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£2,249 pledged of £25,000 goal
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£2,249 pledged of £25,000 goal
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Where has the time gone!

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Hello Everyone!

I feel like every update starts with an apology, but again sorry for the wait (but not for the title pun)! Anyway we are still alive, as is the game itself!

First things first, the controls; things as always are being slowly refined over time - animations updated, input delay tidying etc. Long story short, our titular duo are now more acrobatic and easier to control than ever. The goal is to have a control scheme that's easy for casual players to pick up, but with some more complicated moves that can help more experienced players speed their way though levels! For example, they have retained their crouch jump move (requiring a crouch, and then a jump), but they also now have an additional side-flip that executes when the left stick is flicked in the opposite direction than they're moving.

Next up, worlds! Since last time progress has been made on 6 of our main levels as well as The Space Between Time (our hub world). I've been concentrating on a few different facets; mainly bringing parity to the art direction, smoothing the level flow and paying close attention to colour theory. This has resulted in much more interesting, fun and distinct looking worlds with unique colour pallets for each!

For example:

The Chimp, The Bag & The Bunny

A Grave Mistake

 The Great Wen

 Corsair's Cove

 Iceceratops

 Tempus Tombs (interior)

Lastly I think it's worth discussing release platforms. Back when we first launched this campaign we had Wii U as a main target platform. As I'm sure most of you are aware by now, the Wii U has ceased production and is fairly quickly being phased out, making room for the Switch. Whilst we definitely want CnW to appear on a Nintendo system at some point in the future, it seems very unlikely that the Wii U is a viable option any more. So I would like to apologise to anyone who was hoping to see Clive 'N' Wrench on their Wii U, but that is unfortunately no longer the plan.

However we still aim to launch with PC as our lead platform and with Linux and Mac hopefully following soon thereafter. As for consoles, we're also very eager to appear on one or more in the future, but that will entirely depend on how well our initial release goes! I do hope you can understand this decision, and feel free to ask any questions you may have!

Before I depart back into my creative cave, I'll leave you with the last couple of gameplay video's!

 

Thank you all for such long standing commitment!
Rob

Josh Wise, Paul Hamilton, and 4 more people like this update.

Comments

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    1. Haevermaet Anthony
      Superbacker
      on December 15, 2016

      Thank you @Rob Wass for the info.

      Greet Anthony

    2. Rob Wass 2-time creator on December 15, 2016

      @Haevermaet Anthony Cost, I'm not really sure at the moment, but certainly a fair bit less than a AAA game! There will probably be two versions, one with a soundtrack and one without; nothing physical though I'm afraid, I simply can't afford it (at least on launch) sorry!

    3. Haevermaet Anthony
      Superbacker
      on December 14, 2016

      Thanks for the info @Tracey Craig about the Wii U. Now I understand the problem, why.

      @Rob Wass, how much will the game cost on the releases day or is there preorder possible (on Steam and Gog) and will be two version, speak standard and deluxe version/special edition (with artbook and soundtrack).

      Greet Anthony

    4. Rob Wass 2-time creator on December 14, 2016

      Thank you all for being so understanding!

      As for PC platforms Steam and hopefully GOG are where I'd like it to be (DRM free is always a good option!).

    5. flesk
      Superbacker
      on December 14, 2016

      Thanks for the update. I'm blown away by all the progress you've made. This is super impressive for such a small team (of mostly just one). Don't worry too much about the Wii U. It makes sense to target the Switch instead, if possible, and since the campaign wasn't funded, you don't owe any of us anything. I have a Wii U, but I play exclusively on Linux these days, so I'm glad that's still a target platform. Let me know if you need any help with testing. I work in system dev+admin, so I'm fairly skilled with Linux computers (though I know little about game dev).

    6. Tracey Craig
      Superbacker
      on December 13, 2016

      *my full support*

    7. Tracey Craig
      Superbacker
      on December 13, 2016

      That is no problem, it's your game, you put it on any platform you want, if it does come to consoles Switch for example i'll happily purchase a copy on the eShop.

      You're not the only developer that has hit a wall with Wii U, apparently Nintendo have blocked all publishers from putting games on the Wii U and as you said the production has ceased, so i highly doubt there will be any games for the Wii U from the Summer onwards. So focus on PC for now and if sales do incredibly well, then you have money to do a Switch port or which ever console you want to put CnW on.

      As always you have full support :)

      Merry christmas and Happy New Year :)

    8. Haevermaet Anthony
      Superbacker
      on December 13, 2016

      Oh no, it come not to Wii U. why, why.... noooooooooooooooooooooooooo.
      It's the same for "Yooka-Laylee", a new console comes and than, they drop the old plans/Wii U.
      Well, it is cheaper to buy the game for the PC (if you have no Nintendo Switch).

      Anyway, will the game released on Gog.com or comes it only on steam?

      Greet Anthony

    9. Niki Coppola
      Superbacker
      on December 13, 2016

      Hope a Nintendo Switch version will Happen.

    10. Josh Wise on December 13, 2016

      Very well done! Can't wait to play it on PC (and hopefully the Switch).

    11. Ricardo Longo on December 13, 2016

      This is looking more and more awesome. Sad to hear about Wii U, but I hope to get good news about a Switch release being in the cards. I don't really play platformers on PC, and really want to give Clive N Wrench a go.