

About

Ikenfell
CA$ 61,787
2,602

Not long after Safina was whisked away to Ikenfell, school for witches & wizards, she became its most infamous student. But one summer, she did not return home. Something happened at Ikenfell, and everybody is being suspiciously hush about it.
You play as Maritte, the sister who... has no magic, and was never invited to Ikenfell. It was a real bummer. But you kinda want your sister back, you know?
Ikenfell is a large school, full of magic, mysteries, secret passages, hidden rooms, and many strange characters. It is up to you to explore it.
Just don't go into the basement.

NOTE TO PRESS: You are welcome to use the artwork here when writing about Ikenfell, but please attribute it to the artist. Each artwork has the artist's twitter username in the caption beneath it.

Ikenfell is a JRPG with a mix of turn-based and timing-based battle mechanics with a heavy focus on characters and story. Rather than being a classic RPG, it is inspired by quirky games such as Paper Mario, Mario & Luigi: Superstar Saga, Earthbound, and Robotrek. It is also inspired by magical teen stories such as Harry Potter and Carry On.
- Magical duels in an original turn-based RPG battle system
- Time your hits to increase spellpower and block incoming attacks
- Explore a sprawling and mysterious school of magic and secrets
- Meet a huge cast of strange and diverse characters
- Find hidden spells, items & equipment to aid you
- A touching story of friendship, rivalry, & romance... in many forms <3
Ikenfell will be available for PC and Mac. Depending on how things go, it may also be made available on other platforms, such as consoles.



Chevy Ray is the game's writer, designer, programmer, and artist. He has over a decade experience creating games of all styles and genres. Ikenfell is borne from his love of the Paper Mario game series and the world of Harry Potter. You can find him on twitter @ChevyRay
Hunter Russell is working on many of the game's battle animations. She is making sure every encounter is vivid, expressive, and exciting! hrpixelart.com
aivi & surasshu are video game composers and sound designers. They also create the music for Cartoon Network's Steven Universe, Chevy's favorite cartoon of all time. aivisura.com



- Your name in the credits!

- A digital copy of the game!
- Your name in the credits!

- Digital copy of the game 2 weeks early!
- Digital copy of the game soundtrack!
- Several high-res wallpapers for your devices!
- Your name in the credits

- Digital copy of the game 2 weeks early!
- Digital copy of the game soundtrack!
- Several high-res wallpapers for your devices!
- PDF copy of the "Art & Lore of Ikenfell"!
- Your name in the *extra special* Animated Credits!

- Everything in the Sorceress Tier!
- A loving, personalized animated GIF message from your favorite Ikenfell character!

- Everything in the Sorceress Tier!
- We'll mail you a batch of colorful Ikenfell art prints & stickers!

- Everything in the Sorceress Tier!
- A custom pixel portrait of YOU in the style of Ikenfell!


- Everything in the Sorceress Tier!
- Work with us to design an in-game character based on yourself!

- Everything in the Sorceress Tier!
- Work with us to design an in-game monster for the player to encounter!

- Everything in the Sorceress Tier!
- Work with us design a challenging in-game boss monster for the player to fight!

Here are a few of the students and faculty you will encounter in Ikenfell:




If we reach $50k, we will have enough to budget a full-length RPG soundtrack from aivi & surasshu! This will include many songs for different parts of the games, a great variety of tracks, and better quality songs. Help us reach this goal so we can give you a soundtrack to listen to over and over again, even after you've finished the game!
All funds we get above our goal will be used for:
- Vocals for battle, vocalists for some music tracks
- Additional battle animations and story animations
- Additional artwork for cutscenes and critical moments
- Any additional software and licences required for the above


Risks and challenges
Games take such a vast amount of work in so many different skills (code, art, music, troubleshooting, management, etc.) that they can be overwhelming. My 14 years experience developing games is enough to carry me through this project, and I have others (both friends and hires) to carry the weight of the tasks that could overwhelm me (writing and animation, being the big two).
Technical risks are also a possibility. Bugs that make the game unplayable or inconsistent really ruin the experience. If this occurs, I have a vast amount of programmers and contacts that I can consult with to help me solve any major issues that pop up.
The other possibility is life occurrences pushing back the release schedule. If something happens, my computer breaks, or a health issue occurs, I could lose precious development time. If that occurs, I will set back the release date of the game. But I will do everything in my power to get it in your hands as soon as possible, and I guarantee your experience playing it will be well worth it either way.
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Funding period
- (30 days)