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$808
pledged of $8,000pledged of $8,000 goal
11
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, April 29 2019 4:31 PM UTC +00:00
$808
pledged of $8,000pledged of $8,000 goal
11
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, April 29 2019 4:31 PM UTC +00:00

About

Hello, my name is Chunbum Park. My friends call me Chun. I am a BFA Fine Arts student attending the School of Visual Arts (SVA) in NYC. 

I invented a card game called Artworld, which I began working on since 2016 (previously called Art Collectors). I am very passionate about creating, which is why I am an artist in the first place. I want to help my fellow artists get exposure, which is partly the reason why I invented Artworld. 70% of the net profits will go to the other artists who contributed their art to the game (5% per artist). 

The game gives voice to people who enjoy art and have opinions about what is good and bad art, by allowing them to take on the role of the art critic. 

Art critic is a neutral player who rates artworks in the game and gives money to the collectors who submit artworks that they purchased from auction.

Art collectors compete against each other, acquiring artworks through auction every turn and selling the works to the art critic. The first to reach 10 million dollars or 5 collection points wins the game. Collection points are earned when an art collector makes a set of artworks with same traits, such as in Color, Style, Medium, Artist, Year, etc.

The art collectors must attempt to read the art critic's taste from the 10 sample cards that are rated at the beginning of the game, as well as the subsequent cards that are rated when the game starts. The fun for the collectors is in the complexity and uncertainty of the task in reading the critic's taste, and trying to predict what kind of art the art critic would like, and what kind of art the art critic would dislike. The art critic may write down the number written on the card and score when it's drawn from the deck and put to auction, to demonstrate that he or she is not playing favorites with any one particular collector.

Art collectors may also purchase special roles, such as the burglar who can steal artworks and spy who can look at and rearrange the top cards of the deck from which the artworks are drawn and put to auction.

The game comes with paper money featuring famous artists (such as Vincent van Gogh and Frida Kahlo), as well as a detailed rulebook with a section for Frequently Asked Questions (FAQ) to help out new players to understand the game.

I need to sell at least 100 copies in order to reduce the production cost. At 100+ copies, I want to sell each copy at 60 USD, which leaves 27.41 USD as profit for the company (Park Art Company which I founded) and the artists. (Profit is different from net profit because it does not take into account the other expenses)

Currently Artworld is playable on the Tabletop Simulator, a computer game which allows players to upload and play tabletop games. It has gotten favorable ratings and reviews from people all around the world (See here). You may try out the game on Tabletop Simulator first before buying a hard copy of the game through this Kickstarter campaign.

The game will be available as the original game (77 artworks) and an expansion pack (30 artworks). 

Currently the official website of the Artworld: The Card Game lists all the artworks in the original game, but does not show the artworks in the expansion pack, some of which have yet to be determined. The blog gives more details on the rules and how to play the game, as well as the designs for the paper money, box, and the illustrations for the special roles.

Thank you so much for looking at my Kickstarter campaign for Artworld: The Card Game!


What's In The Box:

  • 110 Paper Money 
  • 78 Tarot-sized Auction Cards, including 77 Artworks and 1 Special Mystery Auction Card
  • 1 Quarter, 3 Dices, 20 Cubes (Collection Points)
  • 1 Instruction Manual (Read Entire Rulebook Here)
  • 13 Special Roles Cards for Art Collectors
  • 63 Micro Cards which enable Special Roles to function

How Does The Game Work?

Beta testing for Artworld: The Card Game
Beta testing for Artworld: The Card Game

The steps of the game are as follows:

First, assign a critic and have him or her rate 10 sample artworks drawn from the deck. This will reveal his or her taste in art as the critic.

Second, distribute wealth and points (3~6 million dollars and 0~3 points) to the collectors (depending on the number of collectors). 

Third, draw a card from the deck and start auction in open bidding style. Bids are in increments or multiples of 25k ($25,000), and the highest bidder takes the card.

Fourth, allow collectors to sell individual cards or submit collection of cards to the critic for evaluation, which gives the collectors money and points.

Fifth, allow collectors to buy and use special roles, such as the burglar, financier, and investor.

Sixth, distribute income of 100k ($100,000) every turn.

Repeat steps three to six.

The game repeats until an art collector achieves $10,000,000 or 5 collection points.

Special Roles In The Game

Special Roles Illustrations (Burglar)
Special Roles Illustrations (Burglar)

Art collectors may also purchase special roles to gain special abilities. The special roles include the burglar, financier, gallerist, insurer, investor, policeman, and spy.

The burglar may steal one artwork every turn by paying a fee and rolling dices. There may be up to only two burglars within the game.

The financier may receive loans in the form of a debit card, which costs $500,000 and gives him or her $2,000,000, and a credit card, which costs $1,000,000 and gives him or her $4,000,000. There may be up to only three financiers within the game.

The gallerist may create galleries consisting of 3 to 7 artworks that give a regular income of $400,000 to $800,000. There may be up to only three gallerists in the game.

The insurer may minimize losses from sales of artworks or theft by a burglar purchasing one of 4 insurance plans before the loss occurs. There may be only up to one insurer in the game.

The investor may invest in other people's purchases of art and receive monetary gains when the artwork sells for a higher price. There may be only one investor in the game.

The policeman may stop a burglar from stealing an artwork from other players by rolling a pair of dice. There may be only two policemen in the game.

Finally the spy may look at the top 5 cards of the deck by paying a fee of $100,000, without showing them to anyone else. The spy may also pay an additional $100,000 to re-arrange the top 5 cards, as well as paying extra to put any number of the cards at the bottom of the deck, $25,000 per card. The spy may also pay $400,000 to search the entire deck for a particular card and put it at the top of the deck, shuffling it afterwards. There may be only up to one spy in the game.

Why Buy Artworld?

It's a great game that is playable by adults and children alike. (The Original game has no nudity and is family friendly, while the Expansion pack will have nudity in some of the cards.) It can be a great party game similar to Cards Against Humanity combined with Monopoly (because of the neutral role of the art critic, and the possibility of making sets of artworks that have common traits). 

The game can be very fun, but it depends on the people playing the game to make the fun experience happen. The players must be willing to try out a new game and have an inclination to appreciate Contemporary artworks that are not from the High Renaissance or only Realism. I've had games where people were unwilling to play Artworld for one reason or another, and games where people had crazy fun playing Artworld. Ultimately, it depends on you to make the fun happen.

70% of the net profits will go to the 14 artists (excluding me, whose artworks are also featured in the original game) in the game. (Including me, there are 15 artists total in the original game, each sharing 5% of the total 75%.) 

Featured Artworks

Deck 1/2
Deck 1/2
Deck 2/2
Deck 2/2

Shipping and VAT (Value Added Tax) in Europe

I will utilize a fulfillment center in the EU to avoid having the VAT appear as a hidden fee for the customers. The shipping fee is pricier than most destinations, but it includes the average amount of VAT and expenses for using the fulfillment center.

Risks and challenges

It is possible that the company that manufactures Artworld may mix up some components in the game. You must let me know if that happens, so that I can ship you the missing parts.

The front and back of the artworks and special roles cards may not align 100% because of the manufacturing process, leaving the borders of the cards slightly enlarged or reduced in size, depending on the orientation.

The Expansion Pack could take a while to put together because more artists willing to contribute their art must be found.

The original game is ready for production, so there shouldn't be much of a problem.

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    The game comes with 77 artworks, special roles cards with illustrations, paper money, collection tokens, a coin, 3 dices, and a rulebook, inside a large box.

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    The expansion pack includes 30 additional artworks.

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Funding period

- (60 days)