Reclaim the stars in the exciting new Space Epic from legendary game designer Chris Roberts. Read more
This project was successfully funded on November 19, 2012.
A Note from Chris Roberts
Less than two weeks ago, I reached out to the gaming community to help me prove that the PC game wasn’t dead. That there was still an audience for the kind of games I created with Wing Commander and Freelancer. To prove that Space Combat wasn’t finished as a genre
I hoped that the answer would be yes, that the demand would be there and that it would come together in a way that would ultimately let me build the world I have been dreaming about for many years.
What I didn’t expect was how quickly it all happened.
Last night, just four and half days after our Kickstarter campaign launched, we passed the $500,000 mark, making it successfully funded, and another Kickstarter success story.
As I write this we are less than $50,000 from reaching the RSI goal of $2 million in overall pledges that makes Star Citizen a “go”. It’s unbelievable.
I’m proud to represent this cause and I’m tremendously humbled by the incredible community that has rallied to my side. Not just the donations–which have been astounding –but also the stories and the creativity I’ve encountered interacting with you in the comments and on the message boards and elsewhere. Like me, you have all seen Star Citizen, no matter what you may have called it, in your head for many years… and thanks to your collected efforts; I’m going to build it for you.
I have two pieces of information to share with you tonight. The first is the long-awaited design document about Star Citizens five pledge ships. Time and time again you’ve asked what an Aurora or a Hornet or a Constellation is. I’m happy now to be able to share our design concepts. These are the specifications we’re building on as we create the game world and they’re the descriptions I have sent to the artists who are putting together the ship models. Normally you wouldn’t see this kind of inside information, especially not this early, but I hope you will find it interesting and get a kick out of getting an insider’s view of how game development works.
The second piece of news is the news that you can finally upgrade your pledges at RobertsSpaceIndustries.com. If you’ve decided you would like to upgrade to a higher tier of ship or if you would like to increase your support for the project for any other reason, you now have that option. In addition we have heard you loud and clear on the Forums, on Kickstarter, Facebook and on the recent poll. You want the ability to add additional ships to your base package. So we’ve given you that option too. I hope you’ll enjoy seeing our plans for these ships and then choosing the one that best fits how you want to play the game.
Tomorrow, we’re going to be adding additional information about stretch goals… more specific levels and in-game rewards that you can achieve. The first goal is $750,000 on Kickstarter, at which point every backer will get a Class I Repair Bot when they start the game. In the near future we will have the upgraded forums online and we will start opening additional content at the RSI website. There’s a lot to look forward to!
So, pilots: we’ve won our first furball! But, there’s plenty more work to do. Let’s knock out the $2M in overall pledges that green lights Star Citizen, then set our sights on the stretch goals. The more of these we can hit, the richer and more varied the game I can deliver. We’re less than half way through the campaign, so I know we can go much further. If you’ve already backed, spread the word. If you’re still waiting to, then please join the cause.
Thank you, truly, for your unbelievable support. We have $45,840 to go! We can get there by MORNING!