About this project
A New Card Game
Get Lucky is a compact, inexpensive, and fast-playing update of a Cheapass Games classic.
Kill Doctor Lucky is our award-winning board game, originally released in 1996. It's the tale of a crazy old man and the collection of murderers who want to kill him. But he's a very lucky old man, as his name suggests, so it is always a challenge to take him out!
Get Lucky is a card game based on the same idea. Each player controls two murderers, and Doctor Lucky is represented by a pawn that moves around the table. The turn moves with him, and Doctor Lucky's luck is represented by icons on the cards. When you're not trying to kill Doctor Lucky, you're often trying to save him from someone else! The game ends when Doctor Lucky's luck runs out, and someone finally manages to land the killing blow.
Get Lucky is fast, fun, and funny, playable by 2-6 players. It will be packaged in a compact 2-piece box, similar to the one in the video. It has 72 cards and a single black pawn. Playing time is about 20 minutes. Age rating is 12+, mostly for theme (the rules are easy).
Check out the "How to Play" video here:
For more details, you can take a look at the open beta of Get Lucky. It's a print-and-play version of Get Lucky with all the latest rules. That deck doesn't have the new art, but you can look at our updates to see the new character art.
Who is Cheapass Games?
Get Lucky is our third Kickstarter project. The first was Unexploded Cow, a deluxe reprint of a 2001 card game about using mad cows to find unexploded bombs. We followed that up with Deadwood Studios, USA, a deluxe reprint of a 1999 board game about bad actors making terrible cowboy movies. Those projects both went well, shipping on time and with great reviews.
If you'd like to learn more about Cheapass Games, check out our double-secret website at www.cheapass.com, or watch the video below:
"Making Of" Video
Just for fun, we've put together a video about making the main campaign video. It's a last-day bonus for the dedicated fans who have stuck it out this long. Enjoy!
Our Backer Rewards
Of course, the most important reward we can offer our backers is a copy of the game. We also have a few unique and special items that might interest you.
The Game: Get Lucky will have a retail price of $17. Your $20 pledge pays for the game, and helps with some (about half) of our shipping costs. Plus you get a postcard and a travel sticker. So that's nice.
Postcard: The most popular photo from our video shoot is this great still of the lovely Jen Page. We'll be issuing this image as a 4x6 postcard to all of our backers at the $5 level and above. In all of the limited levels, both the game and the postcard will be signed (the game by James, the postcard by Jen).
Travel Sticker: This is a simple 2x3 oval sticker with a Lucky Mansion motif. We're still working on the art; sorry it didn't appear during the campaign, but it will be a nice picture of Lucky Mansion by Israel Evans. It's a thank-you item that goes to all of our backers, and it won't be available anywhere else.
Coins: This will be a high-quality metal coin with Doctor Lucky on the front, and Lucky Mansion on the back, from Campaign Coins. These coins have a great weight and feel. The Doctor Lucky coin will be circular, approximately 1.5" / 39 mm across; that's the diameter of a poker chip.You can use the coin instead of the game pawn, or as a card protector in your poker game, or for almost anything imaginable. Except maybe as a coin.
Mini: The Doctor Lucky miniature from Paizo Publishing is a 25mm unpainted metal model, sculpted by Mark Copplestone. Our backer levels represent the very last of these minis in existence, and only a small number remain!
Custom Decks: If you're a backer at the $500 level or higher, we'll make a custom high-quality Get Lucky deck that replaces all the character names with names of your choosing. (Hint: make fun of your family and friends.) We'll ship you five identical decks using your custom names, as well as the five normal copies that come with this level.
Custom Artwork: Israel Evans will create a portrait of you (or anyone of your acquaintance) in the style of the game, so you can use that artwork to replace one of the characters in your five custom copies of the game! Backers at the $1500 level can have one character portrait replaced with their own image, as well as changing all the names in the game (as in the Custom Decks level), to create their own super-extra-custom decks. You can even add more portraits to this level for $500 each, up to a maximum of all 15 characters. You'll receive a print of your artwork in addition to the custom games and all the other cool stuff.
We've kicked! That's awesome! Our first set of Stretch Goals were all about raising enough money to make a larger press run, which means being able to afford higher quality components for the same retail price.
Get Lucky has four components: a 72-card deck, a pawn to represent Doctor Lucky, a rules sheet, and a box. At $20k we can do all that, but very cheaply. Inexpensive card stock, black and white rules, a cheaper pawn, and so on.
At $25k we can print the rules in color (and on better paper). A full-color rulebook will add a certain gravitas, a sense of "I got my money's worth," to the game. And we like that.
$30k represents a slightly larger press run, which will allow us to upgrade our paper from plain cardstock to an inexpensive variety of playing card stock. There are lots of different kinds of playing card stock, but basically, better paper stands up to more handling, shuffles better, bends farther without creasing, and so on.
At $40k, we can print even more games, which means we can afford the top quality playing card stock. This paper shuffles even better, lasts even longer, and so on. We're really picky when it comes to card quality so this is the type of paper that we really want to use. We can also buy a slightly larger pawn, make improvements to the box, and so on. This goal lets us make Get Lucky as good as it can be, while still keeping the price reasonable. Let's do it!
The game components are going to be top flight. Plus, now that we have reached $50k, world-famous puzzle designer Mike Selinker has agreed to create a puzzle inside Get Lucky! This will be a bit like the logic puzzle in Save Doctor Lucky, except better. Mike is a world-class puzzle designer, and has made many games with James Ernest in the past (Lords of Vegas, Veritas, Pirates of the Spanish Main, etc.)
At 60k we get to add a fun little bonus: a 16-page coloring book (with a glossy color cover) featuring the Get Lucky character art. Israel's line art is superb, and we think it'll make a perfect coloring book. Everyone at the $20 level and above will be able to add a copy of this book for $5, and backers at the $50 level and higher will receive one copy for free! Just a little thank-you for helping us triple our goal.
This one looks like it will be close. If we manage to raise $75k, we will commit to making a prequel, featuring our backers' favorite character.
Game design is an open-ended proposition, so we can't promise when this game will be done. But we can promise that James Ernest will create a prequel to Get Lucky, telling the story of one of the murderers in a card game. This game might have similar mechanics, or something completely new. But regardless, it will be packaged in the same size box and at the same price as Get Lucky.
What's more, our Get Lucky backers can vote on which character to use. Are you a fan of Meymun Smelt? Or maybe Fay Chanceworthy? All of our murderers are unsavory, intriguing, and more than a little bit insane. And don't rush: the mockups aren't final, but we will post all the final art, bios, and descriptions at cheapass.com before we call for the vote.
What's next? Once the prequel is on the schedule, what else can we do? Great things are brewing, but the next stretch goal is still a secret. Keep checking back!
Our Other Games
Are you interested in what else Cheapass has to offer? Would you like to add the games you don't have to your Kickstarter pledge? Yes? Yes!
The post-campaign survey will offer the convenient option of adding any of these games at the prices below. You can increase your pledge now, or as part of the survey process after the campaign ends. Either way, we'll be asking for details on what games you'd like to add, after the campaign is over.
Deadwood Studios, USA: This was our most recent Kickstarter project. You and your friends are bad actors on a Western backlot, moving from stage to stage and making movies. Earn money and fame, upgrade your status, and become the best bad actor on the lot. A funny, fast-moving board game. 2-6 players, $40
Captain Treasure Boots: You're a pirate, sailing around the map and looking for treasure. And stealing it from your enemies. Every piece of treasure makes your ship stronger, but you'll need to sell them at port if you want to score points. You need to provide your own pawns and dice. 2-6 players, $15
Fish Cook: it's an unassuming game about cooking fish, but really it's a clever and strategic economic game, about buying ingredients cheaply and cooking them in the best-paying dishes you can manage. Includes a fake back story about being from 1909 France by way of Japan. You'll need to provide 12 dice and money. 2-6 Players, $15
Veritas: You and your opponents are aspects of the Truth, trying to stay alive in the Dark Ages. You do this by being copied in books in monasteries. You will spend your turns making more books and spreading them through the land. And after every turn, a monastery burns down. You'll need your own stackable chips. 3-6 Players, $15
Unexploded Cow: You have discovered two problems with a common solution: mad cows in England, and unexploded bombs in France. You'll round up a herd of cows, march them through the French countryside, and "disable" leftover bombs from WWI. This was our first Kickstarter project, and it's a super-fun and funny card game. 2-6 players, $25
Get Lucky: Our newest game. Maybe you've heard of it. You'll be able to add extra copies of Get Lucky to your pledge, but they won't come with the Kickstarter backer rewards. This is good if you don't see a backer level that gives you exactly the number of games you need. 2-6 players, $20
Coloring Book: The $60k stretch goal, the Get Lucky coloring book, is going to be available as an add-on for $5. Backers at the $50 level and higher will get one copy automatically.
Coins: If you like the Get Lucky coin, you can add extras for $5 each.
Shipping: Shipping for these add-ons is included in the price listed above, provided that (a) you are a backer at the $20 level or above, and (b) you are shipping to a single location in the US. Shipping is always a mysterious and dangerous creature, and we've been bitten by her in the past. But if you're already receiving a package from us, we will cut you a break on the extra stuff. Rejoice!
If you are not shipping to a US address, we can compute and add your shipping when you complete the survey. And no matter where you are, you'll be able to add more items and make final adjustments to your order after this campaign closes.
Get Lucky was designed by James Ernest and Rick Fish, with art by Israel Evans. Kill Doctor Lucky is © and ™ 1996, 2013 James Ernest and Cheapass Games.
Video Players: Jen Page, Anthony J Gallela, Gordon Frye, Nancy Frye, Stephen Beeman, and Nathan Barnett, with BJ Becker as Doctor Lucky and James Ernest as himself. Production assistance by Ellen Beeman and Cindy Madsen. Shot at the Old Consulate Inn in Port Townsend WA: www.oldconsulate.com. Kill Doctor Lucky, Deluxe Edition, is a product of Paizo Publishing: www.paizo.com. Music from www.jewelbeat.com. Video by Cheapass Games / Ernest Graphics, © 2013 James Ernest.
In case you're not yet following Cheapass Games, here are all the ways you can do it:
- Cheapass Games on Twitter: @cheapassgames
- James Ernest on Twitter: @cheapassjames
- Cheapass Games on Facebook: Cheapass Games
- Our Double-Secret Webste: www.cheapass.com
- Newsletter: Shameless, the Cheapass Games Newsletter
- Paizo Publishing, our online retail store: Paizo.com
Thanks for backing this project! Keep checking back for updates and information throughout the campaign. Now, click with reckless abandon!
Risks and challenges
This is our third Kickstarter project, so we have the process fairly well figured out. The mechanic for Get Lucky is fully designed, and the artwork is in process (though not finished) as of the launch of the campaign. We are printing in the US, so freight delays are less of a concern, but certainly any project can be delayed by printing and production problems. Ultimately, Get Lucky is a pretty simple project and well within the bounds of games we've made before.Learn about accountability on Kickstarter
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