Sunrise City has received many glowing reviews since its release in 2012, and I am very pleased to present Sunrise City: Nights!, the first full expansion for this much loved game. Isaias Vallejo, the designer, set out to bring a little bit of the night-life and casino flavor to the base game and to add a couple of fun mechanics to what many have called a "New Classic" board game.
Take a look at all the components below...cards, tiles, meeples, stars, a chip and a custom die. It's all in Sunrise City: Nights!
With only 3 pieces of card art completed we've got 13 pieces open for custom backer art. Do you want to be a part of Sunrise City? Well you can, just take a look at the pledge levels to the right.
One of the first things people notice about the Sunrise City game is the THICK building tiles, so I'm happy to say that Sunrise City: Nights! has 20 new THICK building tiles in a new smaller "One Zone" size.
All of this and, if the pledge total climbs high enough, four more Role Cards will be added to every copy of the expansion through the stretch goals shown a little bit further down this page.
Back when I printed Sunrise City, I had promo packs made for the backers of the first Kickstarter campaign. Well, since this is a new Sunrise City Kickstarter project, I'm putting those exclusives in here as exclusives again.
Everyone who pledges for one of the reward levels in this project will also get these four Role Cards and five negative-points Community Tiles.
The Sunrise City: Nights! expansion already has 16 new Role Cards, but if the funding goes over the $9,000 goal, I've got four more new Role Cards waiting in the wings. Let's see if we can make it happen!
Sunrise City Base Game
There have been a lot of reviews of Sunrise City and most reviews also include a rules recap. One of the most enthusiastic rules/review videos comes from Dan King at the Dice Tower
The Sunrise City: Nights! expansion gives you more of what you love most in the base game.
- The 16 new Role Cards give you more customizable player powers and more options for bending the rules to your advantage.
- Two new meeple Roles have a familiar feel but their ability to block your opponents is stronger and one meeple even moves through the city, changing its blocking power as it roams.
- The silver Benchmark Tokens are worth 5pts each so you'll never run out of stars.
Nights! also introduces two new game systems to enhance the game and add a casino-feel to your city-building adventure.
- Each player starts the game with a set of five special One-Zone Building (OZB) Tiles that they can play over the course of the game. They play just like any other Building Tile but their size lets them fill in isolated zones or fit neatly onto the edge of a growing skyscraper. OZBs also present new scoring methods based on the current configuration of the city so their potential effect on your score and the city itself, is different each time they're played.
- The Fortune Die is a six-sided die with the red, green, blue and yellow on four sides and purple on two sides. Certain Role Cards and new Building Tiles use the Fortune Die to create a casino-feel with probability-base rewards.
Back in April 2011, Chris Kirkman from Dice Hate Me interviewed Sunrise City designer, Isaias Vallejo. The text below is reprinted with permission from DHM and you can read the full article here.
The idea for the game is definitely inspired by Sim City. While doing the initial development, some other games inspired me: Medici (on iPhone), Metropolys, Caylus, and Carson City. The motivation to create the game came from Jack Neal's Quick Print n’ Play Design Contest on the BoardGameGeek.com forums.
With those changes we had a new rule set and goal for the game: to make a fun filler game you can play during a lunch hour. After that session, I came back a few more times and played the game with others and I guess David liked it enough to start asking about publishing the game. Or I insisted he publish it. Either way, we were on our way to making a great game together.
The Dice Tower
You already saw one Dice Tower review above, but Ryan Metzler, Scott Fera, and Tom Vasel ALL did reviews too. That's FOUR reviews from the same organization for the same game. To borrow some words from Sally Field, "They like it; they really like it!"
Maybe these three video reviews aren't enough to convince you that Sunrise City is a great game. Well, I have a few more you can check out, too...
Several Reviews in English
Two In German
And Twice More in Polish
Unboxing Videos from GMS Magazine, Proper Play, and a Canadian
An unboxing video is a great way to get a close up look at the components, but Paco at GMS hadn't played the game yet when he shot this video, so some of the rules he suppose from components are not actually the way the game plays...so enjoy the component discussion, but take Paco's rules commentary with a grain of salt.
And if you're STILL not convinced, you can click over for 18 written reviews over at BoardGameGeek.com.
Clever Mojo Games and Game Salute stand behind the quality and enjoyment of Sunrise City and Sunrise City: Nights! If you're not satisfied for any reason, just return the products to the Game Salute warehouse within 30 days of receiving it for a full refund of the purchase price.
Designer: Isaias Vallejo
Artist: Outland and Dann May
Art Director: Dann May
Graphic Design: Chris Kirkman, Cody Jones and Dann May
Producer: W David MacKenzie
Campaign Manager: W David MacKenzie
Developer: Clever Mojo Games
Publisher: Game Salute
Risks and challenges
Clever Mojo Games and Game Salute are well versed in creating successful games and getting those games manufactured and distributed to the backers. Game Salute has participated in over 160 successful Kickstarter campaigns including our own published titles and projects we've helped independent publishers run and fulfill.
For Sunrise City: Nights!, there are 13 to 17 pieces of role card art to be completed (depending on stretch goals) and four pieces of building tile art, and some art will be custom backer art. Art takes a little time to create and get right, but we have built that time into our delivery estimates. While printing and shipping delays are always a possibility, we have set a delivery date that allows time to handle possible difficulties.
Rest assured, if we can deliver early we absolutely will do so. We are dedicated to providing you with the highest quality games for your table and if we get them early, you'll get it early!Learn about accountability on Kickstarter
- (14 days)