Project image
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$553
pledged of $22,000pledged of $22,000 goal
30
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, March 3 2014 4:59 AM UTC +00:00
Last updated March 3, 2014

The Spirit Age - Colonial Fantasy RPG

Amazing action adventure game in a fantasy world on mystical islands, for you and friends to explore!

The Spirit Age - Colonial Fantasy RPG

Amazing action adventure game in a fantasy world on mystical islands, for you and friends to explore!

$553
pledged of $22,000pledged of $22,000 goal
30
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, March 3 2014 4:59 AM UTC +00:00
Last updated March 3, 2014

About

CLICK TO DONATE USING PAYPAL; Even though it will not increase the value towards the Kickstart goal, it still helps since it boosts the project's overall budget. Make sure to add a note on whichever reward you desire and you will not be left out!

Click to download & play The Spirit Age Kickstarter demo
Click to download & play The Spirit Age Kickstarter demo

 (When updates are available, you will be prompted upon running the game. You may be required to run the .exe with administrative privileges for updates to be successful)

Download Demo: https://www.dropbox.com/sh/wca4copxa4d6dco/8TrPMtbCCk

The Spirit Age takes place on fantasy lands inspired by Caribbean islands. You assume the role of a squad of heroes; Emile, Amelia, Sanji and Galeo. They band together and go about exploring uncharted territories, working as a settlers and defenders against amazing enemies as they seek to solve the mysteries of a series of tragedies which has befell the people.

Have a question about the The Spirit Age Kickstarter project? Discuss The Spirit Age at Crowdfundingforum.com!

So where did this game come from? There are five of us on the team, and we all grew up on fantasy games like Golden Sun, Final Fantasy, Dragon Warrior, Legend of the Dragoon (the list goes on & on). Games like this sparked our imaginations, and though we all began exploring game-dev separately, we eventually found each other and began writing the Spirit Age in our free time. It's been quite the journey so far, and we've learned so much on the way. Creating lore, giving personality to these characters, bringing them to life in the game and being able to share this with everyone has become our "team's-dream"

Spirit is a common energy. Granting it's wielders special abilities, it is stored and used as a fuel for a variety of powers. The influence has been great, unfortunately for you and your heroes, they are not the only beneficiaries and have united, finding new strength in your numbers and diversity. Greed and hunger will make you and your settlements attractive targets for beasts and "barbarians" alike.

  • Combat - there are a few factors involved in most combat situations; primary weapons, secondary items/weapons, armor and spiritual powers. These may then be further affected by the environment the user finds themselves in. It is up to the player to select the best combination and play to the natural strengths of each hero and their surroundings to come out on top. Even though a hero is used, it does not mean they cannot be customized, there are different types of weapons and each hero is better or worse with each. Preparation will be very important, especially when faced with challenges that are not easily squashed by the experience of the hero. 
  •  Experience / Progression - as you play, your characters will gain experience and currency, with these you will be able to purchase upgrades for skills and new equipment. There are also missions which give similar rewards, the world is open and yours to explore, what you find is yours to keep and trade as you see fit. 
  • Multi-Hero / Co-Operative - You are able to cycle between your heroes freely while playing, when a friend connects they will be able to select any other hero and play alongside you.The only limitation you will experience playing together is being unable to assume the role of the exact same character at the same time, however you can switch between free heroes or trade places any time you wish. The statistics/abilities/inventory/etc of the hero you use will be from your personal squad, so whatever you earn you also take home when you disconnect.
  • Platforming - we thought it would be interesting to add this feature, not the most common in games of the genre but it adds something to the gaming experience when you are able to move east, west, north, south and literally in the Spirit Age, up and down. 
  • Settling - as players explore, there will be opportunities to settle villages, these become significant responsibilities as it takes much work and time before they are able to defend and provide for themselves. This is a big part of the game which introduces some RTS and tower defense mechanics, and of course it could not be worth it if we did not allow friends to go to war with one another in arcade modes.

We have developed multiple prototypes for Spirit Age; some have even been put through public test sessions seeing over five hundred individuals participating. With their abundant suggestions and critiques we have been empowered to improve our game's concepts and implementations.

Currently, the majority of the engine necessary for Spirit Age's future has already been written. What we are faced with is investing more time in refining and filling the world with the story's content. Our ideal release date lays in the Spring of 2015, with beta tests beginning in November/December. The time will fly and we promise to keep you well updated as we release our development blogs.

We have been developing SA for a while now and have arrived at a stage where we need a bit more capital than we are able to dedicate, as we have before in order to take it to the next level. Now that we have prepared our lore and built our engine we are ready to flesh out this new age, and with your help we will be able to do just that and in return give you something new and entertaining.

The money will be used to service business related costs and primarily compensate the individuals who are involved in development, instead of building in our free time, we would be able to dedicate ourselves to the project, forsaking our part time jobs. It would also be great to invest in the soundscape of Spirit Age, to really bring to life the world with more than our visuals and game mechanics. With your assistance we will be able to deliver and hopefully take it even further than even we have imagined. As a passion project we are really dedicated and would love to be able to tell these stories and give you great moments.

The Spirit Age team started off with Rashad laying the pixels and I (Chris) wrote the lines of code. Fortunately for us we have been joined by some awesome people; Omar/Ishuri (programming), Jhorinson/J and John (both working on pixel and concept art) and have been able to, and will continue to do a whole lot more for the game. 

We began SA in August of 2011, we've been through our fair share of changes and adjustments as we wrote the engine and concepts for the lore, but it's been such an exciting experience, and super rewarding when players have logged in and enjoyed it with us. With your help we will be able to improve on our foundation and publish a brand new fantasy RPG. 

Multi-player will be limited by the number of available heroes. We involed in the - http://kickingitforward.org movement too!

The pixel art we are displaying provides proofs of concept used in our prototypes. We have the ability to make many improvements, such as lighting and particle effects. We only need to be able to afford to spend our time here and not elsewhere. Making our work and world even more beautiful by taking the time to improve the game across the board.

Risks and challenges

The experience of doing this project has been as rewarding as it has been challenging to handle, it requires from us a lot of time, focus and effort. However, we do understand what we are faced with and have conceptualized, drawn and programmed to test/demonstrate our visions. Now we are confident that we will be able to develop and deliver to you, a great game.

Once funded, we will finally be able focus our attention on producing Spirit Age, the team is passionate about the project and we've put it as much as we could afford to get to this stage, with your help we can meet our goals.

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Support

  1. Select this reward

    Pledge $1 or more About $1

    Thank you for donating, you will be able to access our development forums to stay updated and involved in the brainstorming and planning.

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    KICKSTART - You have secured a digital copy of "The Spirit Age", your own personal portal to the new world!

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    FAYE HERO - Including the "KICKSTART" benefits, you will unlock a fifth hero, "Faye" with her own unique story and abilities!

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    CONCEPT BOOK - Bundled with the "FAYE HERO" package, you will also receive a curated digital copy of unpublished and our best concept art pieces with a little back story for each work of art.

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    BETA FUNDER - Bundled with the "CONCEPT BOOK" package, you will gain access to the Spirit Age's BETA testing sessions towards the end of this year.

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    Pledge $55 or more About $55

    PRINTED POSTER - Bundled with the "BETA FUNDER" package, you will receive a Spirit Age poster of your preference, you will be able to choose between five posters, four carrying one of the four heroes or a monster poster.

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    Pledge $70 or more About $70

    PUFF SHIRT - Bundled with the "BETA FUNDER" package, you will receive a t-shirt with the Spirit Age native spirit/animal the "Puff" printed on it (the cutest most ferocious cotton-ball-like monsters)

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    Pledge $100 or more About $100

    MONSTER BOOK - Bundled with the "BETA FUNDER" package, you will receive a signed & printed monster guide book, packed with monster information and secret guides to in game treats.

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    Pledge $150 or more About $150

    DEDICATED STATUE - Bundled with the "BETA FUNDER" package, poster, puff shirt and monster book, we will design, dedicate and place a statue to you in the world for your glory. We will also give ingame achievements to those who discover all Kickstart statues.

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    Pledge $300 or more About $300

    CO-DESIGN A ENEMY - Bundled with the "BETA FUNDER" package, poster, puff shirt and monster book, we will work with you to turn your idea of an enemy into a reality in the Spirit Age.

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    Pledge $500 or more About $500

    CO-DESIGN A BOSS - Bundled with the "BETA FUNDER" package, poster, puff shirt and monster book, we will work with you to turn your idea of a great and threatening boss into a torment in the Spirit Age.

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    Pledge $800 or more About $800

    BUILD AN ISLAND & CAPITAL - Including the "BETA FUNDER" package, poster, puff shirt and monster book, you will be able to name and work with us to build an island in the Spirit sea and the capital city/village based there, in the middle of this city we will also place a statue in your honor.

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    Pledge $1,100 or more About $1,100

    CO-DESIGN A HERO - Including the "BETA FUNDER" package, poster, puff shirt and monster book, we will work with you to design and name a supporting hero in your honor. Your hero will become a integral part of the story experienced by everyone.

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Funding period

- (32 days)