This Kickstarter has now been cancelled, please read Update #6 for more information. If you are interested in the game however, it is still in development. Follow us on Facebook to keep up to date!
Clive & The Stones of the Ancient Bunnies is a 3d Action Platformer inspired by the classics of the genre such as Spyro, Jak and Daxter, Banjo Kazooie etc. After a long while waiting for the next big "Mascot" Platformer, only to be disappointed that it never came, we decided to make our own! Thus Clive, our love letter to the genre, was born!
You play Clive and his pet Monkey Wrench. The main gameplay mechanics are running, jumping, swinging, grabbing objects, throwing wrenches, gliding on banana leaves and more!
The central mechanic of the storyline is time travel. This allows us to create many varied environments, set across many era's and locales, which should help the game feel fresh throughout.
On the subject of keeping things fresh, the game will also include many varied "Mini-Levels" with mechanics unique to their respective levels. These can range from races all the way to dogfighting in planes.
Enemies consist of mutated animals, most of which appear in period dress, and can be very dangerous. Brainwashed by Dr Daucus they can be very unpredictable, so tread lightly!
As of now we plan to release on both Wii U, Windows and Linux. However we are also looking in to /currently in negotiations with Playstation & Microsoft. As soon as anything changes this visual will be updated, and an update will be posted. Watch this space!
The game is at the moment, in a playable state. Most of the core mechanics are in place, and controller support exists. A few levels are part completed, the storyline has been written and several voice actors have been cast. A mini game (WW2 Fighters) has been completed, and several others have been outlined.
Everything has been built on the Unity engine for PC. A very indie friendly platform with a great community who are always willing to help when problems arise. It also allows fairly easy porting to platforms such as Playstation, Xbox or Wii in the future, if the opportunity arises.
The end goal is to have 15-20 levels, spread across multiple time era's. Varied gameplay, many minigames and a fully voice acted storyline to tie it all together.
So far we've been working for free, and of course the question is "why can't you continue doing that?". The answer is, well yes we can, and will if we don't hit our goal. Having said that, it would result in a much, much longer wait for its release, and some significant downsizing of the projects scope. Plus would entirely rule out porting to any other platform.
Clive lives on Cottontail Island with his friend Professor Merricarp. All is well and animals live in peace across the world.
However all that changes when one day the evil Dr Daucus unleashes his latest invention. A machine that infects the rain clouds with spores that turn every species (aside from Rabbits) into mindless Zombies, Once mutated, their only goal is to stop anyone in Daucus' way.
There is a Rabbit folktale that tells of some Ancient stones, that when pieced together will grant their possessor immortality and unimaginable power. Unfortunately for Dr D only a few of the stones locations are known in the present. However throughout history they have been much easier to locate. So he plans to travel back, steal them, and bring them back to the present!
Fortunately for the rest of the world, Professor Mericarp realises what's happening. So has built his own time machine. However he's too frail to go on the adventure himself, but luckily Clive is up for it!
Just before he leaves however the time machine starts malfunctioning, after hearing some odd clanging sounds from inside a vent. Clive discovers a little monkey bashing things with a wrench. Curiously he seems the only non-rabbit to be unaffected by the spores. Thinking he may be of some use later, and feeling the need to help the little guy out, Clive adopts him as a pet. Due to his near obsession with the wrenches around the Professors lab, Clive decides to name the little simian Wrench.
Risks and challenges
Making games isn't easy! It's fun sure, but has many challenges and obstacles along to way.
We are a very small team, but are using several freelance coders, artists etc. This is a little different from a lot of creative teams, but the beauty being the less people in control, the more the original vision can be stuck too. On the other hand it means putting faith in effectively two people myself (Rob) and our composer Wyshwood Studio, however we assure you, we are committed, as will anyone brought on board!
The game's been in production for 3 years already! ( And hey, if it helps, Minecraft was initially made by one guy!)
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