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Corporate, political, scientific, and criminal factions have set their sites on Planet Maxwell in this Alien Frontiers expansion.
Corporate, political, scientific, and criminal factions have set their sites on Planet Maxwell in this Alien Frontiers expansion.
1,382 backers pledged $76,078 to help bring this project to life.

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Backstory: Proxima Centauri Scholars

Every faction has a story--a history. Each group's unique motivations drive them to control Planet Maxwell and further their hidden agendas.  This is one such story... 

Concentrated Study

By Tory Niemann

Knowledge is power.  Much is made of space exploration and colonization, but anyone with intelligence must see such pursuits are merely the means to an end.  Science is humanity’s true great endeavor.  What is branching out to a new world in comparison to branching out in a new field of knowledge? 

At the heart of most great discoveries in the last century has been one group: the Specialized Research Think Tank at Promixa Centauri University.  Founded by Dr. Nathanson soon after PCU was launched as Earth’s first geosynchronous school of higher learning, the group consists of a rotating roster of tenured faculty, handpicked research fellows, and particularly brilliant doctoral students.  Their areas of expertise encompass theoretical astrophysics, chemical engineering, AI programming, quantum mechanics, xeno-archeology and a dizzying array of other spheres.  The vast range of knowledge possessed by the Specialized Research Think Tank, or “Scholars” as they are known on campus, is key to their discoveries.  One of their greatest recent successes, the Higgins-Gunther Trans-Warp Acceleration Drive, freed humanity to travel beyond its own solar system and seek out distant worlds. 

The Promixa Centauri Scholars do not exist to make money or for political gain; their charter is only for the advancement of Science.  Despite this status as pure academics, the Scholars decided that they could not ignore the situation with planet B212011P, colloquially known as Maxwell.  The sheer volume of useful discoveries to be had is staggering, and they agreed it would be a crime against Science to let less educated groups take control of the planet and squander its enormous potential.

The Promixa Centauri Scholars have already begun to decipher the alien wonders of Maxwell, focusing especially on how some devices can be dismantled and repurposed to broadcast effects across vast regions.  With intense study, the Scholars have developed methods of manipulating and creating these fields without the destruction of precious alien technology.  The strategic use of these field generators to repulse, entice, and neutralize their opponents is calculated to bring success for the Scholars.  And that means success for Science!

 

Facility Benefit: (upper) Any player may dock a ship and pay 1 fuel to the faction owner, and then pay 1 fuel to the stock to move any Field Generator token already on the planet to a different territory.

Owner Benefit: The facility owner may pay 2 fuel to add an unplaced Field Generator token onto the planet in a territory of their choice, or to remove an existing Field Generator token from the planet.

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Backstory: Smuggler's Alliance

Every faction has a story--a history. Each group's unique motivations drive them to control Planet Maxwell and further their hidden agendas.  This is one such story...

No Honor Among Thieves

By Tory Niemann

Wanting what someone else has is the ugly core of human nature.  Regardless of what end of the galaxy you’re on, as long as there are people they will be taking what they want from some other guy.  Stealing is inevitable. 

When the first colonists came to Maxwell, it was a waiting game to see just how long Earth values and Earth morals would hold out.  This was a new world, and the old niceties did not have a place here on the frontier.  The first raiding parties were denounced by the leaders of the different colonies, but in private they all did the same thing: wait for their own chance to steal.  The leaders hired skilled people to do the dirty work for them, and politely called the crooks “smugglers.” From the Raider’s Outpost, they pillaged alien tech and precious resources from more honest folks.

As often happens when people are hired for illegal work, the smugglers soon figured out a more profitable way to do their job: without giving up the stolen goods.  The best and brightest of these smugglers decided it was high time they stopped stealing from each other and band together to steal from everyone else.  An alliance was formed and a base of operations was secretly established on the backside of an asteroid.

Other factions keep stealing as they always have, but they can't match the skill and finesse of the Smuggler's Alliance. No one knows the spaceways around Maxwell like they do, and no pilots are as good at sneaking up on unaware freighters. They’ve even been known to coordinate their raids and strike multiple convoys at once.  Once they control Maxwell, the leaders of the Alliance will live like pirate kings, hoarding the wealth of an entire world.  And then they will see just how long their Alliance lasts.  

 

Facility Benefit: (upper) Any player may dock a ship and pay 1 fuel to the faction owner when they use the Raiders' Outpost to raid four resources AND one Alien Tech card.

Owner Benefit:(lower) The faction owner may use any three-ship sequence to bump ships already docked at the Raiders' Outpost. Greater value is not required. 

 

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Field Generator Survey

It is simply wonderful and amazing that y'all have carried us above the $45,000 pledge mark. Thank you from the tips of our rocket fins to the pointing end of our nose cone. 

As promised, the AF: Upgrade Pack will now include three Field Generator minis to go along with those 40 Colony Dome minis you earned back at $30,000.  Congrats!

I cannot run an actual survey script here on Kickstarter, so I've added one to our main web site.  You can choose one design for all of the FG's or a different design for each one.  Your choice.  As per popular opinion, I've abandoned the idea of incorporating the original counters into the sculpts so each will be a stand-alone mini cast in purple, orange, or green depending on the field.

Please click over and vote for your favorite designs.

http://bit.ly/pFshvF

Here's a preview of your choices...

Thanks again for your support!

Backstory: Corex Conglomerated

Every faction has a story--a history. Each group's unique motivations drive them to control Planet Maxwell and further their hidden agendas.  This is one such story...

Deep Pockets

by Tory Niemann

From its humble origin as a manufacturer of tritanium boxes to its current status as a titan of industry, Corex Conglomerated has been a company on the move.  When humanity began its quest to the stars, Corex was there to build the rockets and develop the fuels for interstellar transport.  When the first colonies on the moon and Mars were founded, Corex came with them to advance dome construction and establish routes of commerce.  The recent perfection of the Higgins-Gunther Drive has opened a new exo-solar planet to the human race and Corex once again will aid the glorious cause of colonization!  Forward Humanity, Forward Corex Conglomerated Industries!" -From CCI's PR Department 

The Board of Directors of Corex Conglomerated are not starry-eyed idealists or tree hugging hippies.  They know how the world works, which is how they have gotten where they are today.  Some might even call them ruthless.  However, one thing they all do believe in is Commerce.  Commerce is the engine that drives all human endeavors, the ultimate motivator that moves people to greatness and great things.

Corex survives only so long as it makes a profit for its shareholders.  Though it has diversified and grown exponentially over recent decades, the company needed a new source of revenue to stay in the black.  The investment made in the Mars colony failed to pay off and the entire traditional rocket fuel industry went belly up when some eggheads at Proxima Centauri University invented the H-G Drive.  Downsizing looked inevitable for Corex Conglomerated. 

Planet Maxwell represented a whole new market into which Corex could expand.  An untamed world was the ultimate laissez-faire environment for the company, not to mention a supply of raw materials unrivaled by anything but Earth itself.  Corex patented photovoltaic colony domes to ensure that every colony they land can turn a profit.  Integrated mining hubs in the colonies themselves allow these outposts to pay off in other ways as well.  Others may invest in alien trinkets or green technology, but Corex knows the safe money is on colonists, and what those colonists can produce. 

The Board of Directors foresees record earnings in the next fiscal quarter. 

Owner Benefit: (lower) Faction owner receives 1 fuel at the beginning of their turn plus 1 fuel for each territory they control at the beginning of their turn.

Facility Benefit: (upper) Any player may dock a ship and pay 1 fuel to the faction owner. That player then pays 2 fuel to the stock and receives 1 ore from the stock for each territory that player controls at the time of docking.

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Backstory: New Gaia Engineers

Every faction has a story--a history. Each group's unique motivations drive them to control Planet Maxwell and further their hidden agendas.  This is one such story...

Creating A New Mother Earth 

by Tory Niemann

Pollution from the 20th century and radioactive fallout from the wars of the 21st century, wounded the Earth.  Everyone learned the importance of ecological preservation, but the damage had been done.  To return the planet to the beauty and health it once had, the scientific community, spearheaded by the passionate Gaia Engineers, began delving into radical new options.  

Hope came to the Gaia Engineers with the invention of the Genesis Ray.  Deploying an entirely new type of energy, the Genesis Ray accelerated the growth of organisms and spontaneously created new life forms out of basic molecular building blocks.  It was hailed as a miraculous innovation by the ecological communities but denounced by the public at large as a corruption of nature and an unpredictable risk--after all, who could say what deadly virus or predator the Genesis Ray might create? The objections were obviously overblown but, in the end, they won the day and the World Senate voted to cancel funding. The Genesis Ray project was abandoned. 

Planet Maxwell changed that.  The scientists of Earth saw the barren, lifeless surface of Maxwell as a blank canvas and the Genesis Ray as their paint brush.  Though the technology was too potent to be safe on Earth, it would be the perfect tool to fill an empty world.  Their brilliant minds integrated the Genesis Ray with an entire platform dedicated to creating life on a continental scale.  The High Orbit Genesis Bombardment Device, commonly known as the Terraforming Station, was the result.  The only problem with their inspired design was the vast amount of power needed to operate the Terraforming Station. This dilemma was solved by designing the station to use rocket ships as disposable power cells, a small price to pay for creating life on a dead world. 

Now the New Gaia Engineers, as they call themselves, are mobilizing to command their new world.  The fate of this planet must be different from humanity’s first home, and the New Gaia Engineers know that they can ensure that.  While others may use the Terraforming Station for their own purposes, only the scientists who created it have the expertise to deploy the Genesis Ray to full effect. One day Maxwell will be a green planet, and the New Gaia Engineers aim to ensure that they will be its guardians.

Facility Benefit: (upper) A player who currently has a ship at the Terraforming Station may dock a ship and pay 1 fuel to the faction owner. At the start of that player's next turn they roll their terraformed ship. If the result is a 4, 5, or 6 the terraformed ship goes to the Maintenance Bay for a turn before it can be used again. A ship docked at New Gaia Engineers may not be removed by the Plasma Cannon, Orbital Teleporter, or Mind Control Helmet.

Owner Benefit: (lower) When any other player uses the Terraforming Station, their fuel and ore payment is given to the faction owner instead of the stocks. The faction owner pays the stocks as usual when they use the Terraforming Station themselves.

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