Delayed Until 2019
Unfortunately, Ikenfell won't be meeting its originally planned completion date.
This is for a myriad of reasons: medical emergencies, calendar clashes with collaborators, unforeseen pressures from running a team and coding/animating/writing at the same time, overestimating my own abilities, and other production changes that I can't announce yet, amongst other things. These are reasons, not excuses, as a better manager than I would have foreseen this better.
I really wanted to be one of those Kickstarters that met its goal and also was able to deliver a complete game to you all. I couldn't quite make that happen, and the game's is going to be pushed back to some time in the first half of 2019.
I can't say an exact date yet because I'm working with my publisher, Humble Bundle, to figure out exactly when and how we're going to do the launch. By coordinating, we can make the best marketing push possible, and also figure out the exact feature set we want to ship with, and which extra features/etc. we want to produce post-launch. So unfortunately it's not a thing I can just decide and tell you here, though I wish I could.
I'm very sorry to disappoint my backers, but I hope the finished game surpasses all your expectations, as I've been working ridiculously hard on it for over two years now.
The game is very far along, and already has around 15 hours of story and gameplay, with some exciting revelations, nearly a dozen challenging boss fights, and a myriad of places to visit and puzzles to solve. I'm predicting around ~20 hours of solid gameplay when it is complete, with as little padding as I am able to muster (I don't like padding in my games much).
We will have some exciting news to share over the next few months, as the scope of the project (not the story and gameplay, but somethign else) has increased a bit due to some things we are planning with Humble. I think many of you will be very excited for these announcements, and hopefully it will also help the success of the project when it is complete.
This delay puts me in a bad spot financially, and disappointing fans (and myself) who were hoping for a sooner release hurts deeply. I'm extremely determined to ensure Ikenfell's success, and the biggest part of that is delivering a wonderful game, with robust code, excellent and challenging gameplay, and a powerful story its players will remember.
I will continue to post periodic updates here on Kickstarter, including spoiler-free screenshots and updates about the game's production.
I beg your patience and appreciate it.
Fanart by pumpkingtales