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$2,375 pledged of $30,000 goal
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About this project

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Monoplex Studios and ClickteamLLC are proud to present Golden Hour, A hi-res pixel art metroidvania with juicy destruction and a thrilling, timeline-twisting story! Featuring gameplay rooted in the 16 bit era with new twists and features.

 Golden Hour will be released on Steam upon completion!

  • Unravelling story following a main quest and many tangled side-quests
  • RPG leveling system including four primary and many secondary skills to improve your battle, platforming, crafting and other possibilities
  • Explore a world composed of beautiful hi-res pixel art
  • Destructive environment with special effects and realistic physics
  • Use your enviroment in battle!
  • 4 bindable quick action slots
  • Over 30 spells whose power depends on players levels and skills
  • Variety of melee and ranged weapons
 
  • Game-altering items and equippables such as potions, magic jewelry, shields and armor
  • Dynamic music following the mood of the game events
  • Procedurally generated biomes and dungeons
 

After death of king Faragon and the end of Lindgren family reign, the four provinces of the Heratos kingdom are about to break out a war as the four kings want the reign of the whole kingdom for themselves.

Our hero, eighteen year old Arion, gets drafted for a skirmish at the Idessa mine. What seemed to be a mild encounter between two provinces, actually turned into a massive battle for an important strategic spot - as the kings of the remaining two provinces sent in their armies as well.

At one point, the mine starts to collapse, and only four people, including Arion, survive, getting trapped, without weapons, food, sources of light or a way out. Arion, Lazar, Venegor and Rhea, hopelessly trapped for hours, realize they're better off trying to cooperate in finding a way out than killing each other.  As they improvise a torch and light a fire, they notice a funny coincidence - they were all carrying a same item in different forms - a fourth of an orb, as a necklace, brooch, pocket watch and a buckle. They join the orbs, summoning a mystic spirit; The spirit shows them a prophecy, warning them what will happen if events continue to unfold this way and a war breaks out: It shows that a fifth side will use the kingdoms weakness to invade all of Heratos; but more importantly, other than a catastrophic war, they each see a devastating personal tragedy. After a handful of rage, denial, cinism and convincing, they agree to abandon their lives, unite and try to stop the war.

Arion is an eighteen year-old blacksmith apprentice, and also a blacksmith's son. His mother died at childbirth, for which Arion sometimes blames himself. He is actually a half-mage, of which he's not aware until the incident at the Idessa mine.

Lazar comes from a powerful, influential Lanstrean military family. His father, a liutenant in the army, never really saw Lazar in the army due to his weak constitution. He intended a job in the treasury offices for his son, which always drove Lazar towards adventure and wilderness.  The desire to prove himself made Lazar develop other skills which would make him the ultimate predator in ranged combat. He's very tactically smart and agile, an excellent archer and a skilled craftsman, often improvising bombs and traps.

Venegor comes from a poor, criminal-populated neighborhood of Vinstrel. A kind hearted joker, Venegor is actually a suffering widower. While he's given up on hope for himself, this intimidating brute is amazing at spreading hope to others. He's seeking the Zosimos Lantern, a relic that can bring a single soul back from the dead.

Rhea is a Natrian pure-born sorceress, highly intuitive and connected with the nature and animals. Sometimes deeming as frighteningly powerful, her intuition and visions affect her physical being, getting faint and weak with bad feelings and stunningly powerful with positive ones. She's charmingly playful and juvenile, yet there is a dark side to having extraordinary powers at such a young age - and everybody has their own way to keep the emotions at bay.

The cities are peaceful, free-to-roam areas where Arion can buy and sell equipment, get upgrades, talk to NPCs and gather quests and information. While the more remote parts of the cities hold some chests and loot, the real treats can be found in the procedurally generated biomes between the cities - forests, abandoned villages, canyons, mountin passes, archipelagos and more, and, of course, the underworld - the dungeons, treasuries and passages under the cities hold amazing loot and bosses. The player won't be able to reach all of more than fifty generated areas at once, as most of the areas will require the player to posses a certain combination of skills, be it magic, melee or agility. 

Where possible, each of the four edges of a level connects to another level, forming a metroid-style map. At the highest point of each town there is a grand chest with very valuable loot. There’s a lot of secret areas, each containing rewards for discovery like pieces of runes written by a character whose story resembles the main charcter’s. On the ends of major levels there are bosses that leave behind powerful loot.

The kingdom of Heratos consists of four provinces: Vinstrel, Lanstrel, Ringstead and Natris.

Ringstead is the kingdom's capital and the home of the protagonist, Arion. Before his death, king Faragon held his residence in the Ringstead castle. The industrial and economic powerhouse of the kingdom still heavily depends on Vinstrean ore, Lanstrean army and Natrian magic. 

Lying in the tropical paradise of the eastern Island, Lanstrel could be called the military capital of the kindgdom; The famous Military academy provides 9 out of 10 cavalrymen for the Heratos army; They say a good Lanstrean steed is worth as much as an estate. Lanstrel holds the kingdom Treasury, and the gold lying underneath the city is unmatched.

Vinstrel is the brute, tough guy of the kingdom. Hidden in the foothills of the Taumant mountain, Vinstrel provides the kingdom with ore, steel and livestock. The men and the creatures residing Vinstrel, used to extreme conditions, are the toughest in Heratos. They are raw and virtually untrained, yet they say a Lanstrean general could never beat a Vinstrean woodchuck in a bar fight.

Natris is the oddball of the kingdom; Smaller in constitution, pale-skinned, and usually magic-born, the Natrians are truly the most specific people in Heratos. They condemn mixing with other Heratonians. The beautiful yellow stone and waterfalls of Natris can fool; What lies in the forests and tundras beyond the city has been keeping humans away for centuries.

Music

Music in the game is mostly symphonic. The in-game music follows the dynamics of the game in such way that if a player is in a combat, the music gets intense and dark. When the combat is finished, the music gets back to quiet and soft, for exploring. For each type of environment there will be several songs, depending on the environment. Currently, we have two composers on board, and here's a short demo reel of the lead composer that we are very proud of, Strahinja Veljkovic!

With your help, this game could easily bloom into a full-scale RPG. Still, with a little extra support, we could turn our whole vision of this game into reality - from modes such as "challenges" and survival mode - to a full live soundtrack, recorded by a 20-piece orchestra! We've gathered a team of very talented musicians led by a top-notch producer, and we could accomplish this with a tiny bit of extra funding. We would also love to bring the game to all of you playing on platforms other than PC.

Golden Hour promotes the power of unity, and as in the game, every person counts! Every dollar counts! This project could not be possible without your help, so we would like to thank you with these nice rewards. Find the one that suits you best and significantly contribute to the game! 

  * 15, 40, and 150 $ tiers are also available for 10, 30 and 130 $, respectively, but they are limited, so hurry up!

 Vukasin Kuzmanovic - Graphics / Animation / Level design

Filip Zarkovic - Coding / Sound design / Music assisstant

Strahinja Veljkovic - Lead composer / Music producer

Milan Ristić - Illustrator

 Filip Ivkovic - Beta tester

We started the work on Golden Hour almost two years ago, and back then it was supposed to be a simple, free platformer which we did for fun. As time passed, we implemented weapon swapping, then a whole inventory system, then an enemy AI based on skill variables - and eventually we realized how much potential the game has. After all this work, we've run out of resources and time, and finishing this project will be virtually impossible without the proper funding. We want to bring the immersing story and characters as close as possible to you, the players, and we would like to hire an illustrator for a comic book/digital booklet, musicians for a live soundtrack and additional artists to make the world as bountiful as possible.

Risks and challenges

The development of the game, according to the plan, is not to take longer than a year. With proper optimization, it could take way less, but as we're planning on expanding the team and the features, nobody can say for sure what the exact date of release will be, but what we can promise is to keep you updated weekly, and of course, we'll make sure to listen to all the suggestions and requests via the development forum.
In any case, we appreciate all your help and support with this project and we're looking forward to responding by providing with as beautiful of a gaming experience as we're capable. Thank you all in advance!

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Funding period

- (30 days)