Meet the "West Side"
Greetings! Today we're introducing the characters from the West Side, a group of twelve lowlifes illustrated by Cheyenne Wright. Cheyenne has worked with Cheapass Games on many projects, including Unexploded Cow and "Before I Kill You, Mister Spy...".
The West Side characters use Poison Dice, represented by a "p" on a green frame. Poison Dice are worth negative points: you subtract their full size if you keep them, but only half if you capture them. That means that capturing an enemy's Poison 6 will cost you 3 points, but keeping your own Poison 6 costs you the full 6.
Playing against Poison Dice makes you rethink your strategy: now there are dice you don't want to take. And that's not always easy, because you can only pass if you have no legal attack.
These characters are still being tested, so just as we mentioned with the Core, you should take nothing here as final. But we thought it was a good time to show off the preliminary recipes and Cheyenne's amazing art!
Background: The "West Side" of Fight City extends from Corton City, a suburb in the north, down along the Lawaree to the Railyards and LaTour. It is a mix of warehouses, farmland, stockyards, and some high-priced neighborhoods, controlled predominantly by the Reed family. The Docks and Railyard districts contain breweries, paper mills, and lumber yards, and that area was once a major ship building region.
Like we've said before, none of this back story is relevant. But we can't resist.
A Note on the Game Design:
We had a great time playtesting Button Men at International Tabletop Day, this past Saturday. But one thing we kept noticing was that Rush Dice just weren't holding our attention like Poison and Shadow Dice.
Rush Dice are designed for one thing: going first. If your starting roll isn't low enough to go first, you can reduce the numbers on your Rush Dice until you are going first. After that, they behave just like normal dice, except that they aren't worth points if you keep them.
Here's the thing we noticed: Poison and Shadow dice stay relevant throughout the game, but Rush Dice spend most of the game acting like normal dice. This means that even though we're marking them with a different color, we have to remember that they are normal. This is more than a little annoying.
So we've decided to think about creating a new die type for the Uptown faction, one that has more relevance throughout the game. We have some options to test, we're calling in some expert help, and we'll let you know when we settle on something good.
As you can tell, we're always working to make our games as good as they can be. And there's nothing like a Kickstarter campaign to get us focused on improving the product for every hour of every day.
Thanks as always for your support, and please keep sharing this project with your friends! Along with the new mystery dice type for the Uptown block, we have some very cool new things to show off in the next few days. Including, shortly, a preview of the poker chip design!