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£2,249
pledged of £25,000pledged of £25,000 goal
100
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Mon, March 23 2015 5:15 PM UTC +00:00

Long Time No Speak!

Posted by Rob Wass (Creator)
6 likes

Last update was in March, blimey, lots to cover! 

Well, development has indeed continued as ever! The first thing to show is our shiny new trailer! I think it gives a fair overview of all the additions, changes and polish that the last few months have allowed for (including the jump to a much newer version of Unity and the switch to deferred lighting).

Short Form

Long Form

As I hope that shows, there has been a lot of refinements for both differentiating each level's colour pallettes, as well as trying to make sure the art style of each level is unified. The idea being that although each level while feeling a part of CnW's larger world, should also feel distinct and interesting to explore. The fact that I can now post a screenshot from almost anywhere in each level, and have it be fairly obvious from which it hails is a big deal to me!

Additionally after releasing monthly builds to Patreon users, I've been able to refine all manner of things from controls, to camera and even certain aspects of level design. A major sticking point of this has been a better understanding of how to both guide the player, but also hide that fact that I am. Certain things like collectable paths showing hidden areas, cutscene cameras for certain in-game switches and adding small character touches have all helped this; and probably would not have come to mind if not for some fantastic feedback.

I truly hope you are all as pleased with the direction everything is heading as I am. And if you're still reading these updates over 3 years later, I appreciate the dedication too!
Rob

Haevermaet Anthony, Zayne Smith, and 4 more people like this update.

Comments

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    1. flesk
      Superbacker
      on

      I'm super impressed by all the progress you've made on this! :)