Hey guys, hope you're enjoying the game. Hard to believe it's nearly a year since the Kickstarter campaign started.
Those who pledged for the digital artbook tiers should have had a kickstarter mail from me yesterday with these in.
I need to know who pledged the extra £10 for the CUSTOM MESSAGE VERSION (a digital download of the game with their own custom splash screen message). If this includes you, please give me a message either on here or to firstname.lastname@example.org. I also need to know whether it's for you to download or for a friend, so give me details.
I think that about wraps up the digital rewards, so I'll get them surveys out soon for the physical rewards.
The game seems to have been received well- especially by those who loved the Dizzy games- which I'm glad about. Nice to know the hard work over the years is appreciated.
It was part of the notonsteam.com sale this past week, a sale containing 62 indie games not currently available on Steam. There's about 15 hours left so if you have any friends who might be interested in picking up Spud's Quest for $6 (25% off) then give them a nudge.
Still pushing the Greenlight campaign, slowly accumulating votes. As highlighted in this recent blog post by Flippfly, it's difficult for indie games outside of Steam to really pick up pace so if you haven't yet please vote for the game and tell your friends- help us beat Greenlight.
If any of you backers would like a Humble Store key for the game to make things easier or to add to your humble collection, then give me a message and I'll sort that for you.
PS: Not really news-worthy at the moment, but I've started tinkering on my next game. If you're not already, follow me on Twitter and you might catch some updates regarding it soon :)