Progress Update: The (un)Exciting Logistics Edition
Progress! Really boring progress...
Hey everybody, just a quick update on the project. Wish I had more exciting news but for the last month and a half I've been taking care of all the boring logistics. I could show you all the lovely spreadsheets, calendars and tutorial playlists on some plugins (yay SVG importer!) but i'll save you the trouble and give you some quick bullet points on The Wizards of Trinity Bellwoods progress:
- backers who will be in the game should be receiving surveys this week to collect info for your designs. Gather your photos, maybe we'll be friends Facebook
- for people who missed out on the kickstarter i'm considering having an online store to get into the game
- found an SVG importer to load in character designs, that's super cool if you don't understand
- working on modelling the park which will hopefully be in the next update
- spreadsheets are awesome
Character designs unfortunately will be on the back burner for a couple of months until I iron out some technical details. Please be patient, it's going to be the longest part of development but honestly can't wait to start designing you lovely backers.
Chillquest: Another game about our fav park
While you wait go check out Adam Owen's Chill Quest and get your Trinity Bellwoods fix. Hang out with friends in the park whenever you want this winter...
That's all for now, next update should have more fun stuff. If you're in Canada go out and vote today.
I'll see you all in the park,