Herd goats, use action cards to slow down your opponents, and play defend cards to protect your precious herds.
Goatfish is a funny and quick game of memory, set collection, and take-that strategy for 2-5 players, ages 8 and up. Games average 15-20 mins. The game strikes a goat balance for all audiences:
- Accessible to casual gamers
- Silly fun for families
- Great in-between game for the hardcore tabletop crowd
We want to give you the goatiest card game the world has ever seen* but we won't stop with goats, we'll include a llama sporting a mustache that would make Tom Selleck proud and an ill-tempered honey badger ready to be unleashed on your friends. Are you ready to get your goats?
*goatiness levels are still being evaluated by an international lab to determine world ranking
Goatfish has loads of player interaction, fantastic illustrations, is easy to learn, and has enough depth to keep strategic players engaged.
Different modes of play from basic to advanced.
Below is an example round playing the normal game mode with herding, action, and defend cards.
Advanced mode adds triggered scoring events like placing the first herd or being the first player to steal an entire herd. At the end of the game each player's hand is scored, full herds, three-of-a-kind, and pairs are worth points and unused action cards are negative points.
How to Play Video
Goatfish strategy is all about timing: knowing when to ask for cards versus keeping quiet, deciding when to play your action cards, when to use your limited defend cards, and which goats to pursue will all determine your success as the best goat herder! Don't forget to listen and remember who has which goats, Goatfish favors the vigilant observer.
What's in the Box?
66 total cards: four each of ten goat herds, eighteen action cards, and eight defend cards.
The Goatfish game mats are custom printed, 16"x10" mats that are a fun addition to the game but not necessary to play. We are including these as optional rewards due to popular demand from people who used them at game conventions when they played Goatfish.
About Multiple Rewards and Add-Ons
For those of you who are interested in multiple reward levels and add-ons you have a couple options to get exactly what you want. We are using BackerKit to complete the checkout process if we successfully fund the campaign.
When you pledge you can choose a reward and then add additional money to cover the other rewards you are interested in. This extra money will be used as credit during the checkout process post-campaign and will allow you to choose other rewards and add-ons. Do not add shipping to any extra pledge, it will be calculated later to provide you with the best rate. Your total pledge will count toward the funding goal.
If you prefer to not add funds to your pledge, then you don't need to do anything special when you select your reward and pledge. You will still be able to add rewards/add-ons during the post-campaign checkout.
What about Kickstarter Exclusives?
If we successfully fund this project the initial printing of Goatfish will be in a Kickstarter exclusive box that will not be printed again. These versions will be limited to the initial printing. We have a variety of ideas on how to make it special but how many of these ideas get into the final product depends on how well the campaign performs.
We are not planning exclusive cards or other game content because we want everyone to have a similarly enjoyable experience, even if they miss the Kickstarter campaign.
We have some fun stretch goals we are excited to share with everyone, this is just the beginning!
Our family enjoys playing card and board games. When my daughter Lillian was younger we played simple card games designed for kids. These games are easy for kids to pick up but their simplicity makes them less appealing for parents or older kids.
We thought it would be fun to create a new game that was easy for casual gamers or younger players to learn but had more options for player interaction and deeper strategy to keep more sophisticated players engaged.
Lillian and I designed Goatfish to be the next step up from entry-level or classic card games with a familiar mechanic to hook players of all skill levels.
Goatfish is not just for kids & families, we've found that adults have just as much fun with the game!
We had fun coming up with the characters for Goatfish and we hope you enjoy them as much as we do. Here are some characters that didn't make the cut, expansion perhaps?
We've played the game with hundreds of different playtesters and incorporated a goat-load of feedback on how to make the game better.
Check out what GeekDad had to say about Goatfish:
More quotes from playtesters at game conventions like PAX, Dragonflight, PDXAGE, and ETX:
We are subsidizing shipping costs to the best of our ability and working with fulfillment partners to ship orders worldwide at a reasonable rate. Shipping prices on each reward reflect our best efforts to calculate a reasonable cost to our backers.
This project is USA, EU, Canada, and Australia Friendly. We will ship rewards to backers in those countries from fulfillment hubs within their region. VAT will be paid when we import the games so you do not have to pay customs fees.
Connect with us on social media:
Game Design: Chad and Lillian Gray
Illustration: Hank Baarslag
Crowdfunding Consultant: Simon Berman
Risks and challenges
This is our first Kickstarter project but we've taken steps to limit risks to our backers:
1. With the exception of stretch goals, the game and all art is complete and ready to be sent to the printer.
2. We have a manufacturer lined up for printing the game and game mats.
3. We are working with fulfillment partners in the US, EU, Canada, and Australia to allow us to quickly deliver orders once the game is available at the lowest price we can manage.
4. We are dedicated to open communication and transparency. If we encounter challenges or delays we will communicate candidly with the community.
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