Latest Update and 3 New Art Previews
Happy Holidays to all of you!
Our best wishes to you and yours this holiday season and all the best in the New Year as well! One resolution to consider in 2017 -- PLAY Polyversal! Yes, we'll make sure you can!
Miniatures Updates and January Completion
As you know, we're working with 6 external miniatures and terrain companies to supply the miniatures and 1 piece of limited terrain for Polyversal's boxed games. While they are all making steady progress on manufacturing our rather large orders, and we've received some partial deliveries, we do not yet have our orders in hand. This is a delay and falls under Risk 2 from our Campaign. We don't see any major setback from not receiving them quite on time- and- I have all the confidence in each company to deliver- but- it does push us to the right a bit on delivery to you. We will continue to keep everyone posted on how it affects our timeline. For now, we can say that we will unfortunately not meet our original estimated January delivery for the project, but I'm still pushing for First Quarter 2017.
In the previous update, I noted that I received version Gamma of the rules back from Ken. I put them through another round of development edits over the course of working on them just about daily- and returned them to Ken as version Gamma 2 just before Christmas (Merry Christmas, Ken!). I can say they are shaping up rather nicely and Ken and I can't wait to let you all take a look at a draft before we go into more formal artistic layout with graphics. We will solicit feedback from backers prior to printing them on all aspects of the full rules.
One major update with Gamma 2 is a pretty robust Building Design system. Similar to the deeper Combatant Tile Design section, this section of the rules allows players to create "Active" building Tiles for terrain that will function in the current game as something other than just Line of Sight blocking and aesthetics. Active Buildings can be occupied, destroyed, have defensive systems and special features for survivability, and much more. Tiles conveniently track these features as well as the building's toughness, structural stress taken, and defensive abilities if any. They make excellent objectives for scenarios, and provide options for players to have functional bases for protection, comms centers, bunkers, and more.
Also on the rules side of things, Ken completed a very nice points calculator for the designers out there planning to design their own Combatant Tiles. It's in Excel format and works with drop down menus for selection of all the options available to designers. The output is a nice "per combatant cost" in points based on the chosen options. Another output is a very nicely done Damage Track that is automatically updated as you add armor and other systems.
Artwork Updates and New Previews
James Masino, one of our artists, has been churning out some incredible commissioned works of art for Polyversal. I want to share with you three more pieces from James, which are all art pieces for use on Combatant Tiles for various miniatures we are including.
Vorace Walkers are some amazing miniatures in our OPFOR B Battlegroup from Dark Realm Miniatures. Here, James Masino brings them to life...
From James: "The mighty and versatile machine flanks a group of enemy infantry, opening fire and just barely missing a troop with an RPG, saving him from being nearly vaporized and causing the soldier to fall back. The other troops, with not many other options, open fire on the walker's cockpit, hoping to get lucky."
Industrial Infantry are also from Dark Realm Miniatures and are part of our UN B Battlegroup. Here, we wanted to depict the UN using more advanced weaponry as the OPFOR fires back with more conventional rounds.
From James: "Industrial infantry move forward over a landscape that has just been attacked. A building is burning after a strike, and they need to clean up anybody left. A firefight has broken out on what once was a busy street, now unrecognizable. The soldier in the foreground sports a purple laser sight, a powerful laser for cutting through the debris in the air."
M-65 Ridgway Light Combat Walkers are one of our retail limited models, new to Brigade Models in the UK. This is more of a single-man sized Combat Walker... modern Cavalry. I'm pleased to report that Tony Francis really liked the artwork James created here to show their new M-65 in action.
From James: "The pilot disembarks his mech after an intense firefight at their assigned outpost. With the dust now settling, the soldier carries his helmet through the wreckage scattered across the airfield. This may be the most bad ass walk in Polyversal."