Our Campaign Is Nearly Finished!
We can't edit the front page after the campaign closes (though we can still post updates, of course). For other information, here's a link to the Stuff and Nonsense page at cheapass.com. Also, the handy list of add-ons is located in Update #7.
Stuff and Nonsense is an adventure game with no real adventuring. You and your friends are globetrotting explorers. Or so you claim. Actually, you are all liars and cowards, and despite your assertions to the contrary, you've never left London.
Players sneak through the back streets of the city, gathering evidence of their imaginary travels, and then stride into the Adventurer's Club to spin tall tales and earn the admiration of their unsuspecting peers.
You stole this idea from Professor Elemental, who recently pretended to travel to the South Pole. Since you stole his act, the Professor is now your sworn enemy, chasing you around town in the hopes of catching you in the act.
The Mechanics: Stuff and Nonsense feels like a board game, although it uses only cards. Players move around the outskirts of London, collecting things like Artifacts, Photographs, Facts, and Specimens. When you have enough stuff, you can return to the Adventurer's Club, to tell your stories and trade those cards for points.
The game will come with roughly 100 cards (still working on the precise count) as well as six player pawns, one pawn for the Professor, a six-sided die, and a rules sheet.
You'll need a little strategy to make the most points in the fewest moves, and to manage your risk of running into the Professor! The game handles 2 to 6 players, ages 12 and up, and takes about 60 minutes. You can download the full beta version here. Or watch the how to play video below.
Professor Elemental is a "steampunk-flavoured mad professor," a chap-hop artist from Brighton, UK. He's well-known for his lively comedy music and hilarious antics. Take a look at Professor Elemental's website.
James Ernest is the president and lead designer at Cheapass Games. He has designed more than 150 published games, including board games, card games, dice games, digital games, and gambling games. His best-known games include Kill Doctor Lucky, Lords of Vegas, and Pirates of the Spanish Main.
Harold Fay is the artist for Stuff and Nonsense, a Canadian illustrator living in Paris, who draws silly characters for a living. You can check out some of his other work here.
Note: If this theme sounds familiar, it's because Stuff and Nonsense is a remix of a 2002 Cheapass Game, Captain Park's Imaginary Polar Expedition. The new game has a similar story, but the rules are quite different.
Why Use Kickstarter? Printing isn't cheap, so it only makes sense to print a game when you can make a few thousand copies at once. So we're looking to Kickstarter to help raise the money for this minimum size press run.
This is our fifth Kickstarter project. Our previous games were Unexploded Cow, Deadwood Studios USA, Get Lucky, and Pairs. If you've backed one of our projects in the past, thanks again for your support.
We have three basic reward levels: the Attaboy, the All Aboard, and the Earlybird Special. We also have three larger "convenience" levels that contain basic assortments of add-ons, listed below.
Final Stretch Goal Update: All levels $5 and above now also include the Professor Elemental bonus track "Get High!"
The Attaboy is a simple entry level, for people who want to help out, but don't necessarily want a copy of the game. The minimum pledge for this level is $5. We're offering an exclusive print-and-play PDF of the final game that goes out to all our backers at this level and above. Backers at this level and higher are also eligible for all of our add-ons (see below.)
The All Aboard is the basic level. For $30 you receive a copy of the game. You also get two Kickstarter-exclusive rewards: a lovely souvenir postcard of Professor Elemental, and a set of 12 exclusive bonus cards.
The Earlybird Special is a limited level that is nearly identical to the All Aboard, but costs $10 more, and includes one copy of a limited-edition Blackjack-style card game called Red Baron. This game has never been published before. The goal is to "shoot down" the dealer by ending with a total no more than three points below hers. Don't despair if you missed out on this level; we will do an alternate version of this game in 2015.
Convenience Levels: We have added three "convenience" levels with some assortments of add-ons. These levels have the same price as if you added the items individually. We've opened them up to US addresses only, because we didn't want to overcharge for shipping, but International customers can pledge the same amount and add these items through the pledge manager at After the Crowd, which will also calculate the shipping cost.
The Game Master level contains just one copy of each of the major games in this list: Stuff and Nonsense, Unexploded Cow, and Give Me the Brain. This level is $80.
The Au Courant level contains only those things that are new in this campaign: Stuff and Nonsense, Give Me the Brain, the three new coins (Brain, Cow, and Stuff), the five custom dice, and the set of meeples. This level is $95.
The Completist level contains one of everything: Stuff and Nonsense, Give Me the Brain, Unexploded Cow, all six coins, all five dice, the set of meeples, and the Professor Elemental Pairs deck. This level is $145.
Yes, thanks for asking. Having raised more than the minimum for Stuff and Nonsense, we are able to print several other things alongside it. If one of our basic reward levels isn't exactly what you want, you can add extra items to your pledge to create the reward that's perfect for you.
Here's how that works. For now, just compute the cost of your extra items, and add that amount to your pledge. We will use a pledge manager called After the Crowd, which is the same service we used for Get Lucky. This service will go online about two weeks after the campaign ends. At that point, you can use the pledge manager to tell us what items you want, and you can add more to your pledge at that point if you like.
US shipping is included in these add-on prices. After the Crowd will compute shipping costs for International orders, based on destination and weight. If you are concerned about shipping costs, the best way to get a decent estimate is to wait and add your extras through After the Crowd.
Stuff and Nonsense: Add another copy of the core game for $25. Note that all copies from this campaign will include the set of Kickstarter-exclusive bonus cards, described above.
Unexploded Cow: Our first Kickstarter game is up for a reprint, and it is (not coincidentally) in the same size box, and from the same printer, as Stuff and Nonsense. We'll be reprinting this game at the same time (using our own funds, of course), and we thought it made sense to make it available as an add-on, for $25. Read more about Unexploded Cow here.
Give Me the Brain! One of our oldest and most cherished games will be reprinted in a new edition that happens to have the same size box as Stuff and Nonsense. We unlocked this add-on at $55k, and now you can add it to your pledge for $25. Learn more about Give Me the Brain here.
Professor Elemental Pairs Deck: Pairs is a "New Classic Pub Game" from our previous Kickstarter campaign. This is the Professor Elemental deck, illustrated by Cheyenne Wright, for $10. Read more about Pairs here.
Meeples: Our $30k stretch goal, this is a set of seven custom pawns ("meeples") for Stuff and Nonsense. They include Professor Elemental, his orangutan butler Geoffrey, his girl Sadie Bell, and a handful of colorful adventurers, all at "mega" 19mm scale. These meeples are made by our friends at Meeple Source, and you can add them for $15.
Coins: We have six collector coins (some from this campaign and some from previous campaigns). They are described in detail in Update #6. Each one can be added for $5, and they are: Stuff and Nonsense, Give Me the Brain, Unexploded Cow, Get Lucky, Pairs, and Fish Cook.
Dice: We're also creating five custom dice, for $2 each, shown below. The game-specific dice will be for Give Me the Brain (pink, with a Brain on the 1), Stuff and Nonsense (bronze, with the Professor on the 1), and Unexploded Cow (black and red, with a cow on the 6). We will also make two dice with the Cheapass logo: one that is black with white numbers, and another that is white with black numbers. The Cheapass Games dice will have the logo on the 1. (This is prototype art, not necessarily final.)
How do you add items? You can include an extra amount in your pledge now, or you can do it with the pledge manager after the campaign closes. After the Crowd will handle our surveys and add-ons, and you'll be able to indicate which items you want to add when you go through that process.
We've passed most of our stretch goals and unlocked many fun extras. Here's the rundown:
Meeples: At $30k, we unlocked the set of Stuff and Nonsense meeples described above.
Coins: At $40k, $45k, and $50k, we unlocked the collector coins for Stuff and Nonsense, Unexploded Cow, and Give Me the Brain.
Braaaiiinnnns: At $55k, we have raised enough to print a second complete game: Give Me the Brain.
Dice: At $55k we also unlocked five custom 6-sided dice, one for each game (Stuff and Nonsense, Unexploded Cow, and Give Me the Brain), as well as two with the Cheapass logo, as individual add-ons for $2 each.
Bonus Cards to 12: At $65k, we upgraded the bonus pack, from 6 cards to 12 cards. This is a Kickstarter exclusive and comes with each copy of Stuff and Nonsense.
Brains with your Brains. We've reached $70k, so backers now will receive a little rubber brain with each copy of Give Me the Brain. These are colorful rubber pencil toppers, suitable for gaming or for erasing pencil marks.
$75k: Imaginary Expedition Travel Stickers. At $75k, we unlocked a set of five 2" travel stickers for the destinations in Stuff and Nonsense, which will be included with each backer copy of that game. These stickers are shown in Update #8. Just another little thank-you for helping us climb so high!
$80k: Speaking of climbing high... What a perfect stretch goal to close out the campaign: An exclusive bonus track from Professor Elemental, "Get High." We've just passed this goal with only a few hours to go, so everyone gets this track for free!
From the Professor: "This track is entitled Get High and was originally recorded for the Giddy Limit Ep. I've always had a soft spot for it and love playing it out at shows with Dj Nick Maxwell where it goes down a storm. It won't be released in full on anything else, so this is your chance to own the track exclusively and use it to show off at parties and social functions."
About EU Shipping:
Yes, Professor Elemental hails from Brighton, but Cheapass Games operates out of Seattle, and we print our games in the US. So if you live in the UK (or anywhere else outside the US) you're going to pay International shipping rates. We know these are high.
We have done some research on partnering with an EU distributor, but there are no great options. There is no real savings when a distributor acts as an intermediary for direct retail sales from the US, and we are not selling enough copies to print a run in the EU. So shipping directly from the US still seems to be our best option.
If you are concerned about the price of international shipping, we completely understand. Stuff and Nonsense, and all the game products in this campaign, will be available in general distribution soon after the backer rewards have shipped, so you might have better luck buying the games when they hit retail stores. Limited items, such as the coins and meeples, will of course be harder to find.
Thanks for your support!
Risks and challenges
Stuff and Nonsense may actually be our most risk-free project to date.
Typically our largest risk is artwork, but this time all the card art is already finished (and the cover art is underway). The game design is finished, we have reasonable quotes for the printing, and we have worked with all of the manufacturing partners before, down to the source for pawns.
Still, delays and errors can occur, and no plan is completely airtight. We'll do our best to deliver a good product on time, but we aren't bashful about moving the deadline if it means an improvement to the final product.Learn about accountability on Kickstarter
- (29 days)