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An app assisted fully customizable board game system. Includes 316 pieces total and a burlap carrying bag.
An app assisted fully customizable board game system. Includes 316 pieces total and a burlap carrying bag.
63 backers pledged $6,178 to help bring this project to life.

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$6,178

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An App assisted fully customizable board game. There really is no limit to what you can do. With games that the whole family will love to play and rules that are easy for anyone to learn.

At its core, Chestego is an App assisted board game with some Chess, Checkers, Stratego and Carcassonne DNA all mixed into one! 

The board can be built any way you want! Here is list of just a few of the games you can play:​

  • 10x10 Chestego War game
  • 3x10 Sen blocking game
  • 25-27 piece Wur racing game
  • 10x10 Jumps strategy game
  • 10X10 4 player Jumpz strategy game
  • 10x10 Captive game
  • 100 piece Edge.Line building game
  • 9x9 Nef Vikings war game
  • 4x12 Mid war game
  • 10X10 4 Player Warz game
  • 9x9 Sho war game
  • 7x9 Impogre war game
  • T shaped 3 player Warz3 War game
  • T shaped 3 player Jumpz3 strategy game
  • T shaped 3 player Wars3 Co-op 2V1 War game
                                             ​
  • There will be a board and rules submittal area on this web page where you can share a game mode you created. 
  • There will also be an area to vote on game modes you have tried and like or dislike. You will be able to comment on all the game modes.

I am an independent game designer and publisher. The design of this has taken over a year and I am constantly improving and adding to it. I intend to keep improving on it and adding more game modes.

Included in each game kit (316 pieces total):

  • 100 Unique reversible board pieces (50 of each color)
  • 100 Main game pieces (50 of each color)
  • 80 Special pieces (8 towers and 72 clusters in 8 colors and custom 3d models for each color)
  • 32 border pieces for the fully customizable border size.
  • 4 dice

 Here are some of the game modes: 

EDGE.LINE

Flip over the board pieces for even more gaming fun. A  blast for up to 6 players.

With 100 tiles you will build a map of edges, lines and dots with each player trying to claim the most points. The App will keep track of your score.

Objective and Rules:

  • You start the game with the Rift (the pieces with the red crack) OR you can start the game with the triangle and 3 straight lines. The Rift pieces are mixed into the normal piece pile in this mode and also players have to play Rift pieces on the Rift.
  • You start and end the rift with the dot pieces.
  • Then players play from the remaining tiles one at a time.

​Win Condition:

Once all pieces have been played the game is over and the player with the highest score wins.

Click here for more details

JUMPS

Not your typical Checkers/Draught game for sure. Jumps is kinda like Checkers but with a larger board and some new rules and pieces.

Rules and objectives:

  • Players move in a diagonal direction and either forward or reverse depending on piece.
  • Players jump their opponent to remove their pieces.
  • Players jump multiple opponents to upgrade their pieces.
  • Players cannot jump pieces that are larger than themselves

Win condition:  

  • 1st person to eliminate all of the opponents pieces.

Click here for more details

JUMPZ

The same rules as Jumps but with 4 players. It will be brutal but so much fun :).

Rules and objectives:  

  • Requires 2 more colors  of pieces to play.
  • Each player starts with 2 Leapers and 6 jumpers.
  • The arrows show the forward direction for the jumpers.
  • If one player is left with just a jumper and is one spot away from any non-upgraded enemy, he can mind control the enemy (jump on the enemy and take control). A mind controlled piece acts the same as a leaper or vaulter but with two rules. He cannot jump his own kind. and if he is jumped and removed from the game control returns the host color.

Click here for more details

JUMPZ3

3 player Jumps. One player fights off 2 while preparing for the clash of all three in the center.

Rules and objectives:

  • Same rules as Jumps
  • The center player has 4 Leapers and 7 Jumpers while the other two have 3 Leapers and 5 Jumpers
  • If one player is left with just a jumper and is one spot away from any non-upgraded enemy, he can mind control the enemy (jump on the enemy and take control). A mind controlled piece acts the same as a leaper or vaulter but with two rules. He cannot jump his own kind. and if he is jumped and removed from the game control returns the host color.

Win condition:  

  • 1st person to eliminate all of the opponents pieces.

JUMPZ4

4 player Jumps with all the same rules but with fewer pieces per player.

Rules and objectives:  

  • Same rules as Jumps
  • If one player is left with just a jumper and is one spot away from any non-upgraded enemy, he can mind control the enemy (jump on the enemy and take control). A mind controlled piece acts the same as a leaper or vaulter but with two rules. He cannot jump his own kind. and if he is jumped and removed from the game control returns the host color.

Win condition:  

  • 1st person to eliminate all of the opponents pieces.

REVENGE

All the Kings and Princesses are gone and the Queens want revenge. It is a last woman standing game of War.

Rules and objectives:

  • Only the Assassins, Hunters and Soldiers are used.
  • The last Queen standing wins.
  • A player who looses their queen can still play and try to get to a back line to resurrect their Queen. The undead Queen can still win but she has limited movement. She can only move up to 3 spaces in any direction.

PRINCESSES

All the heroes are gone and its up to the pawns to protect the injured princesses

Rules and objectives:

  • All pawns except traps and princesses can move one space in any direction.
  • There are no promotions at any back lines.
  • Traps and the princess cannot move. 

PRINCESSEZ

All the heroes are gone and its up to the pawns to protect the injured princesses

Rules and objectives:

  • All pawns except traps and princesses can move one space in any direction.
  • If a player looses their princess they can still play but cannot win. They can spend the rest of the game causing problems.
  • The last person to have a princess wins.
  • There are no promotions at the backline.
  • Traps and the princess cannot move. 

JUMPWARZ

A combination of Jumpz and just the pawns from Warz with some special rules for this last men standing game. 

Rules and objectives:  

  • All pawns can move one space in any diagonal direction. All pieces stay in their colors and cannot move to the opposite color.
  • Traps and Fighters are not used. The princess can move but cannot attack.
  • There are no promotions at any back lines.
  • The last man or men standing win. 
  • There can be two winners with one person winning the Jumpz game while the other winning the War game.
  • Players are required to play once from the Jumpz color and once from Warz color per round.
  • Once one part of the game is over you would only have to play the remaining part.
  • Players win the Jumpz side with total annihilation.
  • Players win the Warz side by having the last princess alive.

JUMPWARS

A combination of Jumps and just the pawns from War with some special rules for this last men standing game. 

    Rules and objectives:  

  • All pawns can move one space in any diagonal direction. All pieces stay in their colors and cannot move to the opposite color.
  • The princess can move but cannot attack.
  • The last man or men standing win. 
  • There can be two winners with one person winning the Jumps game while the other winning the War game.
  • Players are required to play once from Jumps and once from War per round.
  • Once one part of the game is over you would only have to play the remaining part.

Win condition:

  • Players win the Jumps side with total annihilation.
  • Players win the Wars side by killing the princess.

WUR

A variation of a 4000 + year old game called UR.

Two versions shown here. The long and short line versions. The long line is definitely more challenging to get your pieces to safety.​

Rules and objectives:  

  • Move your pieces from the starting area and into the battle lane.
  • Battle your way to the other side.
  • If you land on a dot space you get an extra turn.
  • You can choose to bring in a new piece with a roll or move the same piece.
  • Only one piece may exist in any space at the same time.
  • You knock out the enemy pieces if you land on their space.
  • If you land on a space with a square you gain an extra turn and you can stay in the square safely without risk of being knocked out
  • While in a square, the enemy or you may occupy the same tile with another piece. 

Win Condition:  

  • Get all of your pieces to the other side

Click here for more details

WARS

Coop version of War. Players take up the Queen's Army or The King's Army.

 Rules and objectives:  

  • One player gets the Queen and Princess while the other gets the King and the Assassin.
  • One player on the defensive while the other on the offensive but still with one goal. Kill the King.
  • All the normal War rules apply.

Click here for more details

WARS3

The royal army stands between the King's and Queen's armies. In this 2V1 version of War, two players strategize against 1 foe.

Rules and objectives:  

  • It uses all the same rules as War.
  • The Queen's army has the Wizard, Warlock, Archers, 1 Spearman and the Crossbowmen. Also, she has the princess and several pawns.
  • The King's army has the Guards, Lancers, Knights and 1 spearman. Also, he has the Assassin and several pawns.
  • The Rangers gain the ability of being able to move in any Orthogonal direction like the soldiers.
  • The pawns are set facing the Royal army. 
  • The Royal army's pawns will be visible by the opposing armies.
  • This can be played with 3 colors if you have the add-on colors or a second set. 

WARZ

This requires two more sets of pieces but if you were looking for a 4 player game of War here it is.

Rules and objectives:

  • It uses all the same rules as War.
  • Some of your opponents pawns will be visible with the exception of the player you are facing.
  • Can be played with teams or free4all.

Click here for more details

WARZ3

The Royal army has killed the Kings and Princesses of the two smaller armies and the Queens want revenge. It is a race to see who can kill the King 1st while not loosing their Queen.

Rules and objectives:  

  • It is a free-for-all to see who can kill the King 1st.
  • Players with just Queens can not loose their Queens. If the do they can no longer win but can still play. If they can get a pawn to any enemy back line they can resurrect the queen and gain the ability to win back.
  • Rangers gain the ability of being able to move Orthogonally in any direction.
  • The pawns identities are only hidden to the opposing armies with just Queens.
  • Can be played as a Co-op game with the two armies ganging up on the larger Royal Army.

SEN

From the past comes another game which was played over 4000 years ago.

Rules and objectives:

  • All pieces start in the top line of a 3x10 board.
  • Pieces move in a snake like motion towards the bottom of the board. 
  • Landing on an opponent swaps places with the opponent and where you started from.
  • 2 or more pieces next to each other are safe from being swapped  and block opponents movement.

The last 3 spaces are exits.

  • The square to the right of the trap requires a 3 on the die to exit
  • The square next to that requires a 2 on the die to exit.
  • The last square requires a 1 on the die to exit.

Click here for more details

PAT

From South America comes a game that King Tut supposedly played.

Rules and objectives:

  • Players start by rolling to bring one of their 4 pieces into play. Starting just in front of the cross board piece.
  • You role and move down the row and then do a u-turn at the end and try to make it home.
  • The 4 squares in the center will have to be crossed and if an enemy player lands on your piece it is sent off the board.
  • You must role an exact number to get to the last square and move your piece to safety
  • Rolling a Square on the die gives the ability to move 1,2,3 or 4 spaces.

MID

A bloodier and faster version of War with a 4x12 board and much fewer pieces. There is no escaping your bloody destiny.

Rules and objectives:  

  • The same rules apply for all pieces as War mode.
  • All pawns and archers are removed and it is a battle of just the remaining heroes.

Timer speed (optional):  

  • The timer should be set to a faster speed so you only have about 5 seconds per turn.
  • The timer is always stopped when there is a battle and the dice have to be rolled.

Win condition:

  • Kill the King.

Click here for more details

WAR

The classic game of Chess blended with the uncertainty of Stratego plus the randomness of Dice.

A 10x10 board with a touch of Chaos and uncertainty infused into a game like no other. With pieces that are unknown by your opponent and a chance to lose an attack with the inclusion of dice. A chess for all beginners and a new challenge for scholars.

​Rules and objectives:

  • Trap the King into a position where he can not escape.
  • Each piece has its own movement rules see the website www.icefired.com .
  • The pawns hide their identity until attacked or attacking.
  • The timer on the App is always stopped if a battle starts and dice have to be rolled.

​Win Condition:

  • Eliminate the King

Click here for more details

CAPTIVE

Save the princess in this variation of War. The princess has been captured and the goal of each army is to get her back.

Rules and objectives:  

  • The King and Queen are not part of the rescue effort.
  • The spearmen move into the King and Queens positions and the Crossbowmen are added.
  • The captured princess is dressed like a pawn and cannot move. 
  • The Goblins (single squares) are now traps which also cannot move.
  • Rangers are the only pieces which can disable the traps 
  • Find your princess before the enemy finds your captive.

Click here for more details

NEF

An variation of an ancient viking game called Hnefatafl  (nef-a-ta-full) 

Instead of an 11x11 board this one uses a 9x9 board with a reduced amount of pieces. There are also 5 King spaces. Only the King can enter these areas. 

​Objective and rules:

  • The outer army consists of 4 Berserkers and 16 Valkyries.
  • The inner army consists of 4 Berserkers and 8 Valkyries.
  • The King attempts to get to one of the four corners. 

Click here for more details

SHO

A variation of the Japanese game of Shogi. A game of promotion and war.

Rules and objectives:

  • Shogi Japanese chess variation.
  • 9x9 board
  • No bringing pieces back into the game like traditional Shogi unless it is the one piece by the warlock or a guard coming back from the dead.
  • Also any man that gets to the promotion line has to promote to a pawn.
  • Start with 9 men. 

Click here for more details

IMPOGRE

A simple game of Ogre and Imp ( cat and mouse ). 

The larger pieces going after the smaller. Except in the case of the Imp and Ogre. The largest of the pieces is vulnerable to the smallest piece the Imp.Cool simple block game based off of the game Dou Shou Qi. With a 7x9 board.

Objective and Rules:

  • ​​7x9 board
  • 12 Dead Zone pieces
  • 2 objective board pieces
  • 43 board pieces
  • 6 traps make everyone equal
  • Higher ranked pieces can kill lower ranked ones except the imp can kill the ogre.
  • All pieces move 1 step in any direction
  • Only the Imp and the Warlock can walk thru the dead zone.

Ranks:   

  • Highest level -  The Ogre King 
  • Rank 4 - The Troll Queen 
  • Rank 3 - The Wizard or Warlock- Each player can pick what they would rather use. The Wizard can teleport across the dead zone. The Warlock can walk thru it and attack the Imp if he is there.
  • Rank 2 - Goblins leapers. Jump over what they are going to kill. Can not land in the dead zone unless they want to sacrifice their life for the kill.
  • Rank 1 - The Assassin & Hunter ( The Assassin has to attack the Hunter 1st ). the assassin can kill any piece other than the ogre if it attacks 1st.
  • Lowest level - imp(man) can walk thru the dead zone - can kill the ogre.

Win Condition:  

Once the King gets to the safe zone on the other side that player wins. Or if the Imp kills the King.

Click here for more details

JUMP8

Some may want to play the classics and here is the 8x8 checkers board with no leapers and jumpers can jump any pieces if moving forward.

Rules and objectives:
  • The only way to upgrade to a leaper is to get to the enemy back line.
  • Jumping any piece completely eliminates them.
  • Jumpers have been doing some jumping exercises and can now jump and eliminate leapers.

Win condition:

  • eliminate all enemy pieces

WAR8

Some may want to play the classics and here is the 8x8 chess board with normal pawns and normal chess movements and no dice.  

Rules and objectives:
  • The pawns are all clones and move only forward 1 space at a time. They can only attack diagonally forward. On their 1st movement they can move two spaces forward. If they reach the back line they can upgrade to any removed piece.
  • The Archers no longer have a ranged attack because they ran out of arrows and must use daggers.
  • The Knights shields are made of plastic and no long block attacks :)
  • The Lancers shields are also made of plastic and no long block attacks :)

Win condition:

  • Kill the King

FOUR

Connect four in a new and interesting way.A simple fast and fun game. 

Rules and objectives:
  • Each turn you will choose to move an existing piece or bring in a new one. You can move 1 space in any open direction. A maximum of 8 pieces per player.
  • No piece can be put in the center square or moved into it.

Win condition:

  • Connect 4 diagonally or 5 in a straight line to win.

PUZZLE BORDER

Comes with 19 border pieces per color. The border is completely flexible to lock in your board. It is fun by itself to builder the border. The Chestego logo piece is also used on the draw strings of the burlap bag for display purposes.

It can go from as small as 1X1 to 10x10 in the shape of a square, rectangle, cross, T or L with a standard full game. It could for sure be expanded to any size though with more game kits. 

PIECES INCLUDED:

BACKS OF THE BOARD PIECES:

REWARDS

Each reward comes with two colors Plus an additional 8 colors of towers and clusters for Edge.Line and Wur in one 8x12 burlap sack. If there is a color combination you would prefer please message me. 

Risks and challenges

The only challenge will be to ramp up production if I get a lot of orders. It really just comes down to how many can I make in a week. I hope to grow slowly so that I will have time to adjust to anything.

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Funding period

- (30 days)