Funded! This project was successfully funded on November 19, 2012.

Update #56

Project GODUS and Elite: Dangerous

Hi everyone!

I’ve decided to do something a little out of the ordinary and step outside the Star Citizen realm for a moment.

There are many reasons why all of you so generously backed Star Citizen: You missed a good space sim, you wanted back someone that cared about PC games, you liked the previous games I’ve made and would like to play another. But I also think you backed Star Citizen because you wanted to say something to the business and marketing machines that normally decide which games are made. You said they are not the taste makers for you, that you want your voice heard on what kind of game you play and you want to have a greater involvement and connection to the development of that game.

I can’t tell you how invigorating this last part has been for me as a game designer, for the team that worked on the prototype and the new people we are bringing on. I make games that I want to play. But I also get a huge satisfaction from making games that other people enjoy and lose themselves in, much the same way I want to be entertained when I play a game.

In the old days before digital and online you almost never got to connect with the people that you were making your game for. Instead the only people that would see your progress was a few publishing and marketing executives that most of the time didn’t really care about the game outside what it could do for their bottom line.

With crowd funding you cut the middle man out. No retailer. No publisher driven by the demands of its shareholders for quarterly profits. Instead you build the game directly for the audience that wants the game for the right reasons – because they want to play it. This is an exciting shift in the dynamic and something gaming needs unless everyone wants no other choice other than to buy yearly sequels to one of a limited number of gaming “brands” that the big publishers focus on.

I’m committed to delivering a great game to you all. I’m committed to involving you all in the process and making that process as fun as possible. I’ve said it in a few interviews, but my hope is by the time we release the final “live” version of the game for the public, all of you will have already had a huge amount of enjoyment and fun and will feel the journey was worth the price of backing, with the playing of the final game a pleasant bonus.

I don’t think this model works for everything and everyone, but I do think it is a very viable model for a lot of games. And I think it’s great model for some designers, genres and platforms that don’t get the big publisher love because their type of games don’t sell 10 million copies worldwide.

Which is why I’m writing this comm-link today.

There are a couple of other games coming towards the end of their Kickstarter campaigns that need a little help.

The first is Project GODUS from 22 Cans. They’re about £60,000 away from their goal with just under 3 days to go. Without a decent end of campaign kick they won’t make it. Which would be a shame as they have been doing everything you should in a crowd funding campaign; daily updates, taking on their community’s suggestions, showing work in progress and embracing all that is good about crowd funding.

I’m not the biggest God Game fan, but I played the original Populous and Black and White, and PeterMolyneux pretty much invented this classic PC category. I think it’s great that he’s going back to his roots with GODUS and you can clearly see that his team really cares about what they’re doing.

I know there has been some blow back because a lot of people have felt let down by some of Peter’s promises in the past. I’ve known Peter for many years. Back when Origin and Bullfrog were acquired by EA and we used to travel the world on press tours promoting our respective games. He is definitely very enthusiastic, which can get him into trouble sometimes, as he can over promise, but it always comes from the right place – he wants to push the possibilities and he has a childlike wonder with doing this. And having been in the situation in the past, the fault with this doesn’t lie all at Peter’s feet. A lot of the reasons why promised features don’t make it into the final product are publisher driven. When Electronic Arts or Microsoft want a product on a certain date to make a financial quarter features get cut. The difference between Peter and a lot of other developers is that other developers are a lot more circumspect in public in disclosing what they’re trying to put in the game. Trust me, there are many lofty goals on most projects that never make it, Peter just is more public about his and sometimes gets caught out because of it, especially when there’s a hard date imposed by his publisher.

The second project is Elite: Dangerous from Frontier Developments. They still have 17 days left, but are also in danger of missing their minimum Kickstarter raise without a surge towards the end. They need a little more – some £456,000. You may say hey Chris, why do you want to support a competing project? Well I believe the world is big enough for multiple quality Space Sims. Having to compete against the Star Wars X-Wing games from Larry Holland certainly didn't harm Wing Commander and I feel Star Citizen and Elite: Dangerous are different types / styles of games. Star Citizen is more focused on a “crafted” approach to the universe – more detail, cinematic flair and more unique characters and locations whereas Elite will follow a more procedural approach which will allow it to have a much larger galaxy to explore as a lot of content will be computer generated. Besides wanting to see Space Sims make a comeback, I fondly remember playing the original Elite on the BBC Micro by David Braben and Ian Bell. I started my game development career around the same time David did, with my first three games all being on the BBC Micro in the UK before I moved across to the USA and joined up with Origin. The original Elite definitely got me thinking about just how cool it would be to blend 3D space combat that with a cinematic story to create the experience I always craved when watching Star Wars.

These are both games I’ve backed and I am writing this comm-link to let you know about them, if you don’t already.

You have already been so amazingly generous that no one should feel that they need to back any of these just because I am, but if like me, you like the idea of the gamers cutting out the publisher and enabling the developers to connect directly with their audience in a new connected way you should take a look as these are both titles from people that have made great games in the past and I think in the right environment, with no meddling publisher could make something special again.

-Chris

Comments

    1. Avatar_9417_1273434784.small

      Creator Social-Pariah on December 25, 2012

      Can you endorse "War for the Overworld", because clearly you as a project have a lot of sway and a large community. It really is a game that needs to be built and time is running short.

    2. 399496_10150932824502035_182910287_n.small

      Creator Bil Irving on December 22, 2012

      @Hans: That's not how I understand MP will work. As I understand it, the Elite game will act as both a client *and* a server, so you can effectively host your own game. What you wouldn't have in that instance is the evolving galaxy. There's no separate server component you run, but then there doesn't need to be.

    3. Fb_profile_picture.small

      Creator Hans Liebherr on December 22, 2012

      @Ken Varley 2 and Bil Irving

      I see, Elite has added offline SP support since the last time i read the FAQ but still that doesn't change the fact that in the future once this game is left unsupported we will lose half of the its features cause we wont be able to host our own MP sessions (e.g. host our own server).

    4. Pyramidheadpony-crop.small

      Creator Moody Hooves on December 22, 2012

      I've enjoyed most of molyneaux's games to some degree, but Godus doesn't actually seem visionary in any fashion. The fact that molyneaux is always trying to push a boundary or try something new is why I forgive his over promising and often heavily flawed output and generally buy what he puts out. I'm just not seeing it with this one,

      Elite honestly just doesn't strike me as a project I have faith in for basic delivery, much less living up to its own hype. How many times have we heard that a new Elite was going to come out now? I'll be happy to buy it if a decent product comes out but I don't have enough faith that it will to offer them my money.

      One of the (several) reasons SC got my backing was because of Chris Roberts' personal track record and because of the much below promised level where I would happily pay for the game anyway (updated freelancer with a server and better net code and I'm there already) so if everything promised appears then I'll be insanely happy. I'll be perfectly content with far less and I believe the track record shows that CR will deliver something in between at the very least. Second, it pushes boundaries. As I stated with molyneaux, that alone is worth something.

    5. 399496_10150932824502035_182910287_n.small

      Creator Bil Irving on December 20, 2012

      As if to illustrate my point - it's December 21st and we're all still here. :)

    6. 399496_10150932824502035_182910287_n.small

      Creator Bil Irving on December 20, 2012

      @Khaleg: Nobody can assure you of that because nobody knows the future. Nobody knows what will happen with the game, or with Frontier themselves. Not even Frontier. David Braben has said though that they will come up with a solution whereby you can still play / patch the game even if the servers have been switched off. You can still download patches for FFE through several sources, so I see no reason not to believe him. The multiplayer server authentication is much more to do with ensuring that nobody has a "modified" ship or character info, to prevent cheating / griefing within the game.

    7. Mi_avatar.small

      Creator Khaleg on December 20, 2012

      @Ken:

      When i am refering to Elite and updates i dont mean content updates, i mean hot fixes / patches to update the game and fix possible bugs.

      In the Elite: Dangerous FAQ it says:

      Q:Will the game be DRM-free?

      A:Yes, the game code will not include DRM (Digital Rights Management), but there will be server authentication when you connect for multiplayer and/or updates and to synchronise with the server.

      Here i am reading that you will needed to authenticate yourself in order to use the multiplayer component and game updates (aka patches). Thus, yes, the game have DRM because to have a fixed, up to date game without bugs, you need authentication from a server.

      If in the future i need to reinstall the game and get the patches to have the latest stable version i will need that this authentication server and nobody can assure me that this server will be up for ever.

      Yep, the game do not have DRM, the patches, yes.

    8. Pa_profile_1.small

      Creator Shane Schrupp on December 20, 2012

      You nailed the reasons I backed this project. The idea that the games I back here at Kickstarter means my money is saying what types of game I want and it's sticking it to big publishers that control and ruin great game ideas might be my biggest reason though. The others are close second of course. ;)

    9. Kavmos.small

      Creator Ken Varley on December 20, 2012

      @Khaleg:

      Yes it's DRM Free. The updates might only relate to being connected to the evolving universe shard.

      There is also a single player offline mode, without the evolving universe.

    10. Kavmos.small

      Creator Ken Varley on December 20, 2012

      @Hans Liebherr:

      Yes there is will be an offline single player. You just wont get the evolving universe from the online shard.

    11. 399496_10150932824502035_182910287_n.small

      Creator Bil Irving on December 20, 2012

      @Hans: You can play offline. You can host your own MP sessions with "groups", and the mod support is an open question - they would like to do it, but it will happen gradually.

    12. Fb_profile_picture.small

      Creator Hans Liebherr on December 19, 2012

      No chance to play offline, no chance to host my own MP sessions and nod mod support? then I'm wont pledge.

    13. Missing_small

      Creator Dean on December 19, 2012

      Backed E:D

    14. Mi_avatar.small

      Creator Khaleg on December 19, 2012

      Yes, you're right, I supported Star Citizen for all that you have commented, but something else made ​​me decide. The promise of a DRM-free game. Elite will not be DRM-free, since there will be authentication to update it, so that while these practices are carried out, i never are going to support any game constrained by this.

      It's a shame but I remember when, in order to know if i would love a game, I would take a look to the content, now I look at how the content will be delivered and its conditions.

      Investing in games has become a walk through a minefield, because now, with all these DRM schemes and online authentication, all have become a permanent rental, and if the authentication servers disappear, you just will end without the game. I am so disgusted with this treatment to the consumer that I will never support any game that involves some authentication for its single player modes or to update the game.

      This did the trick for me, your promise of a DRM-free single player. I don't care if the multi player side is with authentication, because always will be needed a server in the other side, but single player and updates are a different thing.

    15. Kavmos.small

      Creator Ken Varley on December 19, 2012

      Excellent support Chris :)

      Its great to see you all working together with the one common aim, getting PC gaming back on the map.

      Also, showing there is life without the standard publisher model.

      I have already backed, Star Citizen, Elite Dangerous and Godus. I hope more will follow suit and rally behind the PC community :)

    16. Missing_small

      Creator Grant Swire on December 19, 2012

      Saw this and i am deffinatly supporting Elite: Dangerous now. My fleet will strech all of Gamedom!

    17. Missing_small

      Creator Roto2esdios on December 19, 2012

      Well you convinced me. Godus was not in my list, but I'll try because I have much faith in your words, and because I really really want a good game like Peter used to make.

    18. 2003_1031_200822aa.small

      Creator Tomduril on December 19, 2012

      Wow, that is quite uncommon - I like your style! Promoting two other Kickstarter projects (ok, well after you have been funded) is unusual. Especially in the competitive industry of game development. If Kickstarter brings out the best of the industry (and I mean behavior and not people) than it has already achieved something great. Also it is nice to see that a "young" industry like computer gaming already created a network of people that know and respect each other!

      Backing both projects (about the same time that I backed SC).

    19. Jrial.small

      Creator Juan Rial on December 19, 2012

      Thanks for the reminder, Chris. Backing E:D was on my todo list, but I haven't been too good at managing it lately. ;)

    20. 14.small

      Creator darker70 on December 19, 2012

      A very classy gesture, I have backed Elite:Dangerous but feel the campaign has not been up to SC's standard and may falter I just hope we get a Xmas surge but if it is missed they need to show something solid and try again later maybe a dual crowd source which in the end smashed it for SC.

      Josh Parnell and Limit Theory shows how a Kickstarter can gather pace,and test the dev/devs as they scamper to add more stretch goals and Like Chris and his team constant interaction with the great unwashed really goes a long way for example Josh responded to 18 people in one of his KS comment's nice ;)

    21. 0727861.small

      Creator Mikko Hekanaho on December 19, 2012

      GODUS looks like an updated version of the old Amiga Populous. Elite however will receive some of my money. Even though Braben had somewhat of a rocky start with his kickstarter, his later videos have shown to be rather good in my opinion. I also like how he speaks to his backers like they are intelligent people and he's not one tiny bit condescending.

    22. 2012-07-05_16.44.30.small

      Creator Timo on December 19, 2012

      I would have already backed godus if they would implement the creatures from black and white 1 (not B&W2. I iked the unpredictable creatures from B&W1 much more)

    23. 399496_10150932824502035_182910287_n.small

      Creator Bil Irving on December 19, 2012

      This is a great update, and thank you so much Chris for being so magnanimous & generous with your backing of Elite. It's a real shot in the arm for a campaign I've followed since day 1. I want to play both games & I'm a backer of both SC and E:D.
      .
      On the "Braben not delivering" thing, it's a gross over-simplification. Elite was coded by David Braben and Ian Bell by themselves while they were at Uni. Frontier Elite 2 was coded entirely by Braben, single handedly. First Encounters was coded by fledging Frontier Developments team including Braben, but then the publisher destroyed it. Completely *destroyed* it. You can understand why he's been unwilling to go back to the publishers since, with an Elite 4.
      .
      Kickstarter (a new thing in the UK, E:D campaign was launched on the day of Kickstarter launching in UK) provides the means Chris describes above for the first time ever - develop and publish Elite 4 without betting the entire future of Braben's company on a game that may or may not sell, and the publishers wouldn't understand or they'd try to change. This way, they can gauge interest (it's been a long time since Elite), and raise funds for development at the same time, to create the game they & we want. It's a fantastic system.
      .
      Additionally, it's important to remember that Kickstarter is not a pre-order system. You're paying to fund the development of the game. The issue of how much it costs is entirely up to you. Personally, I've pledged over £300 for Elite: Dangerous because I've waited 20 years for it to be made & I *know* I'll play it for years to come if they make it. Some pledge more, others pledge less, but the important thing is how valuable the existence of Elite 4 is to *you*.
      .
      So take a look at the Dev Diaries (1 and 3 show early gameplay footage), and other things on the E:D site and make your decision. I think it's going to be amazing, and if it's funded, 2014 is truly going to be a great year for PC space sims.

    24. Fb_profile_picture.small

      Creator James Diss on December 19, 2012

      I've bought into the Molyneux hype multiple times and always come up wanting. If he produces something from the kickstarter worth buying, then I'll probably consider it, but he's exhausted his good will with me based on pre-release speculation.

      Likewise, David Braben has dangled Elite for many, many years while producing casual games and seems to have nothing more than the overall concept outlined on the kickstarter. While this is completely in line with Double Fine's 'Give us cash and we'll do something', they've actually produced something in the last twenty years. That being said, I'll probably kick in, because I spent summers with BBC B Elite, but bandying around names as though the mere mention should raise the money isn't going to work. Not only are we donating because the top-down business model is whack, but the traditional pump and dump of marketing is distasteful.

      I have faith that you can deliver on your promise, Mr Roberts. I don't have faith in messrs Braben and Molyneux.

    25. Fb_profile_picture.small

      Creator isotone on December 19, 2012

      Very nice gesture chris!

    26. Cokezone-edit.small

      Creator Stuart Hunt on December 19, 2012

      Some of the criticism on here is harsh, especially the ones that criticise the use of Kickstarter. This route gives them freedom to make what they want, helps them finance it AND (crucially) find out beforehand if demand is actually high enough to make it financially viable. These games most likely wouldn't be made otherwise, and saying the developers should cough up the money themselves seems a touch naive!

    27. Me-small.small

      Creator C on December 19, 2012

      I already backed Elite:Dangerous, but just went back and upped the pledge to try help them make it.
      It does look really good and certainly room for both of these games to exist.

      Fair play to Chris for using his reach on here and mentioning them, really nice of you to draw attention to them.

      If i'm honest I wasn't keen on the continual "pledge X more and we unlock this!" method during this Kick Starter. Obviously it's all about getting the most money you can from this phase as possible, and it obviously worked ..
      However, I think Elite are going about it a bit more subtly and would rather have people pledge if they find it and like it, rather than shout about it at every opportunity.
      Unfortunately, it seems the subtle method doesn't work as well on here.. but I think that's the British way :)

    28. Fb_profile_picture.small

      Creator Marek Haase on December 19, 2012

      That is really nice coming from you Chris and I'd love to follow your lead but there are few things that are not allowing me to do so.
      As matter of principles I dislike Apple for the way they do business and the only thing I can do is to vote with my wallet. 22Cans seems to be a company that is using only Apple equipment and focus on this platform. I don't like it at all despite the fact that the project itself is tempting.
      Elite on the other hand is too expensive in my opinion. Thirty pounds for a digital version of a game and without any middle men is a little bit too much (same reason I don't buy any new EA games nowdays).

    29. Pa_profile_1.small

      Creator Tom Page on December 19, 2012

      Definitely backing Elite - but Godus looks like a total cash in. Pull your socks up Peter.

    30. Elite_card.small

      Creator Cmd Fozza on December 19, 2012

      @British about 2 hours ago
      Unfortunately God games are not my cup of tea (so to speak).
      Regarding Elite Dangerous, I'm with MechPilot (his comment from 8 hours ago): the way the project was presented was deterrent at best.
      It didn't feel like a proper project, and could have been summed with "It's from the guy that made the original Elite, it will be procedural and bigger, give money".
      GL to them in any case.
      -:-:-:-:-:-;-;-;-;-;-;-;-;-:-:-:-:-:-:-:-:-:-
      Hey British you are right in that the first video needs a bit of work maybe what we need is a Chris Roberts briefing video special on the homepage!

      Either way if you spends some time looking through what Elite Dangerous are trying to do and look at some of the game engine videos (the viper escorts defending the anaconda freighters for example) you should see this is a game that has to be made.

      I Love being part of the SC community and know the Elite Dangerous project is something we can also get behind.

      Come on Folks! "Bringing the Space Sim Genre Back One Universe At A Time....."

    31. Frontier-forum-avatar-01.small

      Creator karlchen on December 19, 2012

      Honestly:

      THANK YOU CHRIS!!!

      That's incredibly awesome and beside "bringing back the SpaceSim, telling Publishers what to do" it's something I want as a customer to see! ;)

    32. Rayden_anime_04.small

      Creator Rafael on December 19, 2012

      Way to go Chris!
      I backed both Star Citizen and Elite Dangerous on the 1st day. I really want to play both games. Its gonna be 2 diamonds!

    33. Viewaskew_buddychristapproves.small

      Creator JHewett on December 19, 2012

      And that, my friends, is a perfect example of someone who possesses a full measure of genuine class. Bravo Chris *Applause*

    34. Blacktemplartux-original-tux_black_templar_by_maestitia_relictus-d32pviz.small

      Creator Senekha on December 19, 2012

      A very nice, fair and well written update, Chris. Already pledged Elite 43 days ago :-)

    35. _38530295_silmarillion_1_.small

      Creator Kyle Symes on December 19, 2012

      Such a champion thing to do Chris! Thanks!

    36. Elk_vector.small

      Creator British on December 19, 2012

      Unfortunately God games are not my cup of tea (so to speak).

      Regarding Elite Dangerous, I'm with MechPilot (his comment from 8 hours ago): the way the project was presented was deterrent at best.
      It didn't feel like a proper project, and could have been summed with "It's from the guy that made the original Elite, it will be procedural and bigger, give money".

      GL to them in any case.

    37. Missing_small

      Creator jonathan on December 19, 2012

      I have already backed both games as well as star citizen and would like to see them all succeed xp hope you other backers from star citizen will aid in the backing.

    38. Elite_card.small

      Creator Cmd Fozza on December 19, 2012

      @Chris Roberts - This is why you have legend status, well this and your appearance in the Briefing Video ;)

      @Rasmus Krogsager - Have a quick google search for Elite or Frontier and you'll soon see why it is so important that this game gets made as well as SC - - Also there is a paypal site for none ££ pledges

      Come on folks - "Bringing the Space Sim Genre back one Universe at a time!"

    39. Test.small

      Creator Rasmus Krogsager on December 19, 2012

      I already backed Godus, and I really hope it reaches the goal.. Never heard of Elite, and I'm afraid I'm going to have to pass on that one as I have already blown my budget :(

    40. 111.small

      Creator Ivan Dubois on December 19, 2012

      Sorry i cant pledge in pounds

    41. Fb_profile_picture.small

      Creator lennelei on December 19, 2012

      Thanks Chris, that's a very nice update! I was already supporting Elite as it's *the* game I'd like to play again (hopping SC could replace it ;) and I think I'll support Godus, not really because I want to play it, but simply because it's xmas ^^

    42. Battle.small

      Creator John Purcell on December 19, 2012

      Chris, you are a top guy! I wan't both these kickstarters to succeed.

    43. Tr2.small

      Creator Thomas Rufer on December 19, 2012

      Longtime backer of elite:Dangerous, but didnt know about GODUS. Backed there also :) I loved Populus!

    44. P1310200.small

      Creator Thomas Bernstorff Aagaard on December 19, 2012

      Chris, you are correct about why I support this game. Love the PC, love spacesims and love the more direct involvment in det process.

      In regards to x-wing.... I hope this game is so succesfull that it will get Lucas arts to realise that they ned to make a new x-wing game... or even one were you can travel the star wars galaxy and trade, finght for the impire or rebels or what ever you like... but that would offcause pretty much be copying you game :-)

    45. Fb_profile_picture.small

      Creator Andrew Barnes on December 19, 2012

      Chris, that Project Godus link you've posted goes to your OWA - might want to edit it!

    46. Thquirrel.small

      Creator J Collins on December 19, 2012

      You're right, Chris. I'm now backing both of these projects. I've been a fan of you, and Moleneux for years.

    47. Fb_profile_picture.small

      Creator David Warschauer on December 19, 2012

      you rock chris! come on guys, godus needs your help!

    48. Missing_small

      Creator DamianS on December 19, 2012

      For ED, I think the fundraising petered out when the 20 pound pledge levels ran out. People aren't willing to put up 30 pounds when they see that 10000 people just got the same thing for 20 pounds. I know I'd be to pissed off to pledge if I hadn't already got in at the lower price.

      Anyway, please give Leviathans Online some love. Flying WW1 ship combat woo:
      http://www.kickstarter.com/projects/642736004/leviathans-online-monsters-in-the-sky

    49. Missing_small

      Creator albozo on December 19, 2012

      Great post, Chris!

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    259 backers

    DIGITAL FREELANCER: The finished game for your PC with your MISC Freelancer ready to fly (High-end ship focused more for trade and exploration) + 5,000 Galactic Credits + Exclusive access to the Alpha and Beta + digital copy of game soundtrack + full color digital map of the game universe + digital copy of Engineering Manual for modders

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  • Pledge $110 or more
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    164 backers

    DIGITAL COLONEL: The finished game for your PC with your Anvil Aerospace Hornet ready to fly (High-end ship focused towards dogfighting/combat) + 5,000 Galactic Credits + Exclusive access to the Alpha and Beta + digital copy of game soundtrack + full color digital map of the game universe + digital copy of Squadron 42 manual

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    82 backers

    QUAD DIGITAL SCOUT: Four digital copies of the finished game and four of everything from the 'Digital Scout' tier. Share with your friends!

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  • Pledge $125 or more
    You selected

    1041 backers

    COLONEL: The finished game for your PC with your Anvil Aerospace Hornet ready to fly (High-end ship focused towards dogfighting/combat) + 5,000 Galactic Credits + Exclusive access to the Alpha and Beta + Spaceship shaped USB stick with the game and all digital elements + CD of game soundtrack + Fold-up glossy full color map of the game universe + Hardcover copy of Star Citizen manual + Bronze Citizens Card

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    Add $15 USD to ship outside the US
  • Pledge $125 or more
    You selected

    1453 backers

    FREELANCER: The finished game for your PC with your MISC Freelancer ready to fly (High-end ship focused more for trade and exploration) + 5,000 Galatic Credits + Exclusive access to the Alpha and Beta + Spaceship shaped USB stick with the game and all digital elements + CD of game soundtrack + Fold-up glossy full color map of the game universe + Hardcover copy of Star Citizen manual + Bronze Citizens Card

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    Add $15 USD to ship outside the US
  • Pledge $250 or more
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    1509 backers

    REAR ADMIRAL: Finished game for your PC with your top-of-the-line RSI Constellation spaceship ready to fly + 10,000 Galactic Credits + Exclusive access to the Alpha and Beta + Spaceship shaped USB stick with the game and all digital elements + CD of game soundtrack + Fold-up glossy full color map of the game universe + Set of 5 Ship blueprints + 3-inch physical model of your in-game ship + Hardcover copy of 'The Making of Star Citizen' including loads of behind the scenes images and info, prelim concept art, development stories + Silver Citizens Card

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  • Pledge $500 or more
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    115 backers Limited (885 left of 1000)

    VICE ADMIRAL: Finished game for your PC with your top-of-the-line RSI Constellation spaceship ready to fly + 15,000 Galactic Credits + Exclusive access to the Alpha and Beta + Spaceship shaped USB stick with the game and all digital elements + CD of game soundtrack + Fold-up glossy full color map of the game universe + Set of 5 Ship blueprints + 4-inch physical model of your in-game ship + Hardcover copy of 'The Making of Star Citizen' including loads of behind the scenes images and info, prelim concept art, development stories + Gold Citizens Card

    Estimated delivery:
    Add $15 USD to ship outside the US
  • Pledge $1,000 or more
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    22 backers Limited (28 left of 50)

    HIGH ADMIRAL: Finished game for your PC with your top-of-the-line RSI Constellation spaceship ready to fly + Exclusive access to the Alpha and Beta + 20,000 Galactic Credits + Spaceship shaped USB stick with the game and all digital elements + CD of game soundtrack + Fold-up glossy full color map of the game universe + Set of 5 Ship blueprints + 6-inch physical model of your in-game ship + Hardcover copy of 'The Making of Star Citizen' including loads of behind the scenes images and info, prelim concept art, development stories + 30min video conference with Chris Roberts to ask him all the questions you like + Platinum Citizens Card

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  • Pledge $2,500 or more
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    3 backers

    GRAND ADMIRAL: Finished game for your PC with all five pledge ships ready to fly + Exclusive access to the Alpha and Beta + 20,000 Galactic Credits + Spaceship shaped USB stick with the game and all digital elements + CD of game soundtrack + Fold-up glossy full color map of the game universe + Set of 5 Ship blueprints + 6-inch physical model of your in-game ship + Hardcover copy of 'The Making of Star Citizen' including loads of behind the scenes images and info, prelim concept art, development stories + Hardback bound 42-page Engineering Manual for Modders+ Hardback bound 42-page Squadron 42 Manual + 60min video conference with Chris Roberts to ask him all the questions you like + Platinum Citizens Card

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  • Pledge $5,000 or more
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    1 backer Limited (19 left of 20)

    SPACE MARSHALL: The finished game for your PC with your top of the line RSI Constellation spaceship ready to fly + 20,000 Galactic Credits + Exclusive access to the Alpha and Beta + Spaceship shaped USB stick of game and all digital elements + CD of game soundtrack + Fold up glossy full color map of the game universe + Set of 5 Ship Blueprints + 8-inch painted model of your in-game ship + Hardcover copy of 'The Making of Star Citizen' including loads of behind the scenes images and info, prelim concept art, development stories + Spend half a day with Chris Roberts and get into the details of the development + Black Citizens Card

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  • Pledge $10,000 or more
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    1 backer Limited (9 left of 10)

    Title: WING COMMANDER: The finished game for your PC with your top of the line RSI Constellation spaceship ready to fly + 20,000 Galactic Credits + Custom skin for your RSI Constellation Spaceship + Name your spaceship (after you if you want!) + Exclusive access to the Alpha and Beta + 1 Million Mile High Club Ownership - Invite your guests to your private club in the game + Spaceship shaped USB stick of game and all digital elements + CD of game soundtrack + Fold up glossy full color map of the game universe + Set of 5 Ship Blueprints + 10-inch painted model of your in-game ship + Hardcover copy of 'The Making of Star Citizen' including loads of behind the scenes images and info, prelim concept art, development stories + Hang for a day with Chris Roberts and key peeps on the dev team + Titanium Citizens Card

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Funding period

- (32 days)