Frequently Asked Questions
Yes, the EA access will include the complete toolset and you can already start to create your own adventures, dungeons or entire campaigns.Last updated:
WIll the Monumental-tier include backer input with regard to the looks of the statue, or just with regard to the inscription at its base?
We will offer you a wide range of different templates from which you can choose your favorite statue type beforehand.
For example: ancient elvish priestress, archaic warrior king, feudal merchant, bearded tyrannic wizard, elder wise king, Pharaoh-like monuments, legendary dwarven smith statues deep inside the mountains etc.
We already added more than 150 different statues and our "monumental" backers will gain access to the catalogue (incl. pictures) beforehand to choose their favorite. Along with the name, you can also contribute ideas for lore - our game designers will then adapt those to the existing world lore.Last updated:
Are we creating our entire party a la Icewind Dale or is it more Baldur's Gate where we make a protagonist and can recruit NPCs for the party?
You can decide whether to create the whole party from scratch or to recruit some pre-existing NPCs. It's up to you.
The maximum party size is 6 characters and you can mix and match as you like: create just one character of your own and recruit the rest, create 3 and recruit 3, create 5 and recruit one...
Party creation and composition is entirely in the hands of the player.Last updated:
Because our other caster classes already work like that: you don't have to memorize spells, instead you get a number of available spells per spell level per day. If you have one level 1 spell slot left, for example, you can spontaneously decide whether to cast magic missile, shield, burning hands etc. This works the same for all caster classes: wizards, clerics, druids, paladins.
If you've played the classic cRPGs Dark Sun: Shattered Lands or Knights of the Chalice, their magic system works in a similar way as ours.Last updated:
Through BackerKit.Last updated:
Linux is planned as stretch-goal at 150.000 EUR.
We already evaluated the alternative solution, which is Wine/Proton. Since we only use GCC compatible C++ code (neither .net nor or C#) and only one 3rd party library (.dll) beside DirectX (that's FMOD), the game should run smoothly with Proton.
But that's completely untested right now, and therefore, we cannot guarantee for a smoothly running Linux version at the moment.Last updated:
It is too early to tell the exact length of the campaign. It will offer a lot of content to play through, so the playtime will be very long, but at this stage of development it's impossible to tell you how many hours it would be (50h? 75h? 100h?).
Besides, our campaign is very non-linear, offering the player multiple diverging paths, and in addition to that we have plenty of optional sidequests. Some people might just rush through the major questlines, others might take hours to explore the world, crawl through dungeons, and finish sidequests.Last updated:
The combat beta will include character creation (and pre-made chars) and a few battle scenarios.
The level progression between those scenarios will be artifically high to test different character levels.Last updated:
We plan to implement a Dungeon Master mode but only after release. First and foremost, we'll focus on finishing the single player part.
The feature of playing the DM of your own adventures with your friends online is very important for us, especially in long-term.Last updated:
Yes, we're using AngelScript as scripting language for environment objects, puzzles, items, spells, traps, NPC behaviour, dialogue conditions/actions, etc.Last updated:
Yes, most likely.
We're already in contact with GoG and they told us that the game is very compatible with their audience. But they still need to playtest the game a little bit before adding it to their platform (curation process).Last updated:
Please just add €25 (~$28 USD) to your pledge to get an additional digital version as download on Steam or DRM-free (most likely through GoG).
If you want to order a second physical game box version (which comes with an extra digital version), please add €75 (~$80 USD).
As soon as the Kickstarter campaign ended, you'll be able to select the add on you want.Last updated:
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