Over a year ago, Clever Mojo Games jumped on the Kickstarter train with our first major game release, Alien Frontiers. People just like you--maybe even you yourself--sent us soaring to nearly 300% of our funding goal and helped put Clever Mojo Games on the map! Now we're back with an all-new board game called Sunrise City. Take a look at the video above to get an idea of what Sunrise City is all about.
Go ahead...I'll wait.
So, Sunrise City is a role selection, tile-laying, city-building board game. It's simple enough for kids of a reasonable age, friendly enough for family game night, and meaty enough for experienced gamers. It can be played by two, three, or four players and, depending on your experience, is playable in 60 to 90 minutes.
As you saw, a game of Sunrise City is played in three rounds and each round has four phases: Role Selection, Zoning, Bidding, and Construction. You can download the Prototype Rule Book PDF for all of the details, but lets take a quick look at each phase, below.
At the beginning of the game, before any of the rounds or phases start, each player is dealt four role cards. From those four they select one card and pass the remainders left. They select a second card from the three cards they receive from the player on their right and again pass the remainders left. Finally, they select a third card from the two handed to them from the player on their right and return the unchosen cards to the game box. This is a simple draft and allows each player to choose their roles from nine possible cards. In the three rounds that make up a game of Sunrise City, the players will each choose one of their roles to use for the entire round and then discard it when the round is over.
At the top of each role card is a number. The player with the lowest role number each round will go first in each of that round's phases. At the bottom of each card is a description of that role's special ability. It could be a unique scoring opportunity, a means of harassing the other players, or a chance to bend the game rules in some special fashion. In general, the lower numbered cards have weaker role abilities, but give the player an increased chance of going first.
After players have been dealt four zone tiles and four building tiles and chosen their role for the round, the zoning phase begins. Starting with the player with the lowest role card number, players take turns adding zone tiles to the city. Each tile represents a residential, commercial, industrial, parks & rec, or mixed use zone.
Any zone type can be placed next to any other zone type, but the goal is to form zone combinations that match the building tiles in your hand so you can score points in the construction phase. Placing zone tiles adjacent to same-type zones already on the table will create a "district" and earn the player extra points.
Mixed in with the zone tiles are community tiles: Cathedral, Emporium, Fire Station, Zoo, and Police Station. These are the infra-structure of the city and they earn players extra points when they place certain building tiles in the areas surrounding the community tiles.
After the players have added all of their zone tiles to the city, the bidding phase begins. Players are bidding to control the undeveloped zones so that they can construct buildings on them in the next phase.
The bidding system is simple, transparent, and cutthroat! Each player has a stack of six bid tokens and they take turns stacking them on undeveloped zones. To outbid another player you just stack your token on top of theirs. A player can "close" a bid by stacking one of their bid tokens on top of a bid stack where they already have the top bid. When the bidding is complete the markers on top of each stack are the winners and the markers underneath are returned to their players.
Each building tile is made up of two building types that match the zone types mentioned earlier. When both buildings on the tile are the same type, the tile shows one larger building but it still counts as a separate building for placement and scoring. Each building tile also has three score numbers on it. The center number is scored by the player who adds the building tile to the city. The side numbers are scored by the players who controls the zone tiles on which the building is placed.
In the construction phase, there are two ways to add a building tile to the city. Placing a building tile directly on the zone tiles is "ground floor construction". The player must have one of their bid markers on at least one of the zone tiles on which the building tile is placed and the zone types much match the building types on both halves of the building tile. Placing a building tile on top of an existing building tile is "upper floor construction". In this situation, both halves of the new building tile must match the building types of the tile on which it is being placed. The player scores only the center number on the building tile and the side numbers are ignored. Bonus points are earned for adding odd numbered floors (3rd, 5th, 7th, etc...)
The community tiles that were added to the city during the zoning phase also affect scoring, giving a player an extra point if a matching type building tile is placed in an area surrounding the community tile.
So, there are lots of scoring opportunities, but what does that actually mean? Each player tracks their score on a ten-point score track, working their marker up the track for each point they earn. If a player's marker overshoots the top of the track, their marker wraps around and starts climbing again and the player earns one benchmark token. However, if the player's score marker lands on the star at the top of the score track by exact count, they earn two benchmark tokens. The player with the most benchmarks at the end of the third round is the winner.
Sunrise City is not a simple race for the most points, it a contest to grow the city in a manner that allows you to score the right number of points at the right time so that you can maximize your collection of benchmarks.
The Springboard Seal of Quality is your assurance that a new game project is worth your time and attention. All titles approved for Springboard campaigns are vetted by the game professionals at Game Salute. During this comprehensive evaluation process, Game Salute works with the publisher to ensure solid designs, thorough play testing, excellent presentation, and high quality components.
This Kickstarter funding project for individual gamers like you, is the first step in the overall Springboard campaign for Sunrise City. If we are successfully funded here on Kickstarter, the Springboard campaign will continue on to Phase II, a limited-time opportunity for retailers all around the world to get Sunrise City and the promotional exclusives.
We recognize and appreciate the important role that our Kickstarter Backers and Springboard Retailers are playing in the launch of Sunrise City and the success of Clever Mojo Games. Therefore, we make the following promises to you:
- The promo cards and tiles noted as EXCLUSIVE will remain exclusive. We promise not to sell them individually or as a set, and not to include them as a part of any game expansion or re-printing. Once the Kickstarter Backers and Springboard Retailers have received their exclusive items they will NEVER be re-printed.
- Sunrise City will be shipped to Kickstarter Backers at least two weeks before the items are available for purchase at ANY convention or store. Actual delivery dates will vary depending on your local postal service.
- Stores who participate in Game Salute Preview Nights for Sunrise City will receive a preview copy for their Game Library in advance of the scheduled release date.
I know this page is already three miles long, but I've got a lot to say. Below you will find some information about the variety of rewards available at the different pledge levels. From exclusive cards and tiles, to apparel, trinkets, art, and even your own image on a Role Card, I think we have something for everyone.
We have a set of nine EXCLUSIVE items for our Kickstarter Backers and Springboard Retailers. The primary character and building art is finished but the frame and borders are still being polished.
Four Role Cards:
- Detective allows you to combine your zone tiles and the zone tiles of another player, choose the four you want to keep, and give the remaining four back to that other player.
- City Planner allows you to rotate any zone tiles you control, thus changing the road layouts and possible zone combinations before you place building tiles on them.
- Foreign Investor earns you floor points for even numbered floors. You already earn points for odd numbered floors, so now you'll be able to earn a bonus for every upper floor you add to the city.
- Re-Elected Socialite is a great last-round role as she allows you to choose a role card from any role that any players used in a previous round.
Five Community Tiles:
- Power Plant subtracts a point for any Residential Building added in a surrounding area.
- University subtracts a point for any Commercial Building added in a surrounding area.
- Theatre subtracts a point for any Parks & Rec Building added in a surrounding area.
- Library subtracts a point for any Industrial Building added in a surrounding area.
- Stadium subtracts a point for any Mixed Use Building added in a surrounding area.
What better way to show your support for Sunrise City than to wear a handsome, high-quality ball cap with an embroidered Sunrise City logo there for all to see and admire? The CITY PATRON levels are all about the cap, but the GROUND BREAKER and CIVIC LEADER pledge levels can add a cap to their other rewards for a small increase in the pledge amounts. The CITY SOCIALITE and CITY FOUNDER pledge levels include the caps.
When you're sitting around the gaming table and telling everyone how you were the key to Sunrise City's success, you can dazzle your gaming buddies by pointing out the Sunrise City Key To The City lapel pin that you're wearing. The Key To The City Pin is included in the GROUND BREAKER, CIVIC LEADER, CITY SOCIALITE, and CITY FOUNDER pledge levels. This brass and enamel pin will become a treasured keepsake and make you the envy of all who game with you.
If you have a game room then you're definitely going to want some game art to hang on the walls, and we've got you covered. We're making arrangements with Panda Games Manufacturing to set aside uncut printer sheets of role cards and building tiles for those Backers who pledge at the CITY SOCIALITE and CITY FOUNDER levels. I don't have the exact dimensions of the sheets yet, but I expect they'll be at least 20"x30". Your friends will certainly appreciate your taste in art.
There are vanity license plates, and vanity book publishers, but those are nothing in comparison to a board game component! As part of the CITY FOUNDER pledge level, we will draw your likeness in the game's snazzy style, and put you on the Role Card of your choice. Four of those cards are already taken by the members of our design team, but that leaves 16 cards for you to choose from. Role Card choices will be awarded in a first-pledge first-drawn basis, so bid early for the best choices.
So, if you're reading this, you've slogged through three miles of text and we've had our chance to show you what Sunrise City is all about. Now, it's all up to you! Sunrise City will only go to press if gamers like yourself step up and say "Yes, I want to play this game and here's my money!"
Can we count on your pledge?
- (32 days)