Deck 1: Castle Wulfenbach!
Good afternoon, geniuses!
Today we’d like to share some of the art from Deck 1, Castle Wulfenbach. Cards from this deck include Agatha’s days at Transylvania Polygnostic University, and her subsequent visit to Baron Wulfenbach’s flying fortress, Castle Wulfenbach, with unique cards like Doctor Beetle, Mister Tock, and Gil’s Falling Machine!
Every Girl Genius: The Works deck has several sets of related cards, along with a few unique effects and abilities that you won’t find anywhere else. The Castle Wulfenbach deck has two large groups of cards: six Jägermonsters and seven Dingbots.
The Jägers are troublemakers: they are all Soldiers, and they all pop one Soldier, so if you pop one of them you just might get them all! But their second effects are not always so great: They include "Let another player draw a card from your Score Pile," "Let another player draw three cards from your hand," and "Put this card in another player’s Score Pile."
The Dingbots like to clump together (they are like the Mimmoths from the original edition, who are returning in the Circus deck). But they’re not quite as talented as the Mimmoths. Most of them say “move one Dingbot from another player’s Score Pile into yours,” although Dingbot Prime is as strong as a Mimmoth, and able to grab them all. Since these Dingbots are all “Pests,” they make Krosp’s “Pop two Pests” ability pretty strong.
Of course, no deck is complete without its share of villains. The Castle Wulfenbach deck has the usual suspects (Baron Klaus Wulfenbach, Bangladesh DuPree) as well as Silas Merlot, Mister Rovainen, and the nefarious Lucrezia: "Let another player pop one card of their choice." Clay Mechanical will come in handy with all these characters: It says "Pop one Villain but ignore its instructions."
Sometimes our favorite cards are the ones that do nothing at all! Professors Phil and Kaja Foglio make an appearance in Deck 1, with seemingly contradictory instructions: Phil says “Do not think about a monkey,” and Kaja says “Think of nothing but a monkey.”
It’s even possible that you might pop both of these cards at once. If so, don’t fret. Remember that you should read them in alphabetical order (Professoressa Kaja comes before Professor Phil) and also that if you are given an instruction that you can’t follow, you’re allowed to ignore it. (It's true, some people just can’t not think about monkeys.)
A note about mixing and mashing: As we’ve mentioned before, Girl Genius: The Works is built on a collectible card game engine. That means you can make new decks by combining cards from the entire set. Those decks aren’t constrained to 60 cards; they can be as large or as small as you like. In fact, especially for a larger group of players, it’s better to have more cards.
The game currently uses a target score of 70 points for two players. That’s based mostly on an ideal length of play time, but also the old target score of 100 points can be difficult with a deck of only 60 cards. If you want to play to 100 points, you might run out of cards (that’s another way the game can end, so don't fret), or you could just mix two decks together and have plenty of cards.
Target scores for more players go down for the same reasons: game length and deck depth. For three players, the winner is the first to 50 points. It's 40 points for 4 players, and 30 for more than 4. We might fine-tune these numbers before we send the game to press, but no matter what we choose, we will also make it clear in the rules that you can agree to whatever target score you like!
Disclaimer: Nothing you see here is final, so if we made a typo, or if we decide to change an ability or the symbols on the edge of a card, the final game may not look exactly like what we’re showing here. No matter how final these things may look, they aren’t final-final until we send them to press. Not that you probably care whether a card has four hearts or five gears along the bottom edge, but we figure it’s fair to mention it.
Thanks for backing! We’ve been on this ride for a week now, we've just crossed $65k, and we still have lots of fun things to show you. Keep watching and please let all your friends know about Girl Genius: The Works!
The Red Dragon Inn meets Munchkin!
Blatant cross-promotion: Our good friends at Slugfest Games are introducing a certain infamous variety of mayhem to the Red Dragon Inn: Spyke and Flower from the world of Munchkin are joining the party!
The Red Dragon Inn: Allies - Spyke and Flower is their first standalone Allies expansion, letting two players drink, brawl, and gamble the night away to prove that they are the best munchkin around. It contains everything you need to play the game, including a brand new Drink Deck as well as a new automated third-player game variant. Play head to head with a friend, or combine this game with any of the other Red Dragon Inn sets for parties of 3 or more players.
Their two-week flash campaign is only running for another week, so please check it out while you still can!