Current Production Status, Origins Photos, Interview with TGG, and New Art Preview
Sorry it's been a bit of time since our last update. We have been very busy with production work, artwork, rules editing based on your feedback, and much more. Here is the latest on Polyversal including a Photo After Action Report and interview with The Gaming Gang from Origins Game Fair last week.
Rules Status and Backer Feedback
We have been incorporating or answering / addressing all of the feedback you've provided us with our open full rules review (link sent in previous backer-only update). Ken and I hope you've enjoyed reading the rules and we definitely appreciate all of your comments. If you want to provide any more feedback on the rules, time is quickly running out. Soon, the link will be closed off and we will put the rules into layout, effectively locking down the content. So, please take a look if you haven't already and make any final comments you may have as soon as you can. Thanks again!
Miniatures Production - by Company
We recently received all production miniatures from Hawk Wargames (Janus and Ares PHR Walkers). Hawk makes incredible miniatures with a lot of great detail. We're really excited to receive these walkers in full. Here is the as-received stack of boxes full of goodness from the UK. They even have their own packaging tape!
In other good news, we've been steadily corresponding with Marios of Plasmablast Games in Greece. His new Greece-based casting partner is doing some excellent work for our production. Marios has been pounding away at our very large order and expects to be complete with production within 2 weeks. This is excellent news- especially since many of the miniatures in our battlegroups feature Plasmablast Games products. They are amazing in person and very high quality. We look forward to receiving the large order from Marios.
Dark Realm Miniatures
We requested an update from Doug at Dark Realm Miniatures on his production progress and did not receive it in time for this update.
As you know, Brigade Models and Microworld Games have previously completed production and delivered all miniatures to us.
The Phalanx Consortium
Not miniatures production, but supporting terrain. Chris at The Phalanx Consortium recently updated the backers of their kickstarter of Neo Tyrannis Cityscapes and noted they are going to be receiving production buildings soon. That's exciting news from Phalanx since we are including an exclusive piece of terrain in each box with miniatures- the Executive Spaceport. You'll see some of Chris's test pieces of some of their buildings in the photos from Origins below. They always draw quite a crowd because they just look gorgeous and massive on the tabletop. We're happy that Polyversal helped inspire this new product line. And yes, you can still preorder them- just go to their Kickstarter page and click the Follow Along button.
Graphic Design / Tile Layout
Carl Olsen continues to help improve the look of the core Polyversal component, Combatant Tiles, as well as a number of icons that represent everything from Immobilization of a combatant to specialized armors and abilities. Graphic Design is complete except for a few minor updates and outstanding icons that should be done very soon. We'll start previewing some of the final tile graphics soon.
Bruno Werneck continues to work on the Tile Artwork for the UN A and OPFOR A Battlegroups. All other tile art is complete, mostly from artist James Masino. James is also finishing up box art for our 3 Battlegroup Expansions this week. 10 Rulebook Section Intros (which are full page 8.5x11 introduction images to each major rulebook section) are complete and all amazing. I want to share one of them with you- the intro for Combatant Design. This piece features a holographic presentation of an actual model everyone will receive- the exclusive Ridgway Walkers from Brigade Models. Cool?
Comments from James: "This is one of four different pieces where we had a lot of holographic informational projections going on, and something I like to do when similar things arise, is to make sure they’re interpreted in their own way, making sure we aren’t seeing similar elements. In the Combatant intro, our viewer is placed into a UN Engineering deck. Computers, cables, piping, and electronics in general cover the room from floor to ceiling. Displays are rigged up not for looks, but for maximum work efficiency. Engineers here have to flush out designs under strict deadlines for the military, and they do this by troubleshooting problems in computer simulations via these holographic projection tables. Now I did make a design choice away from dressing these guys up in business outfits, suits wouldn’t be putting together mechs- in fact, this wouldn’t likely be a glamorous job. For these engineers, it’s a small takeaway to be on the forefront of military technology. (They’re also wearing military clothing, but it’s more in the context of an army reserve like capacity, alongside the UN being substantially more militarized in all areas)."
Origins After Action Report
Origins Game Fair was a great time and very busy. Thanks for stopping by if you were there- it was great to meet some of our backers in person. Polyversal was set up for demos the entire show in the Event Hall and I walked a number of backers and those new to the game through the turn sequence and some combat using a few Microworld Games Dragonfly VTOLs and a Plasmablast Games Tigerclaw Superheavy tank. Here are some photos from the show:
Interview with The Gaming Gang
While at Origins, Byron met up with Jeff McAleer of The Gaming Gang and was interviewed regarding Polyversal. Be sure to check out the video below which includes some fly-throughs of the terrain shown in photos above. Great to see Jeff as always. And check out their site- they do some great reviews of all kinds of games.
As a side note, Polyversal also had a slot on Boardgamegeek News as well. The link will be provided when available.
Sorry we are running late on delivery. It's not from lack of effort to be on time. This is a massive undertaking from 7 companies and several sub-contracted artists, printers, and others and we really appreciate your patience along the way to completion. We'll get there and the game delivered will be worth it. That said, we still need to receive all production miniatures before giving a good updated delivery estimate. We'll deliver as soon as we can, ensuring it's a high quality product before we ship it out to you. Our best estimate right now for completion is Q3 this year.