If the project is funded, qualifying backers will be sent a survey allowing them to provide an image for the bobblehead to be based on, along with a name and short phrase to be associated with it.
Bobbleheads will appear at random during gameplay, and will be stored in a trophy room when collected. This is where a benefit of the game being free comes into play: you can challenge your friends and family to download the game and try to collect your bobblehead! You're quite the prize, aren't you? If you're eager to show off your bobblehead the day the game is released, worry not, as all eligible Kickstarter backers will be given a unique code allowing them to immediately unlock their bobblehead.
What's the game like?
The gameplay of Drop Bot consists of two modes: Free Fall mode, and Mission mode. In Free Fall, you begin at the edge of space and plummet toward the Earth, your goal being to fall as far as possible. Here you will be forced to dodge or eliminate a variety obstacles, which can be done by catching and throwing them. Some objects will have an impact on gameplay when held, such as a bird that constantly flies to the right, or a pig that pulls coins toward you. Coins found in Free Fall can be spent on accessories and secrets in the item shop, while bobbleheads are used to unlock new items and missions.
Each mission in Mission mode will feature a different style of gameplay, ranging from shooting down targets to avoiding robot-seeking projectiles to creating matching pairs of objects. These missions are designed to be played in thirty seconds to two minutes, and with high score elements attached to them, can be very difficult. Achievements will be awarded in both game modes.
In Drop Bot, there will be several things that you can do to earn achievements, with the most common being achievements tied directly to the mechanics of missions, and causing collisions between two objects in Free Fall Mode. This is the type of achievement that will be available for backers at the thirty dollar tier to create.
In Free Fall, when you throw one object at another they will both be eliminated. Certain pairings of objects will, on collision, result in an achievement; the challenge in this comes from the distance separating the two objects, and the fact that the object you're holding may have an undesirable effect. One example of this is the Irate Avians achievement, earned for throwing a red bird at a pig. Reference? No, it's not a reference. Why would you think it's a reference?
Who's making Drop Bot?
My name is Kyle Merritt, and I'm a pixel artist and amateur game designer. Some of you may know me from my work on Boss Monster, which inexplicably features me on the game box.
Currently, I'm doing all of the programming and creating all of the art assets for Drop Bot myself. If funding is successful, an original soundtrack for the game will be provided by Andrew Riley of Lucky Lion Studios.
Risks and challenges
The greatest risk lies in my inexperience with the inner workings of Apple's iOS Developer Program. While I don't currently anticipate any issues to arise from this, I'm willing to accept that I may be forced to delay the game for up to one month to accommodate my learning the ropes.
There may also be difficulty in ensuring that the game is balanced across all iOS platforms, given the difference in screen resolutions and how this might affect gameplay. I don't expect this to have any kind of significant impact on production, but if it does, there may be a delay in the release of the iPad versions of the game.Learn about accountability on Kickstarter
- (30 days)