Too Many Bones
by Josh & Adam Carlson
We're the engine of Chip Theory Games. We started this company in 2012 with a vision to make the kind of games we wanted to play. We value strategic depth, versatile game modes, replayability, clever mechanics, engaging story, and upping the ante on production value with the best components in the business.
We've now grown to a team of 12 of us...because of you, plain and simple.
Have a question about this project?Ask a question