CHAKRA. Sanskrit. n. "ring" or "wheel."
Go is a game of creating life through structure.
Chakra is a game of territory, capture, and flow that exercises and improves your lateral thinking, spatial reasoning, serialization, and more. You will learn how to extend, trade-off, circumnavigate, and consolidate gains along subtle curves and beautiful shapes.
In development for several years, the play-testing and prototypes have been refined and we are now equipped with the experience, relationships, and time to produce game-sets in bulk for your enjoyment and cognitive exercise.
Our subsequent goals are to publish the 6-ring board for younger children to play on, complete the app, host an AI tournament with cash prizes for programmers who develop the most successful bots, formalize research into the material effects of gameplay upon fluid cognition and the rest of the above-referenced skillset, and get boards to therapeutic centers who are treating neuro-degenerative brain conditions.
Chakra is closely related to Go, and many concepts will be familiar to players of that ancient game. These rules presume no prior knowledge of Go. Black plays first, and may place a stone anywhere two circles intersect. This stone will have four liberties, which are the intersections adjacent along the intersecting rings played upon. Note also the way liberties work for stones placed on a red, inner circle intersection. They flow through the center. The center is not playable.
If a stone is surrounded on all sides, it has lost all liberties and is captured. This is one way to make a point. The other way to make a point is to surround an intersection on all sides with stones of your color. Note that stones on an intersection do not count towards the total, only empty intersections.
Liberties are counted twice per turn, once after a stone is placed and again after a slide. Stones of the same color which are adjacent share their liberties, and must be captured as a group. A group which is in danger of capture is said to be in atari. In Go, this is possible only when the group has a single liberty, while in Chakra, it is possible to lose a group with two liberties, if the opposing player has a slide available.
Played on a manifold of intersecting circles, the base board has twelve of these circles around a center point, and a thirteenth circle connecting all twelve on the outer rim. The thirteenth circle isn't drawn, but represented by dots. This quickly becomes familiar, and is better due to the limited space on the rim; otherwise stones placed on the blue intersection easily look purple if slightly displaced.
In Chakra, you may also readjust your stones through slides. Once per turn not preceding a placement, you may slide one stone along either of the intersecting rings it rests upon until it encounters an adjacent stone. Both aspects of a turn are optional, so the player may do the following:
Place a stone
Move a stone or
Place a stone, then move a stone.
The game ends when both players pass. First, you place captured stones in any available territory, so white stones go into the white territory and vice versa. The final score is the difference between remaining territory on each side of the board, plus stones which weren't placed, if any. So if white makes three points of territory, and black makes five, while white has two captures and black has six, black has three points of territory left, and three white stones remaining, so the game is won by black, at six points.
These simple rules lead to a game that is complex, fresh, and interesting, with much strategy to be discovered. Join us in exploring this new terrain in strategic gaming.
If you would like to see Go gameplay in just one minute, here's a short video espousing the rules with visual aid: https://www.youtube.com/watch?v=Jq5SObMdV3o
Risks and challenges
The manufacturers for the game-sets has quoted us a 100 day turnaround so we are cushioning that to 150 days for projected delivery to the project-backers but they may arrive even sooner!
The manufacturers for the custom sets, posters, and pendants are all scheduled along a 60 day turnaround or less so those rewards will be available to project-backers this gift-giving season!Learn about accountability on Kickstarter
- (36 days)