Did you hear about Winter Voices? It was a small indie RPG, developped ten years ago - one of the very first on Steam. It sure was a rare sight : there are few indie RPGs, and even fewer are the ones where everything revolves around defending against your inner traumas. It had a strange gameplay, a heavy poetry and a very memorable art. Despite various problems, it managed to generate a lot of love from thousands of players and sold over 100 000 copies. Sadly, the company went bankrupt before the game could be fully released.
Inner Seas was created in 2012 by the creative director and author of Winter Voices, Clara Lehenaff, to finish the game. A giant corrective patch was released in 2013, followed by the last two episodes. Winter Voices was finally completed.
You can find it on Steam.
Our social media:
Years later, we're back and we're ready to develop the sequel: the second and last part of Winter Voices: Child of the Pyre.
But developing a game, especially an unusual RPG, can cost quite a lot of money. We want to avoid repeating the same mistakes that were made in the initial development of Winter Voices. That's where you can help us.
Child of the Pyre is the sequel of Winter Voices and resembles it in many ways. It tells the story of a young woman dealing with traumas and a hard past: mourning, abuse, social rejection. She is traveling through a country with the ashes of her father, searching for a place (or a way) to set them free. It is a poetic game about freedom and family, and how those two matters are often connected. How our family can free us, and bind us at the same time.
You do not kill things in Child of the Pyre: you solve puzzles, that might sometimes look like defensive battles, and sometimes more like riddles or enigmas. Unlike Winter Voices which focused a lot on difficult to understand mechanics (which appealed mostly to hardcore gamers), Child of the Pyre is a game very easy to pick up with great depth possibilities.
Your heroin loves to read, and Child of the Pyre is a lot about that: entering your own inner realm or the inner realm of others. A library is a dungeon hub full of puzzles to solve and experience to gain.
The game is most likely very different from everything you ever played and we are fine with that. We think there is a place in the videogame industry for strange, indie games with a rather poetic, serious take on things.
You can find more information about the background and story in the first update!
Even using an engine like Unity, the real cost of this project is more than 200 000€. There is no way we can find that much money for a strange, indie game. So we managed to greatly reduce the costs:
- Clara Lehenaff (who owns the intellectual property of Winter Voices) is lending the art, animations and musics of the original Winter Voices as a base of work. This is roughly 100 000€ of work.
- Game Design, Implementation and Core Engine costs around 90 000€. Those are covered by Clara Lehenaff investments, private loans and Inner Seas funds. And also Clara very low pay rate (roughly 1/10 of what she earns as a computer science teacher!).
This is 190 000€ we managed to reduce to 0.
However, there are some costs that we can't reduce. This is where your help is needed. We need 30 000€ for the base funding, divided (roughly - the calculation is obviously more complex) as followed:
- 6 000€ for translations and voiceovers
- 22 000€ for art (assets, maps, UI, etc.)
- 2 000€ for the kickstarter rewards.
The Core Team
Clara Lehenaff is a writer, poet, game designer and computer science teacher. She worked for Beyondthepillars from 2008 to 2011, where she directed and wrote Winter Voices, then founded Inner Seas in 2012.
At Inner Seas, she works mainly on creative direction, writing, game design, level design and implementation.
Stanislas André is a programmer. After his studies at Polytechnique, he worked in 2016 and 2017 for CMC, studying bugs and anomalies.
At Inner Seas, he's in charge of the core engine of Child of the Pyre.
Sigrid Verwaerde is a lawyer, writer, translator and community manager. She worked on many projects related to video gaming over the years.
At Inner Seas, she works on dialogs, short stories, legal matters, community management and production.
Laetitia Cordonnier is a developer and a manager of many things. She worked ten years in the IT consulting field.
At Inner Seas, she works on implementation and management.
Digital Reward Tier
Physical Rewards Tier
High Rewards Tier
The Posters Trio
The three posters you can receive with high physical tier are high-resolution printings of the following artworks:
Risks and challenges
Since we are on charted territory, there are very few risks and challenges about our project.
- we already have a lot of experience on this very specific game
- we spent years refining the gameplay
- we already have most of the artistic assets we need
- we are using a very solid engine, perfect for this project : Unity.
What could happen however :
- The game will need a lot of playtest and debug, and we will always prefer to delay the release and deliver something bugfree and smooth. (that's the good point of being indie and to not depend on investors)
- Issues with other rewards are unlikely (charted territory again), and would mostly be due to shipment problems than production problems.
We will stay in touch with our backers and our community in case of any delay.Learn about accountability on Kickstarter
- (30 days)