Liquisity was released as a freeware game back in 2005, where you guided a ball to the goal in the deep ocean depths. It was a small little game that was quite popular, and was one I always wanted to go back to and make a sequel. You can grab a free copy of the game right here!
Back then I would do all the graphics on my own, which is why it looks so crude. The music was also copyrighted stuff I used from other sources, but I was pretty ignorant in using things like that. Nowadays I get all my art and music either licensed or composed specifically for my game projects, and the results so far are leagues better than anything I could do on my own.
What I want to do.
I've been transitioning from a hobby-related freeware designer to an indie commercial game maker since I graduated college a year and a half ago. The results have been about as good as I can expect given my current audience and choices as a first time commercial designer, which is to say, unspectacular at it's best. But I've learned quite a lot over the past few months, and I feel I have gotten much better at making indie commercial games. (check out my work at my main site, vertigogaming.net)
Still, sales from my currently released commercial projects (Spirits of Metropolis and ShellBlast, two somewhat hardcore puzzle games) are not enough to cover the costs I have going into my next three projects. This was my fault as I was attempting to break into a genre that had a limited audience to begin with- puzzle games. But I have some big opportunities coming up in the near future that I think will really boost my tiny "company"/community.
Why I need you.
Between January and May, I have an opportunity to finish Liquisity 2. I have paid for many of the game's assets already and they are about 75% complete. But at this moment I am completely out of cash and quite a bit in the red in getting my other projects out the door, and my part time job as a substitute teacher doesn't cover the expenses.
Basically, I need the assets done by March but I can't afford the $800 to do that...and if I miss this window between January and May, I doubt I can make Liquisity 2 any time before late 2011.
What the money will be used for.
I need about $500 to finish up the art and $300 to finish the music tracks (which are being done by Sara Gross and Jonathan Geer, fantastic artists in their respective fields). I know that doesn't sound like much, but I've already invested a good amount of my own money into it and that's the amount it will take to get me to the finish line. Additional funds will be used to cover licenses and the costs to port the game to other platforms and consoles, which I plan to announce to backers very soon!
Thanks for taking the time to read this, and if you played and enjoyed Liquisity, then consider that a very basic skeleton on what I'll be making Liquisity 2 on. Plus, your contribution will get you a very nice discount on the game when it's released!
- (46 days)