Chemistry is one of those things that evoke very strong opposing emotions; LOVE and HATE. What if we could shift the equilibrium?
Cue ChemCaper, the world’s first Chemistry RPG where fun and facts bond to form a new game-education compound. (The EXACT equation is far too complicated to contemplate.)
It started with our teachers lamenting, “If ONLY our students could get as excited about learning the sciences and math as we are.”
Through ChemCaper, our vision to impact the lives and learning of as many students as possible, can become a reality. We bring Chemistry to children the way they want to learn, on a medium they love! We want to bring a paradigm shift in education where 10-14 year olds are introduced to Chemistry wayyyyyyy before it is introduced in school as ‘Chemisery’.
Hence, we are positively charged to announce that our mobile version of ChemCaper Act I – Petticles in Peril is launching early March 2016! And now... we want to talk PC. It’s our ambition for the PC version to be on Steam and box sets for the kids without Internet access and mobile devices, so that as many of them as possible can enjoy Chemistry their way.
We have been Greenlit on Sream!
A huge shoutout to everyone who helped make this happen, THANK YOU.
What if your world came crashing down, and You. Weren’t. There.
Roub, a young Moon Being, is charged with searching for his people’s lost deity. He gets thrown into the lush world of Camp Ungku upon rumors that a glowing, mysterious being was there.
Having crash landed on the banks of sunny Camp Ungku, he is polarised into a cloudy search for answers, bearing the unnerving uncertainty of his parents’ fate as news of waves of attacks on his homeland, Reac Ta, crash upon his conscience.
Something sinister has turned the friendly petticles into vicious scheming creatures, aiding its motivation attacking the Moon Beings indiscriminately.
Young, pampered Roub now bears the weight of his world on his shoulders to demystify the conundrum that riddles it and its beings, whether he knows it or not.
Players will navigate the world of ChemCaper which is modeled after the periodic table.
In Petticles in Peril they will eventually find themselves in Reac Ta, whose namesake is the reactive metals (Reac Ta, Reactive. Get it?). Its inhabitants, the Moon Beings, carry those traits, like what happens when they interact with water… As such, their homeland is covered in an oil curtain to keep the scary moisture out (unfortunately, this also makes their home very dark!).
The Petticles at the center of this first Act represent the individual elements in Chemistry and when players combine them correctly, they form powerful combos just like the chemical compounds they would form in reality!
We also have various mini games that subtly teach and familiarize players with Chemistry topics, minus the bore.
Roub Idyum is a Moon Being and our first hero of ChemCaper! Young, charming, and pampered, Roub complains about how troublesome everything is, but will do what he needs to anyway. He’s a real family fellow, always with a saying or two from his parents to share.
Roub loves his Petticles, and the ladies. However, somehow, the ladies don’t like him very much in return. Maybe it’s because he’s an all-rounder? (No, seriously, he’s ROUND all over.) Demanding immediate answers and explanations from the world, it’s just like Roub to charge forth into worlds he knows nothing of to discover the culprit behind sinister happenings.
Sal-T represents Sodium Chloride and possesses shades of Earth's blue oceans because sea water is where Sodium Chloride is primarily extracted. It has a strong and graceful wave-like tail, and just like a wave, looks harmless until it comes crashing down, leaving one in a world of pain. Sal-T's tail also serves another purpose: a seat for it when walking becomes a little too boring. It's exuberantly social and loves the company of beings, just don't step on its tail (literally and figuratively) unless having salt thrown in your eyes and being smacked by that powerful tail sounds like fun.
Elcium represents Calcium. Much like the benefits of Calcium on human growth in the real world, Elcium starts off shy and docile. As it thrives through its experience and growth, Elcium quickly develops into a dominant force in a being's Petticle repertoire. Elcium possesses the appearance of a white, soft marshmallow but looks can be deceiving. One would immediately stand (or float, depending where in ChemCaper a being's from) corrected upon touching its solid exterior. As Elcium grows, its armour and characteristic mace-like tail become stronger with it.
ChemCaper - Camp Ungku Town Theme:
ChemCaper - Cinematic Track 3:
We’re letting you touch base (no, it’s not corrosive, but we sure hope it’ll melt your ears off anyway) with a few tracks from ChemCaper, composed by industry legend – Norihiko Hibino! Start reacting if you wish to get the original soundtracks by the man himself!
ChemCaper is the brainchild of a bunch of teachers who felt they needed new channels to engage their students more effectively. Starting out with a casual conversation in 2012 between Anne Tham (the mind behind this) and some former students, the project has since grown, mostly involving active teachers in their day jobs. Anne, has been teaching for almost three decades and has made making learning more engaging her calling card in her two international schools and multiple learning centres.
So the biggest pro(-ton) of ChemCaper is exactly that: kids enjoy playing the game - and that’s what really matters. It’s about building a bond between the subject and students; creating chemistry with Chemistry! The more engaging and interactive the learning process, the easier it is for kids to recall information (far cooler lessons than mere textbooks!). The dream is for kids to explore Chemistry – without the true nature of the learning actually registering. Shhhh... Ultimately, it would be great to hear them exclaim in class: “Wait a minute, I know this!”
We are here to reinvent education, bringing that change with The World’s First Chemistry RPG! The fun gameplay is the cake, with the education as ion-icing - subtle, yet effective.
“I have been tracking ChemCaper since I saw it at GDC. I’m very passionate about education in gaming. I would like to get a copy of this game!” - Jesse Merriam, Lead Producer of Microsoft Studio
“This sounds fantastic… I’m looking forward to trying it out when released!” - Mark DeLoura, Senior Advisor for Digital Media at the White House Office of Science and Technology Policy
"ChemCaper is educational the way Civilization is educational. It won't teach you the subject directly; instead, fun is given top priority and the educational foundation on which it's based just permeates every aspect of the game. It's an education-laced supplement to life rather than an attempt at digitizing textbooks for those kids and their play-a-ma-jigs." - Lena LeRay, Senior Editor of Indiegames.com
"An intriguing game with some fantastic looking artwork and core gameplay that looks set to bridge the gap between education and entertainment, making something that really does make learning fun." - Alpha Beta Gamer
"I am about an hour into the game and the impression so far is very positive. The game is very polished with great music and graphics. I also love the crafting system, which is cleverly named and designed after the periodic table. The battle is done through real time turn based which reminds me of Chrono Trigger.
I haven't encountered any bugs and it has been running solid 60FPS (according to the counter upper left) on my iPhone 6S Plus." - Dacalo, beta tester.
"This really feels like one of the most polished iOS games I have played, and it's only the beta." - Jsrco, beta tester from USA.
We've also been featured and displayed at Google I/O 2015 in San Francisco!
No such thing as too much of a good thing right? Have a go at these add-ons/goodies/ and know that we love you for it!
By "in-game credit" we mean that your name will be acknowledged in the game's Credits, and not that you'll receive in-game premium currency (which we don’t even have in ChemCaper). We have no intention to offer any in-app purchases.
Thank you for bringing this to our attention and we apologize for the confusion.
Greg Evans, Founder and Chief Executive of Seeds Training is part of our team. His expertise and experience in education is absolutely vital to what we want to achieve with ChemCaper. Greg has been involved actively in education for the past twenty years and through his groundbreaking work has connected with and empowered students, parents, and educators the world over. In his role as advisor and consultant, Greg bridges the gaps between planning and execution.
With an intense passion for education, Anne is here to change the learning paradigm, with gaming! This means bringing education to students on a platform easily accepted by them. With that as the plan, Anne set about assembling a team of like-minded individuals and had to look no further than her own sister, Melinda. As the academic director, Melinda brings a world of knowledge to the table and is the driving force behind ensuring this game of ours meets the education standards to make it truly beneficial for the kids playing it.
Anton has been involved in the world of game development for quite a while now. And when he is not involved as our Game Development Director, he’s the CPO & Managing Director of ArtOnCode Indonesia. His role there? Pretty much everything from managing the whole production from concept development to end product, focusing on High Quality art production as well as innovative design.
Nick Chong is a Film Visual Effect Artist and has done some incredible work on movies like Superman Returns, X-Men, Star Wars, Snow White, The Great Gatsby, Total Recall, and Unbroken. For ChemCaper, he’s jumped into the role of Creative Director and his vision and skill set have been great catalysts to the game. Interesting side note, Nick’s also an alumnus of Anne Tham’s private tutoring classes!
ChemCaper’s soundtrack is concocted by none other than Norihiko Hibino, one of the insanely talented musicians behind GEM Impact whose tunes you might have heard before! Some of his most recognized work is scoring the Metal Gear Solid series as well as Bayonetta, but his entire catalogue would break our flask collection – which would spell treble. Suffice to say he’s a legend in the field and we are thrilled to have him on board producing the music to ChemCaper.
Led by Melinda Lim (Chemistry & Physics), our science teachers shortchange themselves just as much as the Design Team when it comes to personal time for the better of the game; juggling their day jobs as teachers and staying on for long hours to ensure that everything in ChemCaper gels perfectly with what the Chemistry calls for. Ivan Se Hoo (Physics & Chemistry), MJ Tan (Chemistry), and Mellisa Foong (Biology & Chemistry) complete the crew and are paramount to the game’s success.
The design team is a fascinating little tribe of gifted teachers who willingly sacrifice almost every moment away from teaching to focus on making the storyline of ChemCaper the masterful experience it is. Headed by the core team Williamm Wong (Biology), Erica (English, Geography & Drama) and Grace Tham (English, History & Economics), and Denissa Lim (Biology), the team is rounded out by Ginger Tan (Chemistry & Biology), Daryl Wong (Chemistry & Biology) as well as Andrea Tee (English & History). Also part of the family are two alumni, Joshua Kok (Law) and Jie Sheng (Marketing) and a brilliant multimedia lecturer, Kok Jia Wern.
Ah yes, the budget plan. It’s simple; we balance our budget like we balance our chemical equations – only periodically.
Ok, we didn’t mean that.
The essential elements are that Kickstarter will dilute 10% of the cash solution for providing us the apparatus to set up our campaign to search for awesome beings like you who would support a great cause for education.
Speaking of you beings, the next 20% of the funds will go directly into brewing your rewards and making sure your outer shells are complete with electron-fying goodies!
The remaining 70% will go entirely into building the PC version of ChemCaper: Act I – Petticles in Peril. Here’s a handy pie chart for the visual crowd amongst us.
Reward Tier Breakdown
Risks and challenges
Let’s be honest here: Getting funded. Like everyone on Kickstarter, our biggest challenge is trying to impart to people how important our product is towards reinventing education, and receiving the funds necessary to see it through. Being The World’s First Chemistry RPG, blazing this kind of trail comes at a price in that there was no benchmark for us to follow.
Some things may take longer than we expected, and some elements may not translate too well from mobile to PC at first, but rest assured we are doing our best to make a game the world deserves.Learn about accountability on Kickstarter
- (31 days)