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€209
pledged of 50.000 €pledged of 50.000 € goal
4
backers
47days to go

All or nothing. This project will only be funded if it reaches its goal by Mon, October 7 2019 1:14 PM UTC +00:00.

€209
pledged of 50.000 €pledged of 50.000 € goal
4
backers
47days to go

All or nothing. This project will only be funded if it reaches its goal by Mon, October 7 2019 1:14 PM UTC +00:00.

About

 To understand the origins of this game of sorcerers, warriors and dragons you have to go back to the 80s when the first consoles began to appear in the middle of Game & Watch games system - you know, those of the rubber buttons -. Having a console at that time was the most of the most and our father gave it to us, I think for Christmas. It was a Philips Videopac G7400 (or Magnavox out of Europe) with huge cartridges, simple sounds and a resolution that boosted the imagination of the excited players, who managed to see in a handful of pixels and basically square shapes, all kinds of figures. One of the video games that had the most impact on this console (in addition to the everlasting Pac-man) was The Quest for the Rings, blatantly based on Tolkien's stories, but whose main attraction was based in being able to interact with the joystick and leave in the hands of the computer the role of the Ringmaster (or Lord of the Rings), which decided to which world to send the heroes (who could be Warriors, Wizards, Ghosts or Invisible Men) to the search for the rings until you complete the ten ones. Thus, the worlds that could travel could be four: the Dungeons, the Sliding Walls, the Crystal Caverns and the Hells, each one with its peculiarities, each one full of all kinds of creatures that will make the heroes fulfill their objective not without difficulties. 

 This game is based on that video game, adapted to a board and rules, with characters made of white clay, painted with acrylics and varnished. The box is old, restored and adapted to fit all the pieces of the original video game, in addition to other pieces made for the board, for which colored inks, golden enamels and a lot of patience have been used to make all details.

The Rulebook for players and Ringmaster will be releasedon Spanish & English on first stage. Some pictures of this aweseme handwritten manual 

Board is dynamic, with remobavle parts. Some details from board

The game system.

This board game uses a classical system of 2d6. Each hero and enemy with special abilities and weaknesses. Tokens, time, moving ground... all this stuff is the key. And, of course, collaboration among players. Some details:

Character set. The Quest for the Rings uses aztec art as characters. It could be easier to use some Games Workshop style figures, but we prefer to give primitive air with this kind of design. Some details:

Some evil foes and the Dragons
Some evil foes and the Dragons
Mythorg, one of the three Dragons
Mythorg, one of the three Dragons
A company of heroes
A company of heroes
Heroes!
Heroes!
Wizard
Wizard
Warrior
Warrior
Invisible Man
Invisible Man
Ghost
Ghost

Tokens. Explained on Rulebook, they are one of the most important part of the game

The Box. A wooden box where all stuff fits perfectly.

 Most of the materials are made of wood by local artisans.

Risks and challenges

Language pack for Players and Ringmaster Rulebook will be shipped 2 month later.

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    Pledge €75 or more About $83

    Core Box

    Core Box Edition includes the complete main campaign for 2-5 players. It comes with board game, box, tokens, rules, and it's played with token (injectedABS) charakters.

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    Path of the Warrior

    Core Box plus 4 handcrafted heroic characters .

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    • Heroic pack
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    Pledge €146 or more About $162

    Dealing with the devil

    All hand crafted figure set, including enemies

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