About this project
Arm, Live, Mature...OVERCOME!
Step into shoes of the earliest Apostles, and experience the fear, faith, and awe of the first century Christian Church. Using your unique faith decks, each player contributes a skill the church needs to succeed. Work together to strengthen your faith decks, grow the church, and collect the New Testament, but be warned! Gladiators, lions, Roman governors, spiritual attacks, and natural disasters stand in your way. Find a way to achieve the scenario victory conditions before either the trial deck runs out or you extinguish (lose) 5 churches. Commissioned takes a historical perspective on the theme allowing players to determine their level of engagement with the details of the first 150 years of church history.
2-sided board, 6 apostle boards, trial deck (21 cards), faith deck (96 euro cards), 2 scenario cards, 6 apostle pawns, 4 missionary meeples, 75 church member cubes, wooden Elder staff, mission & growth stops, converted city leaders token, eight-sided die, rule book, & theme appendix.
Objective: The goal is to achieve the victory conditions established on the scenario card. For the scenarios included in the base game ("Acts of the Apostles" and "To The Ends Of The Earth"), this includes placing a piece of any kind in every city on the board, and collecting all of the New Testament. The base scenarios summarize the scriptural and archaeological records of the church's spread respectively. The scenarios in the stretch goals have different objectives.
Commissioned is played in rounds of 3 phases. In the Arm phase, you draw cards from your faith deck into your hand. In the Live phase, five actions are repeated until the players have only two cards left in their hand. In the Mature phase, players use the remaining two cards to buy new faith cards for their decks. Throughout the game, players take turns acting as the Elder (decision maker) during a Live phase. On their turn, they flip and resolve a trial card that affects their location. Next, all players play one or more cards they think will help the team, and the Elder rolls a die to determine player communication during the rest of that Live phase. Then, all players reveal their played cards, and the Elder must choose 2 cards to use on the board. After this, the Elder may make 2 moves anywhere on the board. Finally, the Elder grows churches with three pieces or more by adding a church member, and then passes the Elder staff to the next player.
End Game: Commissioned ends when the players achieve the scenario victory conditions (win), when the trial deck runs out (lose), or when the fifth church is extinguished (lose).
Richard Matney's New How-To-Play Video:
Gameplay Demo Video at Geekway to the West:
Sam Healey from The Dice Tower
"Commissioned is a game that I have truly come to enjoy. In an era when Christian-themed board games seem to have sacrificed thematic integrity for common, archaic mechanisms, Commissioned has done the opposite. Such popular mechanisms as deck-building, player powers, and cooperative gameplay have been coupled with a Scripturally and historically sound theme to provide an interesting and immersive experience. As a Youth Pastor and Bible teacher, I've found that Commissioned would be a great source for educating and experiencing the difficulties the 1st Century church faced, without sacrificing entertainment value. It truly is fun, but it also educates. Commissioned is a breath of fresh air for a genre of games I once feared dead."
NOTE: To skip the rules explanation and hear Sam's opinion, skip to 24:02.
"I'll just go ahead and say it now. This is going to be the first game that I will have Kickstarted on Kickstarter because I do believe in it that much."
Anthony Racano from The Cardboard Jungle
"Commissioned is a wonderful integration of theme and mechanics."
FULL REVIEW VIDEO COMING LATER THIS WEEK!!!
"Not surprisingly, the Child and Parent Geeks both approved the game, strongly suggesting that Commissioned is positioned as a family and casual game. The Gamer Geeks appreciated a number of the game's aspects, but ultimately failed to fall in love..."
Theology of Games
Firestone's Final Verdict--I don't like most Bible-based games, which usually sacrifice fun for accuracy. But Commissioned is an exception--it accomplishes both. I like the game decisions. I like the design choices. I like that it's not too easy and not too difficult. And the added scenarios make the replayability high. It's a solid co-op."
Jeremiah's Final Verdict--Like Scott, I don't typically enjoy most "Christian-themed" games, not because of the label, but because they're not good. Commissioned manages to be both a solid, fun game and also a great thematic ride steeped in historically and biblically accurate facts! It's a total win!
"Commissioned is the Ben-Hur of board games, serving a hitherto ignored market segment while at the same time appealing to all types of board gamers."
BACKER-BASED EXTRA CONTENT
One of our earliest testers and Team Members has arranged for his organization (The Alliance of Confessing Evangelicals) to support the campaign by providing 500 free downloads of James Montgomery Boice's Acts Anthology. This is a series of audio recordings that explore the material on which this game is based. Although we are not affiliated with this organization and have not seen this resource, we are delighted by their support for Commissioned and are happy to extend their offer to our backers. If you are interested, look for the $39 reward level that is limited to 500 backers.
Shipping for 1 unit
Shipping for 4 units
FUNDED!!!!!!. Commissioned will be produced and delivered to your doorstep.
$11k - Scenario: Peter's Gentile Outreach. This scenario focuses on the early church's efforts to bridge the cultural barrier between Jew and Gentile. The entire scenario is played in one region, and the goal is to grow the population of every church to at least ten pieces.
$13k - Scenario: The First Missionary Journeys. This scenario recreates the travels of Paul and Barnabas that spread the church through Asia Minor into Europe. Early placement of stops give players the sense of fighting through resistance as they move across the board.
$15k - Scenario: Appeal to Caesar. Follow Paul as he travels to Rome on his legal appeal to Caesar. Limited people and movement poses a new strategic challenge for the players to conquer.
$20k - Martyr deck. Ready for a challenge? If you have mastered the disciple-level trial deck, get ready for the onslaught of 6 new, diabolical trial cards. With these in your deck, you will need every ounce of faith to squeeze out a victory.
Adversary Variant: Roman Legion. The early church overcame thinking enemies. Can you? In this variant, one player opposes the church through limited control of the Trial deck and maneuvering the Roman Legion. If you think cooperative games don't pack enough punch, this variant is for you!
Pat & Kat Lysaght are committed Christians and gamers. They have been designing and developing games since 2012. Pat is active-duty military, and Kat homeschools their three kids. After working on Commissioned for a year, They decided to found Chara Games to publish quality games that engage religious themes without "preachy" attitudes. More information about Pat & Kat is available at the company website: http://www.charagames.com
Kenneth is a Midwest designer, which basically means that every creative thought he has is inspired by corn in one way or another. His son, Leif, is too young to be climbing as high as he does, but he does it anyway in preparation of becoming a big brother to younger brother, Pete, who will be joining us this Summer. His wife, Madison, is as creative and outgoing as she is beautiful and able. Kenneth is lucky to have all of these things, and must also throw out an obligatory shout out to his best friend, Louie, a silky terrier 4 years of age. Commissioned is his first board game project, but he'd love to do more, and has a long-winded list of experience, some of which you can see here: www.kennethspond.com.
Risks and challenges
As a new company publishing our first project, there are some real risks and challenges, and we owe backers some solid answers. Let's get started!
Why is the funding goal only $9k, doesn't a game cost more?
Yes it does! Between startup, art, manufacturing, marketing, and shipping expenses the real cost is closer to $40k. We believe in Commissioned, and are putting in a significant amount of personal capital to make it a reality. For example, approximately $15k has already been spent on art, web design, business fees, and convention scheduling. The $9k funding goal covers the gap between our personal finances and the remaining production cost.
How do you plan on manufacturing Commissioned?
We have selected Quality Playing Cards and Games (www.customizedplayingcards.com) out of Orlando, FL to manufacture Commissioned. We are already in the preproduction process with them so manufacturing can begin immediately after this campaign ends.
How do you plan on fulfilling Commissioned?
US backers will fulfill via Amazon. Canadian backers will fulfill via Snakes & Lattes. European & South American backers will fulfill via Minerva Games (UK). Asian backers will fulfill via Agility (China).
When will Commissioned be available in stores?
Ultimately, this will be determined by production and shipping timelines. Every effort will be made to get backers their games before distributors release copies for general sales. Distributors may ship games to US stores, however, before backers outside of the US receive their games.
Every Kickstarter campaign encounters unexpected difficulties. To expect otherwise is false advertising. Our promise to you is to remain transparent about the bumps in the road, and to do our best to fulfill the project as it is presented here. We look forward to working through the process together with our backers!Learn about accountability on Kickstarter
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