About this project
Kologeon is Greenlit! Thank you!
Kologeon is a dark mystic action adventure set in a procedurally generated realm tormented by demons and spirits. You are an immortal soul that can traverse dimensions outside of physical bodies, fighting for centuries as you establish permanent monuments to mark your journey.
Kologeon builds around the ideas of an unfolding experience, freedom of exploration, and self-discovery where quests and guides are not present letting you craft your own journey. With procedural generation we aim to create non-repetitive experiences where death is still a setback but won't mean that you'll have to memorize levels and replay the same thing over again. However this isn't a roguelike. Your actions and progress stay permanent. Kologeon combines all the best from traditional RPGs and roguelikes to form an un-repetitive but progressive experiences.
We always wanted to create something dark, abstruse, fast paced and mysterious where your path is unknown as you journey into a creation formed by dreams and nightmares. Where the whole game is like a one big journey with no hubs to return to.
Kologeon is currently in development for PC, Mac, and Linux.
- Explore and interact with a world built on top of itself, coexisting with another.
- Uncover the story through a gloomy dark atmosphere, interaction with spirits, and events you witness or cause. Every place and feature of the game is carefully crafted with a consideration of the bigger story. We want to create something deep that you could really lose yourself inside of.
- Fly, roll, and rip through demons with a fast satisfying mobility based combat involving astral projection, giant spiritual weapons, time disruption, possession and manipulation of souls. Forge weapons from your enemies and manifest their abilities.
- Enemies are able to dodge, parry, and tear you to pieces as the game is easy to pick up but difficult to master.
We are heavily inspired by anime that focus on dynamic breathtaking action and games that have deep mysterious story elements. But where many of those games emphasize on story telling through mostly text or dialogue, Kologeon focuses on telling the story through interactions and events.
Inter dimensional weapons:
Wield and combo with multiple spiritual weapons at once to create blood gushingly devastating effects. No weapon is similar. Each is lovingly crafted with their own advantages, disadvantages, and style of play. Weapons are bound to a couple of hits at a time before they are regained which will make you utilize all of them at appropriate times. You will collect demon souls and forge them into weapons that fit your style of play. There’s no tedious stats or leveling up. You will progress through forging greater divine weapons and fragments.
Items are fragments of once existed demi-gods. They will be embedded into weapons altering their power instead of kept on the player. Strategize and choose which fragments to have on which weapons as they will be activated only when a weapon they are assigned to is wielded.
Realm travel (go out of the body):
Traverse dimensions. Split from your body to access the astral world, manipulate souls, possess demons, and discover/interact with spirits. This will be crucial to the combat, story, and exploration. Switching realms will materialize everything in that realm so you could interact with the spiritual world whilst avoiding demons, however your body will stay behind unconscious. With each second you are outside of a body your soul will lose momentum, leaving you to carefully decide when to use it.
While in the spiritual world you have the ability to slow down your perception of time, though damaging your body.
Interact with spirits and possess demons to reveal their memories. No need for conversations.
The world has a lot of vertically elevated grounds where exploring won’t mean just sliding in a 2d plane but will be a traversal in air, discovering areas from interconnected pathways, shadows, and light. You will glide and fly in combat as well as transverse high areas.
When the body dies the soul loses the ability to interact with the world having to be resurrected from left ashes forming a body. Death won’t mean a traveling back in time video game cliché but will be your resurrection and a continuation of your previous life.
As this is our first game, lunching a Kickstarter campaign gives us the support and help we need to carry the project to its release date.
The funds will go towards the complete realization of our vision for Kologeon. We want to deliver you an engaging fluid dark detailed world where there is as much as story through interactivity and environments as there is action. Where enemies have a deep laid out AI that create patterns you’ll need to master and learn.
A lot of the funds will go towards polishing and content creation such as level design, new areas, new weapons, and a load of new demons and spirits. We plan on mainly hiring artists as there will be a lot of visuals to take in. The funds also provide us with time and resources for testing and making sure the difficulty is fine tuned to the point where the game is challenging and hard but is also rewarding and satisfying.
We’ve been busy the past year prototyping and developing the framework, concepts, and basic systems along with outlines of the rest of the mechanics so that all flows well together. The combat and movement is already satisfying and responsive but will be polished even more. So far we feel really good about the base of the game.
After the Kickstarter we will focus on adding more and more content.
We plan on releasing sometime by the end of 2017 with a beta couple of months prior to tweak and polish according to player feedback. A more exact date will be revealed later on.
POSTER- Backer exclusive Kologeon poster!
T-SHIRT- Receive an exclusive Kickstarter Kologeon T-Shirt!
PRINTED ART BOOK- Hardcover, high quality printed book that includes ALL glorious concepts of the world, demons, spirits, pixel art, and early sketches with revelations of story and lore!
DIGITAL ART BOOK- includes concepts of the world and the demons, spirits, and ancients lurking in it + sketches and unused art! Will be sent in a PDF format.
DIGITAL SOUNDTRACK- Get the full digital Kologeon soundtrack with exclusive extra bonus tracks!
DIGITAL WALLPAPERS - Hi-res backer exclusive digital wallpapers for your phones and desktops!
CUSTOM ARTWORK- Receive an original hand drawn art with a thank you note!
DIGITAL INSTRUCTION BOOKLET- Get ancient book with hidden secrets! Will be send in PDF format.
GOLDEN ALTERNATIVES FOR WEAPONS - Special backer exclusive in-game golden alternatives for ALL weapons! High-fashion!
ALTERNATIVE PLAYER- Receive an alternative player character skin!
(ChillCrow.com) – Code/Design
A hardcore programmer doing hardcore design. Builds things quickly to then refine them to the smallest details.
(ChillCrow.com) – Art/Animation
“I am an artist studying architecture and art has been a passion of mine since I was a child. My brother got me into the game industry and pixel art. We really love this project and we are looking forward to creating a thrilling game with unique and unfolding experiences.”
(alexanderjayaslani.com) – Music
Alexander is an award winning composer and songwriter, born and raised in Miami, Florida. He has written music for multiple video games and media types. His music has been featured on ESPN, TCL, Sky Living and many more. When he is not songwriting for artists or composing video games you can see him performing live on stage as a touring drummer.
(nicholasblay.com) – Sound
“Designing worlds through either sound or music is what fuels my passion, I’m a creator at heart. The love of story telling is what draws me to video games, I have been playing video games ever since I could hold a controller. My first game was Zelda on the super NES, and it’s that captivating sense of adventure that I fell in love with, and it’s something I try to express in my work.”
Risks and challenges
Creating games are tough. We have no doubt that we will experience some setbacks and unexpected moments. As we've learned game development doesn't always go according to plan.
However, with what we have so far and with the support we've gotten we feel very capable of delivering a quality product.
Time might just be our biggest challenge and we hope you will be patient with us.
Thank you for putting your trust in us and we are 100% committed on delivering a great game to you!
Support this project
- (29 days)