Too Many Bones

by Josh & Adam Carlson

We're the engine of Chip Theory Games. We started this company in 2012 with a vision to make the kind of games we wanted to play. We value strategic depth, versatile game modes, replayability, clever mechanics, engaging story, and upping the ante on production value with the best components in the business.

We've now grown to a team of 12 of us...because of you, plain and simple.

Collaborators on this project

Back-line Control
Heather (Boomer)
Josh Carlson

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