When you create a tyrant during your adventure, the baddies you eliminate during battle will be whisked away to the splicing machine Nobulous’ lab by his mech drone army. However, the scientists in the lab can only experiment on so many baddies per day. This means that only the first four baddies killed in each battle will enter the lab. This, of course, turns the typical strategy of targeting the strongest baddies first on its head. Sure, you can bust down that Bone Dragon in round one, but that means you’re going to be bringing a pretty nasty baddie onto the lab mat.
As baddies are eliminated, they’re placed into the lab mat’s chambers for testing in the order they’re defeated. The first baddie defeated goes in chamber one, the second in chamber two, etc. As you move into the recovery phase, the splicing will begin, and you’ll make adjustments to your tyrant mat accordingly.
Splicing health? You’ll take the combined health of the two baddies adjacent to the lab die. If the total is more than the current total health of your tyrant, increase your tyrant’s health by one. You’ll follow similar instructions for all other stats and attributes. Splice too many ranged baddies? Congrats! You’ve unlocked the powerful ranged ability for your tyrant!
Of course, where this really gets interesting is in the combination of skills you’ll run into. Your final tyrant could have as many as SIX skills in play. Each time skills are spliced, place the baddie chip the skills are being taken from into your tyrant mat. Have two baddies with Poison 2? Add them together and...congratulations! You’ve created the first ever tyrant with Poison 4! Poison 4, of course, would break the bounds of modern Gearloc science, so you may find yourself using a D6 to track this skill should such a revolutionary breakthrough occur.
You’ll be able to create any number of awful combinations. In fact, the more baddies you own, the more headaches you’ll be able to give yourself! And don’t even think about giving your tyrant the Flee skill from a Timid Geophage or Krelln Skittish - if your tyrant escapes in round 3, you will not achieve victory!
Watching your tyrant develop over the course of your adventure brings new strategy to TMB beyond just the order you take out baddies. A sudden introduction of a bevy of health or a particularly unpleasant skill combo can require unconventional builds in your Gearlocs. Every game and tyrant is unique, so you’ll need to stay on your toes!
GEARLOC INTERNSHIP PROGRAM MODE: TYRANT CREATION OUTSIDE OF A STANDARD GAME
Don’t want to bother with additional effort during battle or recovery and just want to create something to fight? Welcome to your new internship at the Gearloc Council Laboratories!
Simply grab your lab mat, tyrant mat, Nobulous deck, and as many baddies as you care to mix, and prepare to get splicing!
Just like the standard game, you’ll calculate the baddie points for the day based on the number of players who will face off against your tyrant. Draw a Nobulous card for your daily dose of condescension and the twist you’ll be dealing with as you work. Draw the appropriate amount of baddie points and get to work.
It’s simple and quick yet full of meaningful decisions. If you’re a TMB novice and find yourself getting stomped by Nom or Mulmesh repeatedly, try your hand at creating something light and more beatable for your group or solo play.
Think you’ve “solved” Too Many Bones and are looking for something to truly test the mettle of your four-player group? Take a stab at making something with Break, Hardy and Poison 3, that targets the two weakest Gearlocs. The possibilities are endless, and we can’t wait to see what folks are able to create within this system.
We’re even including a quick boss play score mode similar to the rules for a certain hidden riddle reward from Undertow, allowing you to post your toughest creations online and challenge others to defeat them using the fewest Training Points possible. Given how active the TMB community is, we expect this to be a big hit!
Both modes of tyrant creation serve to further extend the already extensive challenge options in the TMB universe and will offer you literally endless content to play. We can’t wait for your 1st day in the lab. You’ll be replacing some Gearlocs who have found themselves unemployed for one reason or another. Read more about them in the add-on section below!
Risks and challenges
This is Chip Theory's eighth Kickstarter campaign. We learn more with each and every project and aim to improve them and mitigate risks better with each passing day.
In the past, our fulfillment operation has been where we've been tripped up the most, but our partnership with Quartermaster Logistics has helped us overcome this hurdle. We know what we're doing at this point, and we guarantee an amazing quality product will be delivered to you.
However, there are always challenges along the way. Sometimes there are manufacturing or development delays, and things like trade wars with China can throw a wrench in the works. But we're well accustomed to working through these challenges, and you can back with confidence.Learn about accountability on Kickstarter
- (10 days)