Buy Chris a Burrito - $15,003 (ALREADY SMASHED)
Just after PAX West ended, I had a hankering for a burrito and thought: This is the perfect time to use the sweet new Kickstarter money! Stretch goal SMASHED.
Co-op Survival Mode - $16,000 (CURRENT GOAL)
When I was a teenager this was my favorite type of game to play with my friends. You and your group all working together to last as long as possible, always getting slightly better and one-upping your previous score. Gears of War's Horde mode and Left 4 Dead's survival mode are some specific inspirations I want to draw from.
Cheat Code Unlocks - $17,000
Whatever happened to cheat codes in videogames? I loved these growing up and think they're a great way to let player's skip the game's built in progression systems for parties. My plan is to hide these in the different arenas, game modes and even menus so finding them is fun (instead of players just going straight to GameFaqs).
Public Trello Board - $18,000
I'm a big fan of open game development. I've become the person I am by watching and studying how others do things and to that end I want to share my development process. I'm listing this as a stretch goal because it will require extra maintenance from me and a lot more communication with the community.
Improved Environment Art - $20,000
I've enjoyed the process of making all the art alone so far, but my time has always been split so I haven't been able to focus on polishing art as much as I'd like. If we hit this stretch goal, I can enlist a bit of help to polish up the roughest parts of the game.
Twitch Integration - $22,000
During the Kickstarter, I've run a Twitch Plays Sausage Sports Club event to help build an audience for the game and to reward supporters who can't afford to pledge. A lot of people have asked me if this is going to be part of the final game and I think it fits the theme well. I have it as a goal because making this feature shippable requires a lot of extra work on my part, not to mention the upkeep it will require whenever Twitch adjusts their developer API.
PS4 Port - $25,000
At PAX West and other conventions I had tons of people ask if the game was coming to console. My answer was timid: I want to, but it costs a lot to get through the console certification process. Maybe if the game does well. If we can hit this goal, I'll be confident in committing to a PS4 launch somewhere down the road.
"I thought I was just about done with new couch co-op games. And then I saw a corgy beat up a shark while pushing a ball into a goal. Nope, still on board." - Alex Walker, Kotaku AU
"Sausage Sports Club is a goofy, insanely fun-looking party game." - Georgi Trenev, Cliqist
"...Sports need more wiener animals!" - Amanda Hudgins, Kill Screen
"...brings together the fun of competitive sports with a large dose of inane humor..." - Marcus Estrada, Hardcore Gamer
"...upon watching the first trailer I quickly saw the charm and potential..." - Nick, One Angry Gamer
Itty Bitty Bash: Cool Jazz - Official Selection, February 2016
Combo Breaker - Official Selection, May 2016
Bit Bash - Official Selection, August 2016
PAX Rising - Official Selection, September 2016 (upcoming!)
Play tons of different sports games with up to 8 of your friends! Customize your characters and unlock modes, levels, characters, skins and hats. In addition to multiplayer, the game will also have a single player/co-op mode where you can test your skills against AI.
Scout is a happy-go-lucky corgi who got into the Sausage Sports Club mostly because of his charismatic smile. Don't get me wrong, he likes sports just as much as the next dog, but he's really here to make friends. Also he loves hot dogs. Like really loves them. A lot.
Birdie is a grumpy, conflicted sports bird with a perpetual case of the hiccups. Her hiccups come from an undying love of bread. Whether it's a loaf-pile or a crumb, Birdie can't be stopped from gorging herself. It's a love-hate relationship for sure.
Piotr (pronounced like Peter) is a real American. Like so real. Burgers, baseball, all that good stuff. At least, that's the face he puts on. Really, Piotr is a Russian spy who's entered the Sausage Sports Club to learn the secrets of sportsmanship and show-business, so he can return home and start an even better Russian version: Kolbasa Komrades.
Jaws is an energetic shark who never stops moving. Well, except for yoga breaks. She pretty much learned to play sports out of necessity. Seriously, if she stops moving or stretching for more than a few seconds, her muscles tense up and she can't move!
And with your help, I'm hoping to add at least 10 more characters to the game!
Sausage Sports Club is a collections of sports games based on the same core mechanics. You play as a long-necked animal and run, jump, dash and slam your way to victory.
Easy to Learn, Difficult to Master
Sausage Sports Club is a 3D platformer with a few extra ingredients. The controls (which are used across all the modes) feel similar to other games in the same genre which makes it easy for new players to pick up quickly. On top of the basic platformer movement and Mario-style ground pound, Sausage Sports Club adds a dash. Dashing is where high-skilled play and mind games come in. They're used offensively to knock other players around or defensively to knock soccer balls away from your goal.
Same Mechanics, Different Modes
Right now the game has 5 game modes:
- Soccer - Get the ball into the other team's goal
- Capture the Flag - Bring the other team's flag to your home base
- Sumo - Knock other players onto spikes without falling in yourself
- Coinz - Bash players to steal their coins, then richest player wins
- Paint - Paint the map your color with your face or the ball
A big design goal for the game is for all the modes well balanced fun. After playtesting the game at a few conventions, there's no clear fan favorite (mine is Soccer at the moment). Before release I plan to add at least 5 more modes and hopefully many more than that.
Player expression is a big part of the game. Players can pick their character, skin and hat before playing. There will be 15ish characters with 2-4 skins each and at least 50 hats in the final game!
Once in the game, there's a whole new way to express yourself: Head swinging! Head swinging has lots of uses in the game from knocking around soccer balls to avoiding dashes to shoving players (if you have the right powerup). Of course, you can also use your head to dance, wave, helicopter or any other polite or impolite gesture you can think of.
Watch Twitch Plays Sausage Sports Club live every night from 7-9pm CST
Sausage Sports Club is one of those games that's meant to be played with friends. But it's not finished yet. Still, I want to give everyone a chance to try out the game with their friends. To that end, I'll be running Twitch Plays Sausage Sports Club live on Twitch every night of the Kickstarter.
Check it out on Twitch at: https://www.twitch.tv/sausagesportsclub
What is Twitch Plays Sausage Sports Club?
Every night of the Kickstarter, I'll be streaming Sausage Sports Club bot matches on Twitch and letting the chat decide what happens. You decide what matches get played: Corgi-Soccer? Cheese-Hat-Capture-The-Flag? It's up to you!
In addition to deciding the conditions and competitors in each match, player/viewers will also get to bet digital currency on the matches. You can also alter the outcome of the match with chat commands that stun or powerup players!
At the end of the campaign, the 10 viewers with the most currency will earn rewards just like the backers:
- Top 10 audience members get a digital copy of the game.
- Top 5 audience members get a Sausage Sports Club T-shirt.
- Top #1 audience member gets to help me design a playable character that will ship with the final game.
In addition to the nightly bot match streams, I'll also be live-streaming development of the game on the same twitch channel for a few hours once a week. Throughout the campaign, I plan to do streams showing my process for building characters, customizations, arenas and game modes!
I want to make video games for a living, and I want to do it on my own terms with my own ideas. For the last three years I've worked on a handful of amazing projects as a contractor (Battle Chef Brigade, Manifold Garden and Mortal Kombat X are some you might have heard of), but now I want to take a shot at earning a living through my own work.
Sausage Sports Club is the culmination of thousands of hours spent learning the craft of making games and is the best thing I've ever made. It has more of my personality than anything else I've worked on and I'm confident there's a huge audience out there who share my weird vision of floppy animals playing sports, even if they don't know it yet. This Kickstarter is to help me reach that audience while finishing the game.
With your support, I want to continue bringing the game to conventions like PAX, Combo Breaker and Indy Pop Con to meet gamers and content creators. I also want to pay for professional trailers, music and sound effects from Chicagoan Tom Dunkin and promo art from internet artmaker Storm Nepe. Some of the money will also go towards paying fees and for physical rewards like T-shirts and posters. Here's how I estimate the raised funds will be spent:
You might be wondering, how is Chris going to eat? What are his living expenses and development costs? Until the game is finished and on sale, I'm not paying myself. I do contract work on other games to pay the bills, so all the money from this Kickstarter is going directly towards contractors and marketing.
Aside from those things, there's still a lot I want to add to the game before it's finished. If this campaign succeeds, I'll know my time spent adding content is justified and that I should keep going. When the game ships I want to have more characters, more customization, more arenas and more game modes. Here are just a few things I'm excited to share:
In addition to the Kickstarter, I've also just launched a Greenlight campaign to get the game on Steam! It would be a huge help if you'd vote yes and help us push into the top 100.
Risks and challenges
The biggest risk for Sausage Sports Club is that I'm a one person team. That means the entire process of making the game, running the Kickstarter, testing on various platforms, managing business and marketing and all the other things that need to be done alongside development are up to me.
Also, since I'm not paying myself for development I will likely be doing contract work alongside this project, though this is how I've been developing the game all along so I don't expect my pace to change. Although unknown issues might arise (I could burn my hands grilling or be killed by a poisoned hot dog for example), I've already spent 10 months working on the game so I can't imagine quitting now.
Another common risk with game Kickstarters is poor communication. I'm active on twitter daily (@chriswade__) and I'm constantly showing off what's new in the game. I'm also not shy about feedback or about sharing my development process. If you have other concerns, leave a comment and we can talk about it.Learn about accountability on Kickstarter
- (29 days)