About this project
Deadwood Studios: Act Badly.
You're a hardworking bit actor in this board game about making cowboy movies. Say your lines right, fall off a few roofs, and you just might be a star!
Hooray! We reached our funding goal with plenty of time to spare, and now we're reminding the world that time is running out. Please tell your friends about Deadwood Studios, and check out our latest updates for more news and details about the campaign.
About the Game:
The Basics: The game takes place at Deadwood Studios, makers of terrible Western movies. Players wander across the backlot each day, looking for acting jobs. After you take a role, you can roll a die and try to "act," or you can "rehearse" to improve your odds.
Your actor is a 6-sided die. and the number on top represents your status. (These dice never roll, they just show your status.) As you work, you'll earn money and fame, and you can trade those things at the casting office for higher status, which means the ability to take better-paying roles.
At the end of the game, you add up your money, fame, and status points, and the high score is the best actor at Deadwood Studios!
Here's a short video showing the basics of play:
Deadwood is simple, fast, and funny, a great board game for just about anyone who likes games!
The History of Deadwood Studios:
In 1999, Cheapass Games was just three years old. We released a lot of popular games in a pretty short time, and one of our favorites was Deadwood. It was a simple black and white game about making movies, and it was nominated for an Origins Award for best board game of 1999.
In 2010, after a five-year hiatus, Cheapass decided to start printing games again. Because it was pretty popular, we chose Deadwood for an easy start. But it wasn't so easy. In the 11 years since it came out, Deadwood had begun to show its age. And James Ernest had become a much better game designer.
For the next two years, James took the game to every game convention, tested lots of variations, and applied the considerable design expertise he'd acquired in his many years in the game industry.
And thus, with patience, Deadwood become awesome.
Who Are the Creators?
Phil Foglio, artist, is best known as the co-creator of the Girl Genius webcomic (with Kaja Foglio). He's a Hugo Award-winning comic industry giant, and frequent artist for Cheapass Games. (for example, he's also the artist from the original 1999 Deadwood).
Note that the art you see in most of the game mockups on this page isn't by Phil Foglio... it's just clip art. We'll be doing a special update soon featuring Phil's art, for anyone who's not already familiar with it, but here's an example from the Girl Genius web comic:
James Ernest, designer, is best known as the president and lead designer of Cheapass Games, an Origins Award-winning powerhouse of low-budget game production. Cheapass Games has released more than 150 original games since 1996, including free games in magazines, black-and-white boxed games, and full-color games like Diceland, FALLING, and Unexploded Cow. Here's a little video about Cheapass Games:
We can print the cheaper games on our own, but Cheapass Games is not rich. Deadwood Studios is a complicated project: it has four boards that can be rearranged into multiple configurations. It has 40 full-color scene cards, eight large deluxe dice (the player pawns), six small dice (for rolling), some money, and a bunch of chips for fame, scene tracking, and rehearsal. All this stuff comes in a full-color 2-piece box.
That's not cheap. To print the smallest reasonable quantity will cost us $35,000. So, we want to know, before we take that risk, if we should take this game to press. And if so, how nice we should make it.
Kickstarter helps us find that out, and also helps us raise the money for that minimum-sized press run. If we hit our funding goal, we can print a few thousand copies, and ship Deadwood to stores across the country. And we can give our backers copies of the game as thanks for helping us do that. If we raise more, we can print more games, and we can make each one a little better.
We've run one Kickstarter campaign already, for a card game called Unexploded Cow. That game is shipping as we speak, so we're ready to launch another one. If you've backed us before, thanks again!
Read the award column at right for details on all our backer rewards. If you want a copy of the game, just pledge $40 or more. If you want some of the higher-level rewards, be sure to pledge early! Some of them are quite limited, like the one where you get an original sketch from the board. There are only ten stages on the backlot, and the first backers get to choose first!
Note that every card that someone sponsors (the "Writer's Package" level or above) actually adds another card to the game. We're starting with 40 cards. Let's see how high we can get. Which brings us to our stretch goals...
Now that we've hit our funding threshold, how can we use extra money to make the game better? The basic fact is that every piece of a board game gets cheaper as you make more. That also means if we have more money to invest, we can spend a little on better components.
We've decided the best use of our budget is to add more scene cards to the deck. It's easy to do, and more cards will add more variety to the game. We are also looking at better options for the boards and other components, but our stretch goals revolve around adding more cards.
At 40k, we grew the deck by 10 cards (from 40 scenes to 50). That's in addition to the new cards that will be created by our high-ticket backers.
At 50k, we'll add another 10 cards, for a total of 60 cards in the deck. The same is true at 60k and 70k, so if we hit 70k, there will be a total of 80 cards in the deck, in addition to the bonus cards designed by our rockstar backers.
What's on the New Cards? We've heard a lot of feedback about the content of the new cards, and the prevailing attitude is "more of the same!" We'd like to do some full stand-alone expansion decks that feature themes like Space, Musicals, Horror Films, and so on. But it sounds like the best way to expand the core deck is with more Western movies. We might also be adding some events (cards that aren't scenes) like in the original Deadwood expansions. We'll be testing various options during the month of April.
And the Other Components? Our analysis is pointing to cardboard tokens for most of the fiddly bits in Deadwood, similar to the tokens we used in Unexploded Cow. These are comparable in price to paper money, and easier to handle. So the money, fame points, rehearsal counters, and scene tokens will all be high-quality cardboard counters. We are also looking at different options for the best possible boards.
The Bottom Line:
We are really excited about funding Deadwood Studios, USA, and we hope you are too. Please help us out, and tell your friends about our project. Let's make this game as good as it can be!
Deadwood Studios, USA is (c) 1999 and 2013 James Ernest and Cheapass Games. Art from the original game is by Phil Foglio; art in the color mockups is from clipart.com. Some music from jewelbeat.com. All firearms used in this video are nonfunctional or non-firing replicas. Special thanks to Rich at Rein Fire Ranch for letting us film our cowboy movie on a cold, rainy day in December (in Seattle, there is no other kind).
Oh, and in case you are wondering, we have nothing to do with the popular HBO series, or anything else called Deadwood. We're older than the show, so we're pretty solid on our trademark. But we're calling the new game "Deadwood Studios, USA" anyway just to avoid confusion. Because, you know, we're the little guy.
Risks and challenges
Luckily, many of the hardest challenges are behind us. Deadwood is a complete game design, not just a good idea; as we mentioned above, you can try it for yourself right now!
Of course, there are always challenges in getting a game printed. We are printing in the USA, so there will be fewer mysteries and delays than if we went overseas. But the art is not finished, and the components are still being designed, so there's a small chance that our ship dates will slip. We don't want to miss Gen Con, and we have built plenty of time in the schedule, but you never know.
Cheapass Games is a tiny company and we're always doing the best we can. We'll let you know if anything slips, but don't worry. This is pretty far from our first rodeo.Learn about accountability on Kickstarter
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