Project image
)}
£12,566
pledged of £40,000pledged of £40,000 goal
472
backers
Funding Canceled
Funding for this project was canceled by the project creator on Jul 6 2017
£12,566
pledged of £40,000pledged of £40,000 goal
472
backers
Funding Canceled
Funding for this project was canceled by the project creator on Jul 6 2017
Rudi, Sean McKitrick, and 5 more people like this update.

Comments

Only backers can post comments. Log In
    1. Chris Parsons 3-time creator on

      @ET3D - thanks very much!

    2. ET3D on

      Thanks for the post. I upped from the observer level to the game level because I like the idea of procedural generation and would like to see how it ends up.

      Frankly I would be more interested in playing with the town generation and seeing what comes up than playing the game (I just don't game much these days except occasionally with the kids; haven't played the vast majority of the games I backed), but playing around with generation is something I'd find cool (and not too time consuming).

    3. Chris Parsons 3-time creator on

      @Fergus: the game history code is already written and working in Sol Trader, my previous game, and I'm expecting to further improve that code in the coming months to get it ready for Ealdorlight.

      In terms of the player interaction: the player makes their own life decisions and these form part of the history generation, which then influences the world around them. This is already in and part of Sol Trader.

      The big difference is that Ealdorlight's history generation will be ongoing - you'll be able to restart it and let several months go by. That will require some upgrades which aren't written yet.

    4. Fergus Conolly
      Superbacker
      on

      For me the more interesting aspect of this game is the procedural generation of the game world alongside player steering of these developments. How is work in this area going?