Share this project

Done

Share this project

Done
A classic single-player RPG featuring a party-based character system and tactical turn-based combat evolved from the SRD 3.5e ruleset.
Late backers can now pledge via Paypal
Late backers can now pledge via Paypal
2,653 backers pledged €120,709 to help bring this project to life.

Travelling the World: Camping and Survival

40 likes

 The world of Argea is vast and full of wonders. While exploring the world map, your group of companions will travel through lush forests, climb magnificent mountain ranges, trek through arid deserts and treacherous swamps, and even sail to long forgotten isles. Your adventures will carry you far and wide, either on the soles of your feet or on horse’s back.

But travel is not an easy task: your adventurers will get tired, hungry, thirsty, and fed up with the monotony of the road during a long journey. Your wizard will have to rest to restore his magical power, your cleric will have to meditate upon his faith; and most of all, after a long day of traveling your entire party wants to take off their sweaty clothes and heavy armor, sit down around the campfire, enjoy a hearty meal and end the day with a game of dice or cards while listening to their musically skilled companion play his lute. 

When you’re exhausted after days of travel but still far away from the nearest inn, when you’re lost in the freezing north and need to warm your cold limbs, when the heat of the desert makes you want to wait until nightfall to continue – you set up camp and allow your party to have some well-deserved rest. A campsite can be put up anywhere in the wilderness, but not every location offers the same comforts.

Click for high-res version
Click for high-res version


Aside from the elementary feature of resting to recover spells and heal wounds, in Realms Beyond your party members will be able to use the camping time to cook and eat, chat and play games to relax, go hunting and fishing, forage for berries, mushrooms and herbs, treat their wounds, craft potions or identify items, scribe scrolls, and even make music around the campfire. The chances of a successful hunt or finding ingredients in the wilderness depend on the environment, however – you won’t find many plants in the desert, and wildlife is more abundant in woodlands than on the plains.

Camping isn’t without its dangers, either. Hostile groups or natural predators might assault your camp while you sleep, and if you are ill-prepared for the weather, your characters might catch a cold or worse. But camping in the hostile wilderness is a necessary risk to take, because the longer you travel the more it tires out your characters and the more it consumes your adventuring supplies. Eventually, your party will become exhausted, your supplies will run out and you’ll risk starvation and dehydration. Camping lets you rest and take some time to gather food and water from your surroundings.

In order to make your camp a little safer and more comfortable, you can stock up on camping equipment in town before you set out into the wilderness. A kettle for cooking, blankets to keep you warm while you sleep, a boardgame and a musical instrument to serve as entertainment. Camping in Realms Beyond is a game of resource management: you have to weigh the dangers of resting in an unknown area (and risking an ambush, or worse) against the downsides of forcing your party to press on. It adds just one more issue to the list of things you will need to consider before leaving town and setting off to unknown territory.

The equipment and supplies you need to bring with you largely depend on the area you want to journey through. Proper footwear, warm cloaks and a couple of blankets are almost a necessity in the frozen wilderness of the north, and taking additional firewood along isn’t a bad idea, either. In the desert, you should take a few additional waterskins along, as water is scarce and the heat is parching. When and where to rest is always an important decision, too: in the desert, it might make more sense to rest during the day and travel during the night, when it is cooler. If your party is already tired but you know there’s a river a few miles ahead that would be perfect for fishing, it might make sense to press on to get a reliable opportunity to stock up your supplies.

Sometimes, however, you might also wish to rest while you’re exploring a dungeon. Your casters have spent all their magical energy and have no spell slots left, your fighters are wounded and you doubt you could make it through another fight. But resting in a hallway patrolled by monsters isn’t the best idea. Within dungeons, you can only rest at pre-determined resting spots placed in sensible locations by our level designers. These work in a similar way to Dark Sun: Shattered Lands and Knights of the Chalice. Some dungeons might not offer you a resting spot at all, forcing you to carefully manage your limited resources until you get through them. Others might offer you a resting spot close to the entrance, so you can rest before every encounter. This system of resting in dungeons allows us to craft varied and diverse dungeon experiences that all play differently.

Speaking of camping and harsh adventuring conditions, if you are a fan of classic hardcore Roguelikes please check Stoneshard!

An awesome open-world Roguelike RPG with tactical freedom, set in a grim medieval world that blends old school roguelike gameplay with great lore and modern ideas, a deep injury system, tons of skill-trees, character customization, tons of beautifully crafted enemies, and a stunning art-style! By our friends at Ink Stains Games.

That's all for today.


Thanks again for all your continued support, feedback and all those helpful and interesting comments.

See you soon, until the next update!

4verse, Fan, and 38 more people like this update.

Comments

Only backers can post comments. Log In
    1. Larkin on

      A bit too much micromanagement for my taste.

    2. Ernest Scribner Weresheep of Sin on

      I love the character activity descriptions in the screenshot. Really lends itself to the emergent story-making that we find in games like Rimworld and Crusader Kings 2.

    3. Antonio Galan on

      Sounds good very good update

    4. Ceres Games Creator
      Superbacker
      on

      @Martin: you can rest in dungeons but you need to take food with you because hunting/fishing is usually not available there (with some exception like underground lakes). Some monsters can be eaten of course (sewer rat stew - tasty!).

    5. Missing avatar

      Martin on

      Wow that will be so much like DSA1/DSA2 (The Black Eye). I already love it to send out my Ranger for hunting.

      Do we can rest & hunt in dungeons? or do we have to stockpile food?

    6. Jan Drabner on

      This is great! A well thought out resting mechanic and not that "press button to regenerate for free" stuff.

    7. Dark_Ansem on

      Colour me impressed.

    8. Missing avatar

      Kani on

      A camping mini-game. AWESOME!! I love resource-management mini-games in my RPGs. It's definitely something that draws me to a game.

    9. Edward Hamilton on

      I don't see much point in creating conflict over subsystems or ironman-esque mechanics. For people who don't like them, just add a options toggle to turn them off. (And then add a different difficulty toggle for people who want to compensate for simplified logistics by being given tougher encounter levels.)

      Someday I want to see a micromanagement-heavy game like Dwarf Fortress or Minecraft with a "Quickplay" button. You'd press it and it would take you directly to a victory (or death) screen and let you start a new game. :-)

    10. Missing avatar

      TOMM on

      Sounds good. Thank you Ceres Games.

    11. Kerdh on

      Hehe, like David said the camp (and its picture on the mail) made me think of P:Kingmaker =)

    12. Ceres Games Creator
      Superbacker
      on

      @Darkheart: most of the equipment items are persistent and will not be consumed (including sleeping rolls, tents, blankets, tools, playing cards, etc) but from time to time, you need to repair some frequently-used items (or buy new ones). But we don't want to add too many (annoying) management tasks and therefore the vast majority of those camp-related items just give a nice bonus and that's it.

    13. Ceres Games Creator
      Superbacker
      on

      @Nico: By default, your characters gather food (hunting&fishing), prepare food (cooking) and eat & drink food automatically. Pressing "Rest until done" (or similar) will fast forward the required time and your party is ready to continue the journey.
      Micromanagement is optional and usually only required to heal/craft/identify. Assigning those special tasks is easily done by dragging the portrait to the specific slot.

    14. Ceres Games Creator
      Superbacker
      on

      @TOMM: Whenever it's possible, we try to derive our gameplay elements from the 3.5e skill system. So, all resting mechanisms base on actual 3.5e skills or skill variants (the SRD 3.5e itself doesn't have cooking for example).

      For example: Cooking. Our hobbit Waldo is already at the 3rd level in cooking (a 3.5e variant skill) and therefore he already knows quite a lot of different recipes. He will now automatically use the best known recipe based on the current party's food resources. The more complex the recipe the better the results in terms of improving the character stats (hunger, exhaustation, thirst, sanity).

      In this way, there will be no annoying micro-management, it's all determined by the character's specific skill level (and sometimes in combination with his knowledge skills).

      As option for players who actually love to micromanage culinary details, they'll be able to buy, find and preselect recipes. For anybody else, the character will automatically take care of that.

    15. Darkheart on

      I like what I read! Camping doesn't look too convoluted to become too micro. I absolutely love the idea that I have to prepare for the climate I want to venture in. Are supplies like blankets used up during rest or are they there for good once you buy them?
      Firewood is burnt and waterskins are emptied that's a given.

    16. Missing avatar

      Nico Lachmann on

      I love D&D and always hated the resting mini games. They are a burden and don't add much to the game play and/or fun. Please consider having a "quick rest" button or something to entirely turn it off. Seeing how much time is wasted on load screens and rest screens in a game like Pathfinder : Kingmaker without adding any fun to the game, might make my point. This can be entirely different on the table top where the DM is using rest for story telling or next encounter preps. But in a computer game it is rather boring.

      Long story, short : If you decide to force the player to manage the food consumption off their grown up party members every day, make sure it can be done quickly. Thank you.

    17. Missing avatar

      TOMM on

      How deep is the resting system going?
      Will meat restore more hit points than a bunch of carrots?

    18. Missing avatar

      Moleman on

      I'm getting some Realms of Arkania 1+2 vibes here.
      And I like it.

    19. Ceres Games Creator
      Superbacker
      on

      @John: yes, that's obligatory because often, you just want to keep travelling and not spending time with micro-management in camps.

    20. Missing avatar

      David on

      I don't know if I like the resting system... The one in Neverwinter nights was fine...
      In pathfinder kingmaker there is a camping system... The problem is that the rations are overly heavy, wheight hinders travel speed a lot. Having no rations is OK, because you can hunt outside of dungeons, but you can take from 2 to 13 hours in hunting... But the time passing in Kingmaker is not like Baldur gate or Skyrim: there are time limited quests...
      (really hope that the time limits in the game won't be a constant thing)
      Let's wait and see.

    21. John Parkinson
      Superbacker
      on

      OK, perfect, if there's a fast rest option no more concerns here!

    22. Missing avatar

      Tilly on

      Oh, nice! :) I love exploration and the journey in RPGs.

    23. Ceres Games Creator
      Superbacker
      on

      You can easily just leave the default settings for your resting screen. Then it's just one click and the resting is over.
      The system is designed to be a configuration setup that usually doesn't need to be changed. So by hitting the "fast rest" it's only a matter of a few seconds and the camping process is over.
      But the rules of the D&D 3.5e require resting for spellcasters and that's a fundamental part of that game system.

    24. John Parkinson
      Superbacker
      on

      Please no! I have no interest in a camping resource management game. If there must be camping then I just want to insta-heal and refresh spells, maybe have a random encounter and THAT’S IT.

      First thing I’ve seen that’s making me reconsider my pledge, unless you can make all this optional.

    25. Jason Stone on

      Ugh camping in RPGs is the worst. I hate managing crap like food or who's standing guard. More story or gameplay less watching people sleep!!!