!!!
We've made no secrets about our love of the Myst series and its influence on The Gallery: Six Elements. As you may or may not know, Cyan (creators... Read more
A Developers Perspective
Developer’s Perspective: The Gallery: Six Elements + STEM System
Our friends at Sixense recently interviewed Denny about the challenges and advantages of developing for the Sixense STEM system and how it... Read more
AirWorld / Exploration School / PAX
AIRWORLD TEASER v1.5
Airworld teaser v1.5 is now officially available on the Oculus share store! This is the perfect demo to show friends, family or convention goers and we hope... Read more
We've got some exciting news for you! We had a tremendous opportunity come our way recently via Oculus VR. As you now probably... Read more
Exploration School Update!
Hey, supporters and interested onlookers!
As you know, we've been hard at work over the past few months on The Gallery: Six Elements. Our first offering for backers, ... Read more
Exploration Teasers & Important Updates
IMPORTANT BACKER SURVEY
Greetings backers! We need your help!
We'd like to point you in the direction of a very important and quick survey on our backer forums. We'd like... Read more
Greetings backers and everyone else!
First off we have something awesome to show you. Our partners at Razer are doing something exciting for our backers and followers... and you can... Read more
Second Wave Funding, Backer Forums & Sponsor News!
Second Wave Funding & Backer Forums
Greetings backers and interested onlookers!
We are very happy to announce that our backer forums and second wave funding mechanism is now open for... Read more
Thank you! Thank you! Thank you! Just...THANK YOU!
We can't thank everyone enough, though we'll try! Truly, we've never seen such a heartfelt effort made by backers of any campaign... Read more
Hydra Support UNLOCKED!!! Next Stretch Reduced & 58 Hours?!
We made the Hydra stretch!!! Celebration time! Raise those Razer Hydras high! :)
Because of you, we can now take the time we need to properly integrate the Razer Hydra,... Read more
WE DID IT!!!
You'll have to forgive us...we're a bit speechless at the moment but WOW!
Kickstarting a project is such an emotional roller coaster. You believe in what you're doing with every... Read more
Demo with the National Press
The Ride So Far
Hi again supporters and curious onlookers! Its been quite the ride so far and we can honestly say that we are feeling very optimistic about the... Read more
New Pledge Tier!
We've recently added a new $75 pledge tier that gives you two digital copies of The Gallery: Six Elementsamongst other rewards! Share it with a friend,... Read more
Urban Exploration School! Pre-Alpha, New Pledge Tier!
Hello backers and prospective backers! We've added a new exciting pledge tier! The “Exploration School”!
You get fast-track, pre-Alpha access (June 2013) to "Exploration School", our... Read more
Down Below & High Above
Hello again supporters and curious onlookers!
A bigthanks this week to Oculus VR for offering their kind support and the terrific endorsement on their Facebook and Twitter feeds! And... Read more
Easter Mini Update & Control Talk
Hello backers, friends and fellow explorers! First and foremost we'd like to once again thank you for your incredible and generous support! Its been an amazing, humbling experience interacting with... Read more
Thanks & Hydra Video!
Before we get into updates we would like to offer all of you a HUGEthank you for your support so far! We're at 28% of our goal... Read more