CONTEST RESULTS, PLAYTHROUGHS, AND A WHOLE LOT MORE...
Hello once again, beloved backers! We’ve got a lot to cover, so let’s jump right into it…
How-To Video and Full Playthrough
You’ve asked for it (and asked for it...and asked for it), and it’s finally her. Jesse and Anthony played through a round of D6, and the video is now posted to the campaign page.
There may be a few of you saying, “Sure, a round is better than nothing, but GIVE US A FULL PLAYTHROUGH!” (You know who you are.) No worries—we’ve got your back. We had some folks over to the office to play the game, and here’s a link to their game.
We held a contest on Facebook to see who could write the best DM Intervention card, and y’all showed up and showed out. After combing through some really good entries, and we’ve narrowed it down to five honorable mentions and three winners. All eight of you will have your cards featured in the book (with some edits at our discretion), and the winners will each have a Certifiable dice cup added to your D6 shipment.
Winners (in alphabetical order):
- Katia Howatson
- Rob Lamerton
- Kyle Meller
Honorable Mentions (in alphabetical order):
- Kristof Brodeoux
- Ivan Crojach Karacic
- Dave MacDonald
- Devon Winnstrom
- Chriss Zamora
Paul Milligan was the (un)lucky bastard who managed to snag Rick’s hero out from under him last week. He chose to combine elements of Endangered Orphans, Stuffed, and Who Goes There? to create The Orphan. Kudos, Paul! Also...Rick hates you.
Social Stretch Goals
You’re getting closer by the day to unlocking the Cleric class. As of this writing the standings in our social stretch goal tally are:
Kind Acts Toward Animals: 43
Kind Acts Toward Children: 34
Thanks to those of you who have donated of your time, talent, and resources. We now entrust you with a new task: Pester the crap out of everybody else so we can unlock these bad boys.
We’ll be hosting a Kickstarter Live at 6:00 pm CDT this Friday, October 26th. This is your chance to tell us how amazing you think we are. Go ahead...don’t hold anything back. We can take all the adulation and praise you can dish out.
Some of you overachievers out there have been clamoring for extra gather boards so you can up the number of players for D6. We may or may not be releasing them for individual purchase, but one thing’s for sure: We in no way endorse playing the game with more than four players. Trust us: We’re not trying to be spoilsports. We just have this kooky notion that the game should be fun, and playing with more than the recommended number of players makes it...the opposite of that.
What’s an epic adventure without a cursed castle? You'll never know...because your adventure now has them!
Each expansion pack now comes with four (one each for up to four players) castles/curses to help customize the game. Players take turns choosing where to place their curse (or blessing, in some cases) on the map and deciding what that curse/blessing is.
For instance, you can:
- place your curse marker in the Harbor and give all monsters in the space a +1 to their attack rolls.
- give all heroes a +1 to their attack rolls.
- give +1 to any glory points gained in that area.
- give +1 to any gold gained in the area.
- give +1 to any D20 rolled, any monster pod attack.
- If you can imagine it, you can do it. (You are the DM, after all!)
Players certainly don’t have to add these castles to their game; they simply provide a way to help make it their own.
That’s all for now, Certifia-peeps. Time to crawl back into our work-holes and draw/sculpt/write/edit ourselves into a frothy gumbo of elation, resentment, and delirium!
-The Certifiable Team