Funded! This project was successfully funded on November 19, 2012.

Update #8

Stretch Goals Updated!

Congratulations everyone! We are an official “go” as of Thursday morning at 6:32 am EDT. Thanks to everyone’s enthusiasm we’ve got there in just two weeks. The Kickstarter goal was reached even faster, with the $500,000 being raised in just one week!

I would like to say a big “thank you” to everyone. I know I have been saying thanks a lot recently, but you’ve earned them. You’re helping us put Space Sims back on the map! THANK YOU!

Now that Star Citizen has been funded, we've had a lot of questions about stretch goals. Many of you know the set of goals previously listed at the RSI site. They were broad design concepts that we needed additional funding to achieve. But quite frankly, they weren't much fun for you and didn’t have enough concrete data!

So, we've heard you: our backers deserve a stretch goal system that isn't just about game design but about rewarding our incredible community. To that end, we've developed two campaigns: one specifically for Kickstarter and one for the whole project. They still showcase our big ideas... but they also make the rest of the funding period about you.

You can now find a set of Kickstarter-specific goals on our project's front page. These add to the overall goals and are oriented towards adding both new features and rewards for our backers.

Then the money collected on Kickstarter and on the RSI site will be pooled together and count towards the overall stretch goals which are listed here.

Our next goal here is $750,000. That is within reach as I type this message! When we get there, every backer will start the game with a class I repair bot. Here's the backstory:

The legend on the Saga Datasystems' AMX-1 Repair Droid bot box says "a pilot’s best friend" and few experienced flyers would disagree. Thanks to a network of nine telescoping flex arms, the AMX-1 can access and repair any standard ship system with ease. Though it lacks the full speech boards and the emotional memory cores of more expensive models, the trademark whirring and beeping of an AMX is a welcome sound for anyone charting a path between the stars.

Next up is our main stretch goal: at $2.5 million we will add an additional flyable ship, the Anvil Gladiator, to the game. The Gladiator is the civilian variant of a powerful military bomber currently being used against the Vanduul on the frontiers of the galaxy. The Anvil's pylons can support the heaviest grade antimatter torpedoes and it has a up to a pair of turrets for protection during bombing runs. In short, they're a capital ship's worst nightmare!

Finally: we polled the community if it would be alright to extend the overall pledge campaign by ten days to match the one set here at Kickstarter and the answer was a resounding yes. So that's what we're going to do; it's going to let us put together something special for when everything finishes on November 19 at 11 am PST!

So, lets get out there and earn some robots... and in the coming days, much more!

And again THANK YOU!

Chris Roberts

Comments

    1. Missing_small

      Creator Christopher on October 31, 2012

      @Nicholas Spalding - The alpha+beta access I already expected, bought and am totally fine with, I'm specifically referring to the text in this update "but they also make the rest of the funding period about you." I don't want this game to get money for promising gold plated, rainbow shooting unicorns so it can make money off of a concept before anyone's able to play it. That's not the reason it got so much money in the first place imo.

      @Fluffy Fiend of the Obsidian Order - I like being able to work my way up in games, if the game turns out to provide a really satisfying immersive way to "level up" get better things, even something that might turn out to be a really minor bonus, like I'd imagine this repair droid might be, (though if it's a minor bonus why is it a reward for raising $250,000 in the first place (a reward that will already be part of the overall game too I'd assume? It's not like they're taking that $250,000 and using it to make an interesting system involving droids are they?)) I think it might hurt the experience a little for me because I just like the idea of starting out at the very bottom of the ladder and working my way up.

      I see in a way that my argument is silly. It's not like I think they are just going to spend the $250,000 on cocaine and hookers and do nothing besides give the community the concept of an in game robot. No, I definitely think that money would be used to make the game better somehow, I just want their marketing to focus on exactly how it would do that rather than trying to placate me with a shiny robot... Perhaps they could use the money to add in a breast physics system like DoA beach volleyball... money well spent... Hahahahahahaha

      I really like some of the latter rewards, adding missions to the singleplayer, adding large interesting chunks of very interesting sounding content. I genuinely hope the game raises 5 mil! But when they promise a ship that we can't really experience at all for 2 years for another $250,000, it just seems a bit belittling to expect that promise to drive fundraising. Particularly when they had such a nice, "revive the genre!" vibe going.

      Also, there's the worry that they could put stuff in these lists that they are already planning to have in the game anyways... not that I think they would deliberately do that, (cause it would be unethical to do that to raise funds) but I wouldn't want their design choices for the game, hamstrung just because they promised something specifically to the people who got in early annnnnnnnnnd I don't like even the possibility that they could be promising "more" content via fundraiser when it might make its way into the game anyway... because a toy salesman sold me a broken videogame for $50 as a kid and that scarred me as a consumer for life.

      Also @Fluffy Fiend of the Obsidian Order - If I got the droid I would use it, because I personally try to play efficiently to an almost painful degree. I don't know if I'd care about the advantage when I really got into the game, but I just dislike the idea of having it.

      @David Schallert Hi five!

      I'm playing devil's advocate and saying some pretty harsh stuff here because I got critiscised more than supported so I wanna say my points more strongly, but take it with a grain of salt, I'm not pessimistic about this game otherwise I wouldn't be supporting it! :)

    2. 3.small

      Creator Nicholas Spalding on October 29, 2012

      @Christopher You forget that, depending on how much you backed it, you get access to the beta or alpha. So you are also rewarded early access. They are not in game trinkets, space ships are most of the game. and being rewarded with a better space ship seems like a fairly descent reward. A repair bot, from the sounds of it just repairs minor damage within your ship. Half the fun of a game is finding out what does what and what works and what doesn't. To much of a good thing is a bad thing. If you have to much information, it in my opinion ruins a large portion of the game for you.

      If they raised that much money as you said, they may add more ships for you, but the ships might not be any better or any worse. Like how in tf2 you can say the scout is good against the sniper and spy, but the pyro and heavy are real good against the scout. So everything is in balance. Now in a space game this is a tad different. Individual ships might equal out like in tf2 but larger ships and fleets add a massive strategic aspect to everything. also you don't know what your enemy has unless you send some sort of scout to relay information back to you. So yes we would have a head start knowing some things but hopefully they balance it out good, and people learn from mistakes.

      Yes they are making more stuff so more is pledged towards the project. I have a few problems with you logic. You act like we don't want more stuff, which i'm sure they would be fine to stop doing for the kickstarter. The more money the get the better the game will be. Or at least the better it will be on release.

      Strangely i almost completely agree with your last paragraph. I know how we have all imagined it, and i know that it looks like i imagine it in its current concepts. But with such vague concepts you can never really tell, and so many questions have to be addressed that haven't been answered yet. Like spawning, what you are doing, and where, when you are not battling. SOOOOOOOO many questions so early. I think they want to make our dream game that everyone has always imagined though and they will try their best.

    3. Fb_profile_picture.small

      Creator David Schallert on October 29, 2012

      I'm with Christopher.

      I actually pledged less than I initially intended to to avoid even further spoiling myself at the start of the game.

      I don't think that these kind of rewards will cost too much, so it shouldn't cut too much into development (and thus go nuts for all I care) but what I like about development based strech goals is that they present at least a facade (and I am not a game developer, note, so it need not be a convincing facade) that the project at least has some recognition that the game they want to make has very specific material costs, and that they have at least some ability to quantify those costs. That is reassuring to me.

      Anyway, my two cents.

    4. Madbunny_sm.small

      Creator Fluffy Fiend of the Obsidian Order on October 29, 2012

      So to the people not wanting a repair droid if it makes the game easier, there's a simple fix -- don't use it.

      @Christopher

      ... What? Your argument makes literally no sense. This entire fundraiser is about offering things now that will only be delivered when the game comes out. That's the point of crowdfunding, you pay for now what will only be delivered when the game is released. Things like...the game. Or a ship in the game, or a repair bot for your ship in the game. The 2 million dollars they've raised so far has been on offering in-game items, so its seems reasonable to me that offering more in game items might raise them more money.

      As for getting a better grasp of the ships, try reading the summary of ships
      http://www.robertsspaceindustries.com/ships-plan/

    5. 2013-06-23_09.43.12.small

      Creator Jukka Palko on October 29, 2012

      The FAQ says that you are examining your options on Mac and Linux support. How are these options for supporting Mac and Linux looking now?

      In my case Linux is the interesting one for myself but I'm sure there are a lot of Mac gamers interested to hear something on this also.

    6. Fb_profile_picture.small

      Creator David Kamara on October 28, 2012

      Could I make a suggestion? For the sake of realism, could we change cargo capacities from tonnage (since 1 tonne of one thing will have vastly different dimensions as compared to another and therefore might not fit into a ship that has a standard volume) to an intergalactic version of an shipping containers (standard size intermodal containers?

    7. Missing_small

      Creator SEBO on October 28, 2012

      @ Roland&csinger:

      Thanks for the answers!
      I'm still a bit concerned about the exchange rate of real money -> ingame money.

      If a ship costs 150.000 GC, I would have to pay 150$ for a new ship - which is a LOT of money.

      How much money will you earn ingame by trading or fulfilling missions? If you earn 5-10.000 per mission/trading route, that would sound quite reasonable for me. You would still have to do at least 15 missions for a new ship. On the other hand, this would make buying ingam money with real money rather expensive compared on how "easy" you earn money ingame.
      But on the other hand, I would not want to earn just 500-1000 credits per mission and wait ages until I can afford ships just to justify the real money price for ingame money. This would also take a lot of fun out of the game.

    8. Missing_small

      Creator David Wilson on October 28, 2012

      Does this also include people who did the $5 donation. I bought two $35 ones on your main drive.

    9. Missing_small

      Creator Thoth on October 28, 2012

      I really do hope your streach goals don't make the game easier for backers, and if so, let the player decide whether he wants it or not.
      The only idea you're forced to use better euqipment from the get go is ridiculous. Why would I want to skip game experience?

    10. Avatar.small

      Creator Roland on October 27, 2012

      @SEBO an entry level ship, the Aurora, will probably cost 250,000 credits. It is base on an exchange of $1 = 1000 credits on the addon package, but this is not finalized and named as an example by Chris himself. The credits included is just a token of appreciation. It is not good to give everyone 100000 credits to start will as that will wreck the economic system.

      The $60 pledge include the Origin 300i, which is likely to be an expensive ship. It is said already the ship you get form pledges now would be a better deal than when the official funding period ends.

      Chris roberts wrote:

      “CR here (briefly so not too many questions please) When you buy a pledge ship you get lifetime insurance. That will not available after the initial crowd funding. The ships will be available as an add on later and will also be available to buy in game with Galactic Credits. But they will definitely be more expensive than if you pledge for them now and for the in game purchase we will make sure the exchange rate in $ to Galactic Credits reflects that. In other words if the exchange rate is $1 = 1000 Galactic Credits, then the Hornet will cost more than 110,000 credits in the game (probably something like 150,000) Hope that clarifies things!

      Oct. 25, 2012 on Star Citizen.”

    11. Missing_small

      Creator csinger on October 27, 2012

      @SEBO: You can get credits in both ways: Earn them ingame OR buy them for real money.

      The 2000 Credits in the pledge is of course only a bonus, and doesn't say anything about what that will be worth ingame.

    12. Missing_small

      Creator SEBO on October 27, 2012

      What exactly are the in-game Galactic Credits for?
      Is that something you can also earn by just playing the game or ist it something you have to buy for real money, like. for example, facebook credits?

      Because getting 2000 Credits at the 60$ pledge doesn't sound that much. So it must be either REALLY hard to earn money as a trader in the game or 2000$ must be super valuable and there might be no normal in-game way to allocate so much money,
      Which would be strange, considering that in the real world military jetplanes cost millions of dollars. And the parts are in the tens- to hundrethousands of dollars. Or is everything supercheap in space?

    13. Missing_small

      Creator Christopher on October 27, 2012

      I'm certainly not of the opinion that I can speak for the majority. Maybe I'm outside it on this issue. But I want to say, that giving personal gifts inside a game that's scheduled to be complete 2+ years from now, and tying that to the raised funds to me, cheapens the community spirit based around this fundraiser.

      I have no way to properly grasp what exactly a repair Droid bot will do for me in the game, or what a "new" different type of ship you might add in will do for me, when I haven't really got any concept of what the "old" ones are going to be like.

      Also that your company may raise $250,000 and all that the community will get for that is an in game item 2 years from now....? Argh, it implies to me you plan to win more people over with in game trinkets when I really just want you to keep a focus on the overall game and the awesome ideas behind it. Because THAT is what (in my opinion) has spurred the great success of the fundraiser so far.

      Furthermore, personally, I want to play the game starting from the bottom and working my way up, if you raise 100000000000000000000000 dollars and some start with their own death star while those who bought on release start in a battered y-wing that's just about to crash into a sun... then I'm gonna want to start in the y-wing and not even have the easy button of a deathstar on call before I have well and truly earned it. I want literally no bonuses over others. (I'm sure this doesn't apply to everyone, I'm a bit of a snob, but snobs in gaming is a pretty large demographic! :P)

      Though I certainly don't mind if other people have significant starting advantages through the fundraiser as long as it's something I can earn in the game given time/skill, just don't force them on me.

      I understand and others should also, that this is just a marketing strategy, there's no reason that this will affect the overall game. But I hope this kindof method is a rarity in the way the community will be treated, and that parts of the game don't just get created to make money from this tremendously supportive community pre-emptively.

      I don't even know if I'll like the game. I know I LOVE the idea of the game, I have literally wanted and crafted ideas about this game in my head since I played tie fighter as a kid. But your supporters can't know if you'll make it the way they imagine or better, we have only got concepts to go on and a genre we support. I dislike the tactic of selling *really* vague concepts (that may have made their way into the standard game with or without the fundraising because it just made the game better to have as a baseline) as a way of raising more money from the hype.

      Please don't make it a norm throughout production?

      Finally, Thankyou for giving an awesome gaming idea the chance to be an awesome gaming reality! :)

    14. Missing_small

      Creator DancingOmelette on October 27, 2012

      Astromech droids! My own R2D2! Awesome :)

    15. Missing_small

      Creator gorg_graggel on October 27, 2012

      just for clarification...
      those kickstarter specific goals are only specific as in "we show them only on ks, but everybody profits from them....", right?

    16. Fb_profile_picture.small

      Creator Adinugraha Tawaqal on October 26, 2012

      Congratulations! I see you changed name to Cloud Imperium Game from Robert Space Industries, is there any Galactic Imperial Involvement in this? Are you being force choke to change the name? JK hehehe.

      I have some questions :
      1. what is the limit of the aircraft that the player can fly? can player fly aircraft carrier or battleship? it is like X universe that we can command more than one ship and can actually control all the faction ship, from fighter to aircraft carrier?
      2. at 30$ digital scout level in kickstarter do i get electro skin hull enhancement?

    17. Md_sarge_profile.small

      Creator Mike Davis on October 26, 2012

      Would it be possible for us to get a ship upgrade option on Kickstarter similar to the one on the RSI site?

      Something like: Add $55 to your pledge for a 300i, add $225 for a Constellation (in addition to whatever rewards are included in your selected package)

    18. Photo.small

      Creator Ron Au on October 26, 2012

      @Charles There are 2 separate groups of stretch goals:

      1. Kickstarter = Kickstarter Stretch Goals
      2. Kickstarter + RSI website = Main Stretch Goals

    19. Fb_profile_picture.small

      Creator Charles Oliver on October 26, 2012

      So our stretch goal from this is 2.5 million or total with the entire thing with the other website? This was just something I was curious about it.

    20. Missing_small

      Creator Iso on October 26, 2012

      I'm wondering, if we do meet the stretch goal and get the Bomber, will pledgers be able to request a change to the bomber from their currently pledged ships? I'm a bomber pilot at heart and I know some others are too!

    21. Interstellar_marines_desktop_fanmade_by_superman999-d5hoafm.small

      Creator Anders T.N on October 26, 2012

      Very good stuff guys. I also love that the stretch goals and informational links are at the top of the kickstarter page. Way too many projects posts updates way down on their page which is a real bummer when the projects starts chewing away at the stretch goals. I think we will get way more attention from backers this way, and thus hopefully more money and even more stretch goals ;)

    22. Missing_small

      Creator Bryan Weber on October 26, 2012

      Good news everyone! in all seriousness, great game concept and I hope it takes off. Wish I could afford to back it more as a matter of fact. So tired of console games for PC's.

    23. News-thumbnail_defense_grid_containment_expansion_bnr_(1).small

      Creator Monty on October 26, 2012

      Excellent.. awesome and a plethora of other related adjectives !!

    24. 10.medium.small

      Creator Matthew Cason on October 26, 2012

      Perfect! Love the goals, love the GAME!

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