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Steam Workshop support for custom characters, levels, & campaigns. I'm broke/in debt but I want to continue working overtime on this.
Steam Workshop support for custom characters, levels, & campaigns. I'm broke/in debt but I want to continue working overtime on this.
160 backers pledged $3,803 to help bring this project to life.
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About

Super Clash Crossover - a moddable, multi-genre PC game

$3,803

160

Goal reached! Thanks everyone! This means I can put in at least another 3-4 months of fulltime-overtime work on this project before I have to start looking for part-time work to pay bills. Anything beyond the $3k will add to the number of months I work fulltime on this. I'm on Patreon too if you want to support the project there.

You can also join the community and follow development on Discord

Please add Super Clash Crossover to your Steam wishlist 

I've been working on a fangame since 2015. This Kickstarter is funding the Steam edition. 

Key features of the Steam edition:

  •  Online & local multiplayer - up to 4 players.  
  •  Adventure mode - solo or co-op, play through many styles of levels such as platformer, run-n-gun, and Metroidvania.
  •  Battle mode - casual mode and competitive mode. 
  •  Indie characters - each kept very true to their games, retaining their look and most or all of their abilities/controls (some will have a few changes for more balance/fun).  They even keep their same health meters and inventories. 
  • Character modding - everything in the fangame is an example of the mod potential.
  •  Skin-modding & Steam Workshop - reskin the characters, levels and menus with your own artwork, share via Steam Workshop. This includes swapping out sound effects, music, healthbars, items, etc.  Skins will work seamlessly when joining online matches too: You'll automatically get other player's skins and they'll get yours.  
  •  In-game level editor & campaign maker - create levels & campaigns using different themes/tilesets (the above-mentioned styles for Adventure mode). Lots of enemies & bosses available.
  •  In-game Workshop browser - get new skins & campaigns right at the character select screen with a couple button presses.
  •  Character-specific item system - each character gets their own items & upgrades from the various item containers.
  •  Full gamepad support - including original SNES controllers (via USB adapter).  

My Kickstarter Promise

I promise to work on this game for at least another 3 years. A lot of Kickstarter games end up abandoned or put on hold, especially ones that didn't meet their goal but it even happens to successful projects. Either way, I guarantee that won't happen to this project (unless I die). 

A comment from a fan
A comment from a fan

I'll also never go dark. I'm promising to live-stream development to Kickstarter/Patreon supporters at least 5 (usually 6) days a week/49 weeks a year (on average).     

Player-friendly business model: NO DLC!

There won't be any paid DLC or micro-transactions. Instead, you pay once for the full version and you'll get all the current & future content. I won’t be selling skins since you can upload your own and easily share them via the in-game Steam Workshop browser. 

The only extra in-game content for sale will be badges & early access to characters before they're finished, but once they're finished they'll be released to everyone else.   

My Story

Since 2016 I've been working overtime hours almost every week on a very ambitious fangame called Super Clash Bros. I was able to work on it full-time because of the money I made from my last game (Murder Miners) along with borrowing from family/friends/credit cards. 

But now I’m broke and in debt. I stubbornly went without another job all this time because I want to work as many hours as possible on Clash...I’m kind of obsessed with it.

Recently I’ve started Uber driving to pay bills. I really don’t want to do this. I would much rather spend that time making games. So I'm here to fund a sellable version of Clash.

Clash Bros has been my dream game since I was a kid in the 90’s, but it wasn’t until summer 2015 that I finally decided to get it made, so I hired the developer of another fangame to code the game for me. Summary: it didn’t work out and it cost me $9,000. Fueled by this, I got over my self-doubts, learned to code and started making it myself in 2016.

It’s been 4 years now and I figure since my passion for this game is still maxed out and I don’t see that changing, then I should commit to this moddable edition and go all in on the Clash franchise (Clash3D is definitely happening someday too) and make it one of the main focuses of my career. 

So I'm committed to this for at least another few years no matter how much is raised here. Dwarf Fortress has been getting updates since 2006 with no end in sight. That's inspired me and I expect something similar for Clash. I want every project that I work on to be "the best" in its category. That takes a lot of time. 

Indie characters so far   

Characters from indie games!
Characters from indie games!

This is the roster so far. The more we raise here the more I can afford the licensing fees for the more popular characters. I’ll add as many as I can, whichever are fitting, have a fanbase, and are licensable, so expect this list to grow a lot.  

What is the money for?

  •  The first $3k: Living expenses (includes helping take care of my daughter) so I can keep working 45-60 hours per week on this project and not spend 25 of those hours Uber driving. 
  • If we go well beyond $3k, it'd still be used for living but also the following things:
  • Licensing fees for popular indie characters
  • Hiring artists for cover art, character portraits, etc.
  • Software, misc assets.
  • Going to conventions
  • Stress relief. If this makes enough maybe my girlfriend will stop arguing that I get a normal job. These arguments have cost us so much time and they stress me out which makes it hard to focus. I don't want another job. This is what I've always wanted to do and I'm hellbent on making it work. 

Why is the goal only $3,000? 

It's so low because I'm continuing work on this game for several more years no matter how much is raised here. This campaign, along with my Patreon and the eventual Steam income, will determine how many months of full-time development I can put into it. If $3k is raised, that would give me only about 3 extra months of full-time work, so I'm hoping to raise much more than that so I can work another year on this full-time instead of part-time.

However if less than $3k is raised (meaning I get nothing because of the all-or-nothing funding model) then that tells me I need to downgrade this to a hobby and work no more then 5-10 hours a week on it. I'd still keep it up for the next several years just for fun since I really enjoy making it and I’m 100% determined to reach a v1.0 release, but it'd be delayed by a few years. 

So, summary:

  • <$3k: I get nothing. Make this just a hobby, cut features, work on it 5-10 hrs per week.
  • $3k: Project gets another 3 months of 45-60hr work weeks, then it's down to 25-35hr work weeks until the Steam release or my Patreon bring in enough to quit Ubering.
  • $12k: Project gets another year of 45-60hr work weeks. Within a year the game should be out on Steam and hopefully making enough to continue this the following years.

Balancing the characters

See the FAQ.

Clashing art styles

Also in the FAQ.

Risks and challenges

One of the challenges of indie game dev is staying productive and working a consistent 40-60 hours almost every week since you don't have a boss looking over your shoulder. So I'm live-streaming development every work-day so my backers/patrons can monitor me instead. This maximizes productivity and keeps me accountable.

Learn about accountability on Kickstarter
Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge $1 or more About $1

    Character ballot + dev livestreams

    Vote for/nominate an indie character. The ballot will help determine the order of characters I try to license. Also get access to my development livestreams 5 days a week.

    Includes:
    • Character ballot + dev livestreams
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    6 backers
    $

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  2. Select this reward

    Pledge $10 or more About $10

    Super Clash Crossover on Steam

    Get a copy of Super Clash Crossover when it releases on Steam (Windows/Mac/Linux) and get an exclusive Backer Badge next to your name in-game, shown on the character select and match results screens. The estimated delivery below is for release on Steam Early Access. Also this is a discounted price. I'll launch at around $15.

    Includes:
    • All of the above
    • Super Clash Crossover on Steam
    • Exclusive Backer Badge in lobbies
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    65 backers
    $

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  3. Select this reward

    Pledge $20 or more About $20

    Private alpha access before release

    Access the private alpha builds & early bird Discord channel.

    Includes:
    • All of the above
    • Private alpha builds
    • Access to early bird Discord channel
    Less
    Estimated delivery
    62 backers
    $

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  4. Select this reward

    Pledge $50 or more About $50

    Your name in destructible credits stage

    Get your name in the destructible credits stage (just like Rayman Legends where you continue to play as your character and can destroy each letter in the credits).

    Includes:
    • All of the above
    • Name in destructible credits stage
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    Estimated delivery
    Limited 17 backers
    $

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  5. Select this reward

    Pledge $150 or more About $150

    Your face in "Break the Faces" mode

    Each character will have their own level for this mode. It's sort of like Smash's Break the Targets mode except the targets are pixelated versions of your faces. Your face will also appear next to your name in the destructible credits stage.

    Includes:
    • All of the above
    • Your face in Break the Faces mode
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    Limited 5 backers
    $

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  6. Select this reward

    Pledge $400 or more About $400

    Design Director for a day

    Work with me for a day as a design director! Help make decisions on the character roster, moves, items, levels, etc. I could get a whole character done on this day if they're simple enough.

    Includes:
    • All of the above
    • Director for a day
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    Limited 0 backers
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Funding period

- (26 days)