Inside your phone you'll control a virtual island that you can decorate and invite friends to visit, and a 3D world representing all your relationships with a way to see what Apps, websites, games or virtual worlds your friends are visiting, and join them.
That is the mobile App version of Virtual Rendezvous: a way to keep track of all your identities and their friends in one safe place, forever. Built using purely visual metaphors, the Virtual Reality interface to Virtual Rendezvous will be accessible in the Oculus VR store, the iPhone App Store, and eventually in dozens of other places.
Created in Unity3D with a set of open software and open standard layers, it will be free to use and will grow organically to connect everyone with a desire for privacy, security, and control without sacrificing ease of use.
I'm Charles L. Perkins, and launching this App is the culmination of 25 years of designing, planning, and waiting since I first imagined these ideas in the early mainstream Virtual Reality (VR) era of the mid 1990s. Throughout my life I've been collecting technologies, people, and designs to make this ambitious dream possible, and awaited a time when people simultaneously realize that their privacy is deeply threatened while mainstream, affordable VR creates a new world of hidden identity.
Using advanced technologies (like the blockchain supporting Bitcoin), it's possible to create a better identity, reputation, and communication layer that Virtual Rendezvous makes easy to use by visually representing relationships and shared activities. Most of the work has been done by others over the decades. It's now a matter of integrating it all into an App that makes it trivial to use the powerful protection tricks experts have always used.
I plan to create a small, initial App to inspire people to come join a community of developers, artists, and passionate people who together will complete the vision of Virtual Rendezvous.
The nano-payments in the lower layers will enable an attention-based economy that rewards skills, talents, and even just interesting people, Art, or software, creating a bell curve of money movement rather than the exponential curve that pushes all information and money upwards to a few companies and individuals. To see this problem laid out clearly by someone who is friends with, and consulted for, these same companies and people for decades, read this excellent book:
Here is the only public press event about Virtual Rendezvous:
After the 2009 launch of the above non-profit Virtual Rendezvous Foundation (to create and maintain the platform), my life entered a long dark period lasting 10 years where I lost my True Love, all of my family, and both houses while I was caring for my Alzheimer's mother 24/7. I wasn't able to work except briefly in 2015-16 when I was at CES trying to find partners:
That was too early a time to launch, but now is the perfect time, and I have spent all of my own money (and even gone into debt) trying to get the App built. I have recently completed a screenplay for a Science Fiction nanotech movie featuring an imagined future Virtual Rendezvous interface as a form of marketing, and I plan to write an autobiography about the unusually famous series of people I've met and places I've been in the long, strange Odyssey to make my dream a reality. It will also help to market the App.
Any money above what I asked for will go toward the stretch goals of: (1) mentoring another developer to work with me, and (2) creating my VR territory-capture game played on the nodes of a Cube that is like Go, but requires both cooperative teams of people and AI. It would be the perfect example of how to use Virtual Rendezvous.
Because I only need a small push to keep going, I've decided to ask you to consider helping me reach the finish line with a small contribution. Please watch my video to see the deep passion I have for this project. It is my life.
Some of the "layers of the layer cake" mentioned in the video that I'll be using:
- Without stretch goals: 5-8 months averaging $12-1500/month for just me working full-time (my rent plus expenses each month is $2000 without a roommate, $1200 with one).
- With stretch goals: same time period, but using extra money to train/mentor a part-time partner to pair program, then if money is still left: work on the VR Cube game.
Risks and challenges
The two majors risks are depression and distraction.
The 2 hours I have spent daily swimming since mid-April (almost 200 days in a row) will stave off depression, as it has so far.
Having a community of Contributors to talk to, get feedback from, and be responsible for delivery to, will keep me focused and provide the hard deadline needed to push thru the daily grind for 1/2 a year.Learn about accountability on Kickstarter
Environmental commitmentsVisit our Environmental Resources Center to learn how Kickstarter encourages sustainable practices.
- (18 days)