Weekly Update — 12 August ‘18
The team returned from Gen Con a few days ago and took some time to decompress before jumping back into the fray.
Mass production will be complete in... Read more
Weekly Update — 4 August ‘18
Gen Con 2018
This week, four members of the Ordeals team: Allen Chang, Al Keaney, Michael "Barantas" McIntyre, and Jesse Gillespie attended this year's Gen Con.
Gen Con is famously... Read more
Weekly Update — 29 July ‘18
For those that want the topline report:
- Mass production completion: 15 August
- Arriving at fulfilment centres: Early November
- Dispatch to your door: Between 3 to 30 days (depending on... Read more
Weekly Update — 22 July ‘18
Gen Con Demo Registration
A quick reminder, Gen Con demo registration closes (tomorrow) Monday, 23 July. If you haven't registered yet, please hurry!
CLICK HERE TO REGISTER
Once the registration... Read more
Weekly Update — 15 July ‘18
Mass Production Approval
This week, our manufacturer posted the remaining items that did not make last week's shipment (the Special Edition and Royalty Expansion rulebooks) and sent along the newly... Read more
Weekly Update — 8 July ‘18
Box Insert Revision
A couple of days ago our manufacturer showed us the most recent box insert revision, addressing the issues I've raised in my sample review video from last... Read more
Weekly Update — 30 June ‘18
Unboxing with Barantas
Barantas gleefully unboxes the Special Edition, Royalty Expansion and the Kickstarter Exclusives Pack.
Sample Review with Allen
Allen walks through the sample review process and why... Read more
Weekly Update — 24 June ‘18
This week, our manufacturer sent us the Royalty Expansion sample for the team to review. Allen and Barantas took the opportunity to film the unboxing. Unfortunately, we ran out of... Read more
Weekly Update — 17 June ‘18
Trials by Ordealsis a new PvP game mode that we will be releasing to our Kickstarter backers. This bonus reward will be distributed digitally, so it does not affect... Read more
Weekly Update — 10 June ‘18
Shipping Fee Collection
Every backer should have received an email regarding the shipping fee by now. If you have not received an email, please get in touch with us via... Read more
Weekly Update — 3 June ‘18
Shipping Fee Collection
Over the next 7 days, you should receive an email from us to collect shipping fees. The email will provide instructions on how to pay for shipping.... Read more
Weekly Update — 27 May ‘18
Shipping fees for most backers (sans a few special cases) have all been confirmed and almost ready for collection. However, we are holding off collecting fees while we... Read more
Weekly Update — 20 May ‘18
This week's update is all about shipping.
Box Weights and Dimensions
In order for us to get accurate shipping rates, we needed the final box dimensions and weight for all... Read more
Weekly Update — 13 May ‘18
This week's update is a little shorter than usual. There is still a bit of work left to do on the Royalty Expansion and Special Edition rulebooks. While these are... Read more
Weekly Update — 6 May ‘18
Digital Proof Review
The primary focus of the digital proofing process is to ensure the die lines are positioned and/or sized correctly and to confirm that all the cards are... Read more
Weekly Update — 29 April ‘18
Press Production Continues
We received the digital soft proofs from the manufacturer this week. There were no issues as far as technical issues go (colour, resolution, cutting-line safety margins, etc). The team... Read more
Weekly Update — 22 April ‘18
Digital Press Proofing
This week, the team worked with the manufacturer on the digital press proofs. The manufacturer has helped us identify a couple of small inconsistencies. None of which... Read more
Weekly Update — 15 April ‘18
For the past 42 Sunday updates, we’ve reported on the development progress of the game. While this week is no different, we thought we would present it in a different... Read more
Weekly Update — 8 April ‘18
As the team is now mostly on autopilot polishing up the expansion and Special Edition Rulebook, we wanted to take this opportunity to highlight a seemingly small but fairly impactful... Read more
Weekly Update — 1 April ‘18
Preproduction Progress Update
We've started the submission process earlier this week. While going through our checklist, our manufacturer helped us flag up a couple of items that needed our attention.
As... Read more
Weekly Update — 25 March ‘18
Development Progress Update
Throughout certain points in the project's development, we've provided schedule updates as seen in update #24, #36, #44 and #52. As we're approaching mass production, we feel this is... Read more
Weekly Update — 18 March ‘18
This week is an image-heavy update showing both the Rulebook and the production samples of the Metal Token Shards.
Metal Token Shards
This week our manufacturer sent us the Metal... Read more
Weekly Update — 11 March ‘18
This week's update features the Dealer Mode included in the Hand of Fate: Ordeals Special Edition (all Kickstarter backers will receive this edition).
The Dealer Mode
So, once again... Read more
Weekly Update — 4 March ‘18
This week, we are revealing the enemies found in Hand of Fate: Ordeals Special Edition (this is the edition all Kickstarter backers will receive).
Special Edition Enemies
Goblins are... Read more
Weekly Update — 25 February ‘18
New Box Art
This week, the art team has put the final spit and polish on the alternate player board artwork as well as the updated box art. The art... Read more
Weekly Update — 18 February ‘18
This week the team has continued with editing and locking down content.
Firstly, all of the cards and the base rulebook have completely passed through our editing team. They are... Read more
Weekly Update — 11 February ‘18
Occasionally the work we do during the week had been substantial but doesn't sync up with our regular update schedule. This is one of those weeks.
Kickstarter Exclusive Items
In... Read more
Weekly Update — 4 February ‘18
Tome of Heroes Closing
Last week, we’ve released the draft version of the Tome of Heroes. For those that have yet to check if your name is listed correctly... Read more
Weekly Update — 28 January ‘18
Tome of Heroes Draft Release
This week we have taken the list of names and produced a draft version of the Tome of Heroes.
The main purpose of... Read more
Weekly Update — 21 January ‘18
Tome of Heroes
This week we lock down the list of names for the Tome of Heroes. Thank you to everyone that has jumped onto the pledge manager and checked... Read more
Weekly Update — 14 January ‘18
This week, surveys for the Tome of Heroes and Copy Editor Registration: Round 2 had been sent out. Manufacturing tooling for the miniatures have officially begun and the art team... Read more
Weekly Update — 7 January ‘18
With the game design and components locked down, we've turned our attention to the copy editing process.
Copy Editor Volunteer Signup
Thank you to the 147 of you that have... Read more
Weekly Update — 31 December ‘17
This week, the team took some time off to spend with loved ones. The pledge manager stage 3 has been released without major issues but there is still a small backlog of... Read more
Weekly Update — 24 December ‘17
Despite nearing the holiday period, the team has been very productive this week. Our internal development document has reached version 5, which is our final revision before going to... Read more
Weekly Update — 17 December ‘17
Yesterday, Jesse Gillespie delivered all the remaining pieces of the Skills artwork, along with artworks for Equipment and Relic cards (not shown below). What’s left for Jesse are... Read more
Weekly Update — 10 December ‘17
Miniature On-hand Review
The hand-sample miniatures arrived on Wednesday and we wasted no time in looking them over.
We’ve already shown you the bosses, so we were eager to... Read more
Weekly Update — 3 December ‘17
Miniature Master Samples
A few weeks ago we handed the final 3D files to our manufacturer so they could start the tooling process. The first step of which is the... Read more
Weekly Update — 26 November ‘17
This week the team is finally fully reassembled after members split across different parts of the world for various conventions. With no more convention obligations or other planned breaks, we... Read more
Weekly Update — 19 November ‘17
PAX Unplugged Attendance
Alistair had the good fortune of being able to attend the very first PAX Unplugged in Philadelphia, USA this weekend. Here's a quick report on how it... Read more
Weekly Update — 12 November ‘17
This week the team releases Stage 2 of the Ordeals Pledge Manager and start gearing up for our attendance at PAX Unplugged.
Pledge Manager – Stage 2 Release
This week... Read more
Weekly Update — 5 November ‘17
Last week a number of the Hand of Fate team have been (and some still are) out on assignment. The rest of the team that returned from PAX Australia has been... Read more
Weekly Update — 29 October ‘17
Rule & Make at PAX
As of the time of writing this update, we are just a few hours removed from the end of another PAX Australia in Melbourne! The... Read more
Weekly Update — 22 October ‘17
This week the team releases Stage 1 of the Ordeals Pledge Manager, releases another teaser image for the Cooperative Quest cards, and gets ready for PAX Australia 2017.
Pledge Manager... Read more
Weekly Update — 15 October ‘17
This week, Barantas delves into the history of the game design. The team releases the PAX AUS demo booking form, and Jason is organising a local playtest session this coming... Read more
Weekly Update — 8 October ‘17
This week, the creative team finalised the visual design for the quest cards, made progress on the pledge manager, and are preparing for PAX Australia.
Cooperative Mode Quest Cards
... Read more
Weekly Update — 1 October ‘17
It has been just over three months since the end of the campaign, and we’d like to take this opportunity to do a bigger update than usual. Call it our... Read more
Weekly Update — 24 September ‘17
This week, the art and design team took a bit of a breather after the push to complete the final build of the base game. We took this window of... Read more
Weekly Update — 17 September ‘17
Online Card Database Update
Last week we updated the online card databaseto the “Release Candidate” version of the game design. However, not all of the changes made it into... Read more
Weekly Update — 10 September ‘17
This week members of the team (Barantas, Alistair, and Allen) got together over Skype to chat about the project’s progress. We discussed changes and improvements since our last... Read more
Weekly Update — 3 September ‘17
This week, the design and art team got together to confirm the artwork that has been delivered to all basic, equipment, skill, and relic cards. There are a... Read more
Weekly Update — 27 August ‘17
Both Alistair and Allen returned from Gen Con earlier this week and, while they were away, the design and creative development work has continued as scheduled.
The final... Read more
Weekly Update — 20 August ‘17
Pre-Production & Design Update
Even though both Alistair and Allen have been away at Gen Con, the rest of the team has been continuing the development.
The majority of the... Read more
Weekly Update — 13 August ‘17
The structural integrity and level of detail for the player character miniatures has been approved by our manufacturer. We’ll be submitting all the remaining models (Royalty, Lich, and... Read more
Weekly Update — 6 August ‘17
Card Database Live
As mentioned last week, while most of the team has been hard at work on game design and asset creation, we’ve also put some time into creating... Read more
Weekly Update — 30 July ‘17
Xbox One DLC Codes Sent
During the week we were supplied with Xbox One DLC codes and we sent them out right away. We’re still waiting on the PS4 DLC... Read more
Weekly Update — 23 July ‘17
PS4 Keys Sent Out
During the week we were supplied with PlayStation 4 codes and we sent them out today. All that remains now is to send out PS4 DLC... Read more
Weekly Update — 16 July ‘17
Hand of Fate 1 Steam Keys / Console and DLC
During the week we sent out the remaining Steam Keys, Steam DLC codes, and Xbox One game codes. Thank you... Read more
Weekly Update — 9 July ‘17
Steam Codes Sent
Like clockwork, the funds cleared this week. We immediately set about sending off all the Steam game codes to everyone (with exception to those that requested DLC... Read more
Weekly Update — 2 July ‘17
Kickstarter Survey Reminder
Thank you to everyone that has taken the time to respond to the surveys we sent out on Thursday; so far we’ve had an 85% completion rate.... Read more
Weekly Update — 25 June ‘17
The next step for the campaign, outside of funds clearing, is to get surveys sent out. For those that are new to Kickstarter, Surveys are the way we... Read more
Campaign Update #21 — Thank You Kickstarter!
As per Rule & Make tradition (here, here, here, here, and here), our beloved mascot, Donkey Piñata (who is sometimes also a cat attached to a rocket) has come to... Read more
Campaign Update #20 — Last Token Reward Cracked and Final 48 Hours!
We’re now inside the final 48 hours of the campaign. It’s been an amazing whirlwind of a campaign, and we couldn’t be happier with how it has gone. Adding to... Read more
Campaign Update #19 — Third Token Reward Cracked and Kallas Idol Overview
Exciting to think we’re down to the last few days of the campaign! It’s also really great to see the 3,200 Backers Token Reward crack open well before we enter... Read more
Campaign Update #18 — Second Token Reward Cracked, Dust Expansion Overview
With the Pain Die cracked the moment we hit our final Stretch Goal, we knew that the next Token Reward wouldn’t last long. It’s only been a couple of days... Read more
Campaign Update #17 — The Dealer Unlocks! Also, a new Pledge Reward Tier and Accessory Add-on, and Ordeals Available on Tabletopia.
We did it everyone, we have beaten the Dealer and unlocked our final stretch goal! Hitting $300,000 is an incredible achievement and the entire Ordeals team would like to take... Read more
Campaign Update #16 — Lich Miniature Unlocked & The Final Stretch Goal Revealed
With a little under two weeks of the campaign remaining, we’re down to the final Stretch Goal. Before we get too carried away with revealing what's next, let's take a... Read more
Campaign Update #15 — Accessory Add-Ons
We have an exciting update today; we’re releasing accessory add-ons!
Add-On #1 — Premium Neoprene Playmat
These are made from durable, 2.5mm thick, neoprene and measures 100cm x 54cm... Read more
Campaign Update #14 — Stretch Goal Unlocked, Reddit AMA, and Feature Interview with Liam Hill.
We’ve made it everyone! Adding to the soundscape of shuffling cardboard is the enriching sound of metal clinks and clanks. Playing Ordeals has never been so aurally and textually fulfilling!... Read more
Campaign Update #13 — Reddit AMA
Rule & Make and Defiant Development will be hosting a Reddit AMA over on /r/boardgames tomorrow, 6th of June from 10 AM AEST(that's 8 PM in New York... Read more
Campaign Update #12 — Cooperative Mode Playthrough Video
In our previous update, we’ve released the Competitive Mode playthrough video and in this update, we’re focusing on the Cooperative Mode.
Cooperative Mode Playthrough
On the back of... Read more
Campaign Update #11 — Feature Interview: Barantas, Competitive Mode Playthrough Video & Stretch Goal Unlocked!
Today’s update is jam-packed with content! First up we are serving our next Feature Interview, Barantas, the designer of Hand of Fate: Ordeals. Next up and fresh out of our... Read more
Campaign Update #10 — $200,000 Funding Cracked and New Stretch Goals Revealed!
Ten days into the campaign and we’ve now passed the $200,000 mark! This is a truly satisfying milestone for the team, and anyone that has followed our other projects will... Read more
Campaign Update #9 — Feature Interview: Morgan Jaffit
Feature Interview is a series of short videos highlighting the people behind Hand of Fate: Ordeals. Our first feature in the series is Morgan Jaffit, Creative Director of... Read more
Campaign Update #8 — Welcome to The World's End!
Welcome to week two of the campaign! Eight updates in as many days mean you've been unlocking stuff at a furious pace! Even though it’s more work for us, it’s... Read more
Campaign Update #7 — Lizard Dome nearly defeated as we begin to set sights on the World's End!
We’re officially at the end of our first week! We’ve managed to power through the Town, Bandit Camp and Swamp in a matter of days and we are just over... Read more
Campaign Update #6 — Stretch Goals fall as we burst into the Lizard Dome!
Welcome to day six!
It’s Saturday evening in the land down under and some of the team even managed to take a few hours off to relax, re-energise and spend... Read more
Campaign Update #5 — Two more Stretch Goals obliterated as we fly past $120,000!
Another day, another two stretch goals down. Let’s have a quick review of what we’ve just unlocked.
$110,000 — New Enemy: Minotaur
We’re so excited to see the... Read more
Campaign Update #4 — $100,000 reached, more Stretch Goals Crumble, and a new pledge tier added!
Even though we have completed many campaigns over the past four years, the anxiety and uncertainty of launching never goes away. We had a sense that we would eventually reach... Read more
Campaign Update #3 — More Stretch Goals Tumble!
We’ve just ticked over the 48-hour mark and we’ve already unlocked 5 stretch goals. What's more, we are well on our way to hitting the $100,000 mark!
Two... Read more
Campaign Update #2 — First set of stretch goals down and welcome to the Bandit Camp!
Two updates in one day and we’re barely even across the 24-hour mark! You are all smashing this campaign. It’s so exciting for the entire team, and it’s all we... Read more
Campaign Update #1 — We're funded!
We’re Fully Funded!
When the team wakes up at 5 am in the morning with each of our phones buzzing with excitement for a project, it’s both exhilarating and frankly,... Read more