Allians - The CCG where you are both player and card
Allians - The CCG where you are both player and card
A digital collectible card game powered by your playstyle and achievements. Don't just be the player. Be the game.
A digital collectible card game powered by your playstyle and achievements. Don't just be the player. Be the game. Read more
About this project
Allians is a breakthrough in the evolution of digital card games. Unlike any other CCG, the cards represent real people - meaning you and your friends can become playable cards in any other players’ decks! Card strengths are based on the player’s Steam achievements (+ other platforms in the future!) as well as progression in Allians itself. This means that you, and all participating players out there, are the ever-evolving characters in this free-to-play game for Android, iOS and Steam.
Collect cards from players to make them your Allies, then build decks and assign game-changing skills to them. You can even equip your own in-game card with mighty powers. Lead your Allies and favorite faction to victory in battles against other players!
You win by beating opposing players in one-on-one clashes between your cards. You need to whittle down your enemy's health to zero before he does the same to you. When you run out of cards your rounds will be numbered... but it's never too late for a comeback! With Allians’ innovative card revival feature you can once again turn the odds to your favor.
Early testers have quickly embraced the unique character concept, our spin on card game mechanics, and the focused 1v1 board design. We are certain you will do the same!
Before taking a look at the gameplay, head on over and give us a vote on Steam Greenlight.
Before we dig into details we urge you to create a sneak peek of your very own card! Head over to yourcard.alliansgame.com and compare your strength with your friends. Don't worry if your stats are not over the roof; there is a time and a place for each card in Allians.
We have a selection of high-profile players who support the game concept. These Allians Friends are known streamers, top CCG players, artists, cosplayers and even a Guinness record-holding achievement hunter – all of which are powerful cards that backers can pick to add to their decks. Here's the current, and growing, list of supporters at alliansgame.com/friends-and-streamers
Think you should be in it? Let us know!
Who knows, perhaps you'll be included one day as well? The character diversity in Allians is extraordinary and we don't discriminate against the norm either. Just invite whomever you want to play with and the game will adjust to reflect our player base. Show us your skills and personality!
- Every card is unique... Since Ally Cards are based on players and their gaming profiles, they are all one-of-a-kind. Upload your own artwork, avatar, or a picture of yourself.
...in an ever-changing metagame... Allies will evolve in the game based on their performance in both Steam and Alllians. Watch your team of Allies improve every season.
...with an almost unlimited set of cards... Every Allians player can be generated as an Ally. Add eSports stars and streamers and the card pool will grow even bigger.
"Easy to learn but a lifetime to master" Allians is designed to be easy and quick to learn but with plenty of tactical depth for advanced players.
Steam is only the beginning...
Want your performance in Hearthstone, League of Legends, Xbox and PlayStation to shape your card? Check the stretch goals for your preferred games.
...but you don't need a Steam account to play! If you lack or rarely use a Steam account, don't worry. Starting attributes for each faction will keep your card shareable.
Play at your own pace... Instant to 24-hour round response enables fast paced matches with friends as well as tactical mastermind battles across time zones.
...with friends or in ranked matchmaking... Invite players of your choice or play a random player of similar level to yours.
...supporting individual play-styles... Choose your faction and explore the various different routes to success. Each faction is easily expanded with new gameplay flavors.
...on multiple platforms... Allians will be available F2P on Steam, iOS, and Android. This is great for seamlessly transitioning between desktop and on-the-go gameplay. Gameplay will sync up.
- ...with world class design Allians is shaped by award-winning designers and follows a clean "Nordic design" vision. Less clutter and more focus on the cards themselves (i.e. you).
In this section we’ll let you in on some basic game concepts and mechanics. Let’s start with an explanation of the various card elements.
By converting achievements in Steam games by genre and difficulty, the five PEARL attributes on your card come to life. Attributes are derived from four genres each with two (those written first) having a higher impact.
- Planning (Strategy, Other, Adventure, Sport)
- Endurance (MMO, Simulation, Racing, Strategy)
- Aggression (Action, RPG, MMO, Other)
- Reflex (Racing, Sport, Action, Indie)
- Luck (Adventure, Indie, RPG, Simulation)
Depending on the strength of average attributes, all Allies are given a certain rarity:
- Novice: Players with entry level attributes. Quickly improved after a few matches.
- Expert: Experienced players with achievements from several game genres.
- Master: Achievement hunters with considerably higher attributes than the average Joe.
- Legend: Extra rare cards from pro streamers, eSports stars and top- tier achievement hunters.
Allies are divided into five factions, depicting a player’s allegiance and strategic role. In contrast to card attributes, faction is freely chosen by the player.
While the basic round mechanism is simple, skills and powers add a huge tactical depth.
Skills are tied to an Ally during deck building and will only be activated when that Ally is played. Skills are divided into two types:
- Passive skills: Automatically activated once the Ally is played. Some passives are locked to a Faction and can only be equipped to an Ally of the matching faction.
- Gambit skills: If you can guess the outcome of a round, your Ally's gambit will activate and affect the next round. Some gambits are locked to an attribute and can only be equipped to an Ally which has that same attribute as the highest one.
Powers on the other hand are not tied to an Ally during deck building and can be played alongside them in any round. Commander Powers require Energy Points (EP) to activate. Each player starts with a set number of EP. During a battle EP can be regained as a result of certain skills or by sacrificing Allies. Sacrifcial Powers are tied to the top card in your graveyard and often apply an attack, HP or EP bonus based on that cards traits.
There is more to know about skills and powers but let’s not bore you. Here’s a quick summary table instead. We all love tables, don’t we?
Now you know a bit about the core game elements. We'll move on to a brief introduction on how to setup your deck and engage in battles.
Before engaging in a battle the player has to build a deck. Here, skills are allocated to the appropriate slots available on the cards. Once you built a deck it's time to test your strength...
Each match consist of rounds where Allies clash. Key elements of a round are explained below.
Many of you have asked how you can play with your own card. The answer to that is the special Commander. Here is how it works! Besides possessing Energy Points and a wide array of unlockable Commander Powers, each Commander can go out on the battlefield once per match. They have two specialties. First, they all have the effect of a skill called 'Armistice' that nullifies any overkill damage done in that round, so it is meant as a last resort defense.
Second, each commander will put down a lingering effect that prevents their nemesis faction from being played until the opponent discards one similar Ally. Each Commander also comes with a gambit skill that can be activated by guessing right on if their fighting attribute is lower or higher than the opponent's. These gambits scale with certain aspects of your commander's progression and are easier to activate if your commander attributes are weak or really strong.
Rewards tiers are not only designed to provide you with a healthy selection of cards in your collection but will also expose your card to others. By including it in the pool for special "Starter packs" that players receive upon joining Allians your card is certain to see plenty of action. Furthermore, cosmetic rewards will make your card stand out from the crowd and specially designed skills open up for some exclusive game plays (without being OP of course, no cheating you!).
You will also get access to the game before the masses and will hence have a big part to say about the final game mechanics and design. Other rewards include a hard copy of your own card and even an invitation to bring down one of the developers in battle.
Click here or the image below for a full list of rewards with a more detailed description.
Our team of founders mix experienced gaming entrepreneurs, award winning designers and technical gurus. This provides a solid foundation to deliver upon and has so far enabled the game to be built 100% in-house.
One member of the team is David Garpenståhl, a pioneer within the gaming industry and a globally recognized entrepreneur. As former CEO and co-owner of Dreamhack, David's professional gaming network and knowledge provides the foundation to build a partner network and a shortcut to the eSports arena.
Another big piece of the puzzle is our core users who help us out with just about anything. Without our users we would literally be nothing today. That’s why we see Maghook, Konte, Xired, Freeoath, Terzom, Karuchi, Matirion, d3v1l89, Lukhasz, Woozie, Xeinok and the rest as members of our team as well! You can talk to us over on Discordor Reddit if you'd like to chat.
Here you can see some pictures of the core team currently developing Allians. Together we combine all our skills to create something truly revolutionizing. The remaining stuff is up to you!
In a game so dependent on player involvement, launching a Kickstarter must be the most natural step. A successful campaign will allow us to speed up development and improve the game based on invaluable feedback from backers. Moreover, it will give us the confidence that this is what you want and let us create a game not only for you, but with you.
"So how will you use my money?"
It does cost money to develop a game. Especially if you set high standards and expect to live up to equally high expectation. There are three main areas where we need additional funding.
The dev team
On our journey from Claimony.com to Alllians, we have planted tons of hours, sweat and money into making the best possible products. This has meant working off hours, after work, on weekends and holidays (yes, even Christmas eve) since autumn 2013. In order to produce a better game in less time, we need to make it possible for key resources to work during normal business hours as well.
Animations & Sound
Although we have some guys in the team that love music and watch anime movies, we have fewer that can actually create game music and animations. We will use some of the money to design and build animations and compose a coherent theme that fits the style of the game.
The boring stuff
There are also some cost we just cannot cut. These include server costs and licenses, plus the other boring admin stuff you always need to have a margin for. #lifeofanindiedev
Below is a high-level budget breakdown (in USD) of the Kickstarter funds, should we reach the target. This is combined with the remaining funds from a government innovation grant we received as well as our own personal savings committed to the project.
+ Kickstarter goal: ~29 000 (250 000 SEK)
+ Government grant: 25 000
+ Personal investment: 20 000
TOTAL: ~74 000 USD
- Kickstarter & payment fees: 2 400
- Physical products & shipping: 2250
- VAT: 4140
- Development Unity: 30 000
- Development Backend: 17 000
- Design & Animations: 9 500
- Sound & Music: 4 000
- Development servers & tools: 3 000
- Other & Unexpected: 1 710
TOTAL: 74 000 USD
Please consult the FAQ for a short intro in French, German, Spanish, Chinese and Turkish.
Don’t have the funds to support to campaign but still like the concept and would like to bring Allians to life? Please share the campaign on your preferred social network (or hey, go for the ones you don’t prefer as well). We even created a few shortcut links for you.
Or take the competitive approach and join our Gleam contest where you can win the absolutely awesome Audio Technica AG1 Headset.
Risks and challenges
IMAGE RELATED RISKS
We are aware that giving users the possibility to upload their own images might lead to some inappropriate and bad looking art as well as copyright issues.
To ensure quality we will implement a user review system and might also look at an automated image screening software for uploads. As for copyright, we'll promptly remove any images reported for infringement and try to catch obvious violations before it comes to that.
TESTS AND GAME BALANCING
It's a pretty straightforward task to plan the development. It's less straightforward to foresee how long the beta tests will run. We'll not take feedback lightly and it might take time to implement all the fixes needed to create the experience we know you demand. One thing we won't do is to release and provide an unbalanced and buggy game. Given this, the amount of time the game stays in beta is hard to estimate.
- Test Driven Design, meaning we implement the game by creating core tests aligned to the requirements first and then do the actual coding.
- Dedicated test resources during both internal, alpha and beta tests.
- A structured approach to alpha and beta testing where user feedback and bug reports will be subject to strict prioritization so that the most important fixes are applied first.
DEPENDENCY TO EXTERNAL SERVICES
Unlike many other games, Allians is dependent on external services such as Steam. We also plan to add more gaming platforms such as LoL, Blizzard and even PSN and Xbox. Although Steam is an open platform that allows extensive development based on their data, there is always a risk when you are dependent on what someone else has control over. We have not seen any indications that Steam will restrict access to their platform.
Continuous dialogue with external parties to ensure we comply with their terms and conditions for accessing their APIs.
Pretty empty at the start, but with lots of potential :) The most important part for you is to pick a faction for their base attributes. Since your card attributes are also improved by how your decks perform in Allians it won’t take long before your card takes off! And with added game account platforms to impact card attributes you’ll have even more chances.
If you are eligible for this type of skill or power, it will be a flashier version of an otherwise rare effect. You will also be able to use this effect regardless of your current faction or top attribute. Being a more flexible card is greatly appreciated by others as they can use you in any scenario! The only mode where we are considering omitting exclusive effects is in the eSports Arena mode, which will use a more specialized effect roster for that format.
After the campaign is completed we will ask you to pick one or more (depending on reward tier) Allians Friends that you would like us to add to your starting collection. Choose carefully since they are quite exclusive :)
To put it simple, the Commander is your own card. It has special powers that help you win your battles and empower your Allies, but cannot deal direct damage (to mitigate cheating). Your Commander rank influences your available deck resources through the Leadership tier system. Your Leadership only depends on your Rank, so all start equal!
All the other cards you play with are called Allies. You are also created as an Ally for others to find and use in battle (and your Steam achievements, if any, count towards its attributes). Allies can also be revived and controlled in more ways than the commanders.
This is not set in stone but we are looking at monthly seasons as of now. It will give most players enough time to improve in Allians and on Steam, while keeping the reward horizon within reach. Since faction choices and top attributes set conditions for available skills, it works better if you don't have to rebuild decks every day someone is genre hopping.
You get new cards from card packs bought with in-game currency. You can obtain this currency by playing matches, completing tasks, or paying money. You can buy individual discovered cards too, as long as you have the knowledge of how to find their profiles or see them in battle. There will be special events and giveaways as well.
We want to make them affordable to everyone, so you should have no trouble getting enough in-game currency for basic packs by just playing the game actively. You will also be able to purchase several packs at once with in-game currency, unlike Hearthstone.
As for the exchange rate of currency and real money, we will be adjusting that as we start to implement it for the alpha. We are currently tuning the currency gain from matches first.
You will buy most things in the game with internal currency, so we can keep features accessible with gameplay. If something has the potential to cause a lot of administration for our team, we might consider limiting it to IAPs. Most real money focus is on cosmetic content and its creators. The details of this system will be rolled out once we get there.
The servers are built to work regardless of platform. Since there is no advantage to either device type when playing card games, we’ll try to unify the playerbase unless they want their own ecosystem at all costs. The most realistic scenario is that each attribute source will have their own balacing formulas so that all cards can be used in the same pools and collections. We play PC against Android in the office all the time, so don't worry!
First of all, playing Allians itself doesn't require any sensitive information. We don't require access to any aspect of your Steam account other than what's available via the public Steam API. In accordance with applicable European regulations, we also offer the possibility to have your data removed from our servers if you request it.
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